Lynched DP1:
Mikal - You are Evanlyn. You are actually Princess Cassandra of Araluen, hiding your true identity to protect yourself while in Celtica. You adopt the name Evanlyn and pretend to be a lady’s maid, traveling with Will and Horace during their mission against Morgarath. By disguising yourself, you avoid drawing attention as a high-value target, especially when captured by the Skandians. Your ability to act humbly and dress simply allows you to blend in with commoners, keeping your royal background hidden. Because of this, you are the Compulsive Hider. Each night, you must select a player. If that player dies, you will die as well. You win with the Town.
Died NP1:
Whiteflame - You are Horace. You are known as The Oaklanf Knight in the Kingdom of Araluen. Orphaned at an early age, you went to Battleschool in Redmont Fief and grew up to be a formidable swordsman. You challenged Morgarath at a very young age and defeated the Rebel Lord in single combat. Later, you traveled through Gallica and defeated various swordsmen as well. Without your sword, the Kingdom of Araluen would’ve fallen multiple times. Because of this, you are the 1x Duelist. During one day, you may challenge a player to a game of Rock, Paper, Scissors freezing the DP. Whoever loses will serve as the lynch for that DP. If there is a tie, both of you will live, but the DP will end. You win with the Town.
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Lynched DP2:
Casey - You are Alyss. You trained under Lady Pauline to be a Diplomat in the Araluen Diplomatic Corp. You and Will went on a mission in Norgate Fief to learn about the mysterious death of Lord Syron. There, you were captured and hypnotized by Sir Keren. Thankfully, you were able to coordinate with Will using the Diplomatic Code, which gave him information from the inside. Because of this, you are the Emissary. You start the game with reliable information of the identity of one town-aligned player in the game. Here is your hint: This character is from Redmont Fief. You win with the Town.
Died NP2:
RationalTheist - You are Tug. You are Will’s Ranger Horse. Like all Ranger horses, you cannot be ridden unless you tell the horse a codeword. In the event someone tries, you buck them off. Your passcode is funnily enough: “Do you mind.” Another trait of yours is that you can detect danger before it reaches your rider, which has saved Will’s life countless times. Anyone who wishes to do your master will likely be stopped before because of your ability to detect danger. Sometimes though, this puts you in harm's way, such as when you almost got impaled by a boar, but thankfully left unscathed. Because of this, you are the Asceticizer. Each night, you may target a player. That player will be immune to non-lethal actions. You win with the Town.
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Lynched DP3:
Mharman - You are Halt. Your presence alone is intimidating. You walk into a room and people fall silent. Kings listen to you, enemies fear you, and your fellow Rangers look to you for guidance. You fight with precision and move like a shadow, but when the moment calls for it, you strike with deadly force. But perhaps your greatest strength lies in your mind and heart. You outthink your enemies and plan battles that turn the tide of wars. Your actions alone led to the defeat of Morgarath’s army, not once but twice. Your actions led to the defeat of the Temujai in Skandia as well. You simply cannot be defeated while being the tactician of a war or battle. Because of this, you are the 1x Strongman. One night you may choose to execute the NK. That kill will be unstoppable. You win with the Mafia.
Died NP3:
REF - You are the Kalkara—a silent, relentless hunter. With a single gaze, you paralyze your prey, locking them in fear, helpless to move or fight back. You were used as a weapon to assassinate Lord Northolt and Lord Lorriac. You also almost succeeded in assassinating Halt, but failed. Few can resist you, and only those with an iron will stand even the slightest chance of breaking free. Your thick fur shields you from blades, arrows, and axes alike. You sprint with deceptive speed, leaping across great distances, outpacing even the fastest Ranger horses and battle-trained steeds. The major weakness you have though is your waxy skin, which is used to kill you. Because of this, you are the 2x Weak Roleblocker. Each night, you may select a player. That player will be roleblocked. However, if you select a member of the mafia, you will also die. You win with the Town.
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Remaining Players:
1. Lunatic
2. Thoth
3. Wryly
With 3 players remaining, it takes 2 players to lynch. The day phase will end in 72 hours on Saturday September 6th, 2024 at 5:00PM CST.