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Apocalypse Mafia - Pregame

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#1 •••

Apocalypse Mafia

Pregame

  1. Any repeat rolecards and/or win conditions will be worded differently to prevent angleshooting.
  2. It is confirmed that there is a role in the game that can speak anonymously at night. This role is known to be Town aligned, and only Town possesses this ability.
  3. There is exactly one Lost Wolf.
  4. There are up to three other Mafia.
  5. There may be up to one Third Party role.
  6. On Day 3, the alignment ratio at the start of the game will be revealed.
  7. The game is bastard. I will not confirm how bastard it is. Except for the following: no stupid fucking Jesters.

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ISO #2 •••

I changed the setup and theme and they are final now.


Important differences:


  1. Scum does not have a factional kill.
  2. Scum can kill using personal role abilities.
  3. The list of roles was handpicked from the role pool in the next post.
  4. Players can submit a last will. This is an arbitrary message that gets displayed upon death.
  5. Game will be played with anonymous accounts that I will have to create.
  6. As such, don’t claim your real identity while in the game, and don’t try to hunt for others’ identities either. You must only post under this account and not your own.
  7. Lynch is plurality with majority.
  8. Setup is much saner than before, but still experimental.
  9. Characters will be given to every player but are completely NAI and have no bearing on role.

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ISO #3 •••

Town Role Pool

Regent


Description: You are a minor regent for the Kingdom of Amber, serving in the main regent’s stead when they are unable to govern.


You were forced into hiding by the threat of assassination, using your contacts and connections to covertly organize a response against the Chaos infiltrators.


Ability: Post one message, anonymously, at the start of the following day. You may not reveal your identity in this post.



Jail Officer

Description: You are a noble Amberite in charge of a wing of the castle dungeon, discreetly detaining suspects and gathering information on behalf of the Crown.


Ability: Pick a target during the DAY to jail. They will be removed from all chats for that night, be roleblocked, and become immune to all night attacks. You gain a one-night anonymous night chat with your captive.


Once per game, you may optionally execute your captive, killing them.


Jailing is a perfect roleblock, meaning that it roleblocks roles that are normally immune to roleblock.


Guard Captain

Description: You are an Amberite handpicked to lead a section of the Royal Guard. After the conspiracy was uncovered, you went into hiding along with the rest of your men. You now wait to strike at the enemy from the shadows.


Ability: Send your men to a player’s house at night, attacking them. You may do this once per game.


Coroner

Description: You are a prince of Amber skilled in medical matters, handpicked to assist the castle’s surgeons in performing autopsies and determining causes of death.


Ability: Check a dead player at night. You will find out their role and alignment, and their last will.


Special Mechanics: If you check a player’s whose last will was altered by a Traitor, you will discover the altered last will, not the original.


If you check a player’s whose last will was switched by a Disguiser, you DO find the original last will.


Toxicologist

Description: A chemical expert, using his expertise to assist the Crown.


Ability: Spike a player’s drink at night. They will be roleblocked.


Special Mechanics: You cannot be roleblocked. Your target will be informed they were roleblocked.


Trump Master

Description: You are skilled in the usage of the Trumps - tarot cards that can be used to mentally communicate with others from anywhere in the multiverse.


Unbeknownst to most but a select few, it is possible to use the Trumps to spy on targets, passively feeling the connection and allowing the target’s thoughts to enter your mind, thereby reading their mind.


Ability: Once per game, check a player’s exact role and alignment. You detect Third Party roles as being Town Amberites.


Amberite

You are a prince of Amber, loyal to the Kingdom.


Ability: You have the power to vote.

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ISO #4 •••

Non-Town Role Slots

Lord of Chaos

Mafia Killing

Mafia Support

Any Non-Town (not Killing)


Mafia Role Pool

Lord of Chaos

Description: You are a senior lord of Chaos, supervising the Chaosite incursion into the Kingdom of Amber.


Ability: You have the final say on the Mafia night actions.


Special Mechanics: When you are the last Mafia left alive, you inherit the killing ability along with one charge of whatever Mafia Killing role was alive at the start of the game. This modifier will be transferred to a random living Mafia if you die.


Other: There can never be more than one Lord of Chaos at any one time.


Prince of Chaos (Disguiser)

Description: You are a Chaosite from the royal family, with shapeshifting abilities and the ability to walk the black road the straddles the multiverse.


Ability: Attack a player at night, killing them. You will disguise yourself as them, taking over their account. They will flip with your account’s name, their own role, and your last will. One charge.


Slot: Killing


Interrogator

Description: A torturer and interrogator using their skills to extract information for Chaos.


Ability: Pick a target during the DAY to jail. Jailed targets are invulnerable to night attacks, are roleblocked, and are temporarily removed from all night chats for that night. You gain an anonymous night chat with your target for the night.


Once per game, you may optionally execute your captive.


Special Mechanics: Jailing is a perfect roleblock, meaning that it can roleblock roles that are normally immune to roleblock.


Slot: Killing



Blackmailer

Description: A chaosite sorcerer, specialised in mind control and manipulation tactics.


Ability: Curse a player at night into executing a demand of yours the following day on the pain of death. This demand has the following restrictions imposed on it:


  1. You cannot set demands that imply a time limit.
  2. You cannot blackmail someone into not posting.
  3. You cannot demand more than two things at the same time.
  4. You cannot disable a player’s ability to vote. You may, however, ask them not to vote for a specific player (this is disabled at MyLo/LyLo).
  5. You cannot blackmail someone into claiming they are currently blackmailing.
  6. You cannot set a demand that doesn’t depend on the player, e.g. X must be lynched.
  7. After someone has successfully been killed with this ability, you may not blackmail someone again.

Slot: Killing, Support


Poisoner

Description: A turncoat doctor in the Amberite ranks, using poison and pilfered medical supplies to carry out the will of Chaos.


Ability: Poison a player at night, roleblocking them. Target will be notified. Two charges.


Special Mechanics: You cannot be roleblocked.


Slot: Support


Illusionist

Description: You are a master of illusion and subterfuge, destroying evidence and wiping out all traces of nefarious activity.


Ability: Sanitize a player at night. If they die that night or during the ensuing day, their role, alignment and last will won’t be revealed. One charge. Renewed up to once if the target does not die.


Slot: Support


Traitor

Description: A double agent working for the Courts of Chaos, deep undercover.


Ability: Read a player’s last will and optionally modify it. Two charges. Player will not be informed.


Special Mechanics: You do not have access to the Mafia night chat. You know the identity of the Lord of Chaos. The Mafia will be informed that at least one Traitor exists, but not who it is.


Slot: Support




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ISO #5 •••

Third Party Role Pool

Gunsmith

Description: A greedy merchant willing to sell firearms to the highest bidder. You have the formula for the special gunpowder that works in Amber, and can make as many bullets as you please.


Ability: Craft a one-use gun at night and give it to a player of your choice.


Win Condition: On odd nights, you win with the Mafia. On Even nights, you win with the Town.


Associate

Description: A noble retainer, recently knighted upon the field of battle, eager to prove their worth and in search of a liege lord.


Ability: On night 0, prior to game start, pick a target. This target will become your Liege.


You will gain a permanent anonymous night chat with your Liege. Once per game, you may save them from a lynch or a night kill.


Win Condition: Your liege must survive to the end. You do not care who wins, and you don’t have to be alive at the end of the game.


If your liege dies, you become a Jester, and will have to be lynched during the day to win.


Rogue Ty’iga

Description: A female demon or inhabiting, bodiless spirit born of the primal Chaos, possesssing an unsuspecting Amberite.


Ability: After you die, possess a player during the day. You temporarily take over their account and are able to vote and post from it, but you do not know their role, alignment, or any of their feedback.


Win Condition: You must die; the faction that killed you must then lose. For lynches, this is defined as the faction of the hammer voter.


Sadist

Description: A demented, sick individual, who wishes to torture their victims for all eternity, and has no interest in petty politics or the conflict at hand.


Mechanics: On night 0, receive a random target from the host. You and your target must be the last men standing.


Ability: You may choose to torment your target by jailing them (ability has to be used during the day, and then gets executed at night), or by sending them an anonymous message through the host at night.


If your target dies at night, your new target will become the one who killed them; you will be informed of who the killer is. If your target gets lynched during the day, your new target will be the hammer voter.


If you ever vote your target and they actually get lynched with you voting them, you commit suicide.


Win Condition: You and your target must be the only players left alive.


Executioner

Description: An odd loner whose life’s goal is revenge.

Ability: You have a one-use activated bulletproof vest that renders you immune to death night.


Win Condition: Receive a random target on N0. You must get this player lynched during the day. If your target dies at night, you become a Jester.


Upon getting the target lynched, you stay in the game with your win condition fulfilled.


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