Retro Mafia - Endgame

Started by Mikal

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#1 •••

https://docs.google.com/document/d/10zP0hXx_2VlfCwB3exd4-cI4FukeL1nu-QDUKAvfbqQ/edit?usp=sharing



Mafia Victory Recap

Pie

Casey

Supa / RT



Resolution Clarification:


I was on vacation and didn’t have my computer, so just clarifying how this resolved:

After the super lynch, the game reached a 3-2 state. Skep had tracked Casey to the whiteflame kill but was injured. At that point, if either Casey or Pie had died, it wouldn’t have changed the outcome, it would still be 3-1 in favor of mafia.


The next Night Phase, the mafia pre-locked a kill on Ragnar. With Skep injured and unable to act, both Ragnar and Skep would die, leaving either Casey or Pie (whoever lived) against Earth. The only possible out for town would’ve been if Earth had delayed his PGO ability, which could’ve led to a delayed kill during the following NP after everyone was dead. But even with that, the next phase would still result in at least one mafia remaining alive, ensuring a mafia win.


Game Design & Balance Notes:


The core idea behind this setup was to give town a lot of roles, but ones with anti-town utility, to cause confusion and punish bad reads.


Town's only real investigative roles were:



They had just one protection role and a BP. Despite town having 3–4 JOATs, if they used their actions poorly or targeted wrong, mafia would benefit heavily. Additionally, several town roles had scummy optics by design, such as Beloved, Hider, Role Stealer which could naturally lead to misreads.


Mafia setup included:



A lost wolf who didn’t know who his team was or they didn’t know who he was



So while mafia didn’t have a large number of roles, the town was prone to self-sabotage through misleading role claims and actions. Roles like WFS and Icon’s were intentionally scummy in appearance.


Masons and Communication:


Mason PMs were included as a fun way to give town an edge and help with PoE. I wanted to test how a role madness game would play out with anti-town utility combined with constant communication. It created a dynamic where you had to really trust someone or lie to them to keep your actions hidden.


Meta Notes:


This was likely the most actively posted mafia game in the history of site even compared to the old DDO days. Despite the low post count most communication was through discord. There were over 5,000 Discord messages during the game, not including the forum thread.


If I could redo anything, I’d remove the injury mechanic. It was way too swingy. But hey, live and learn.


MVP: Whiteflame


Hands down the MVP of the game. Had the game fully solved and played a phenomenal game.


Town had some awful situations. Icon having to be lynched due to not speaking English or trolling. Plus the lynch on David. Weirdly I felt like this game was more mafia sided than town just because of all the chaos town could cause on themselves but town started very behind because of those two things. Not to mention the mafia pgo posioner which I think could have been sued more creatively. With proper Poe it could be in favor of mafia. Mafia did a good job at calling the correct actions and narrowing it down to solve. Also Mharm was clutch telling Ragnar to deflect or the game would have ended then.

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#2 •••

I had RT(Vader) + Casey, with Pie as 3p when I died.

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I still don’t know what to type!

#3 •••
--> @Mikal

You know I’m going to disagree with you on this game being scum sided. This was townsided because of the chat mechanic. Scum thrive on town not being able to coordinate their night actions without scum knowing.

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#4 •••

I think the rule is that I can only win as mafia when I'm on a team with Pie, lol.


Good game! A little bit of a shame that the town lost since there was some genuinely good town play in it, particularly from WF and Mharman. Unfortunately, some baffling play from Icon also really hurt the town, as did the sudden hammer from RT. That quick and easy DP1 definitely helped us out a lot.


Thanks to Mikal for hosting this game! It was fun. Sorry for going AWOL towards the end, life has been crazy. But hey, we still won!

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#5 •••

Damn, Pie had me completely bamboozled. Well-played. I assumed if he was scum he would carry out the NK NP1 after confirming a passive role. I'm starting to think that the mason chats might have been somewhat of a liability to town for all the benefit they offered when it came to coordinating night actions. There was so much going on between Whiteflame, Ragnar, Earth, and Mharman that I wasn't privy to that to me it just looked like they were all constantly lying and I had a hard time trusting any of them. I especially mistrusted the fact that Ragnar didn't level with his role at the beginning of the last DP and that probably would have lead me to continue to scum read him even if Pie hadn't manipulated me into visiting Casey.


But overall, Pie played a really fantastic scum game.

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#6 •••

It was interesting to see how impacted the game was with the mason chat. I feel like it adds a layer of trust that isn’t present in most games. Would like to explore it more as it reduces the post count and encourages ways to solve the game. There is more balancing to work out with it though

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#7 •••

As for NP2 + NP3, I commanded night actions for multiple players... here's what I decided and why:


Mag1cman:

NP2: Doctor Rangar (I had felt the NK was gonna be between Whiteflame and I, so I found a way to self-protect)

NP3: Cure Rex (no info on results was coming up the chain, so I figured Casey was hiding stuff from town... no one else said to Whiteflame they were injured, so I assumed Rex was)


Whiteflame:

NP2: Use bulletproof (He was a very likely NK target; in particular, I felt scum had a strong incentive to cut town's communication)

NP3: Waive (I wanted him to be visible to investigative roles if one targeted him- the alternative was to use Lunatic's aesthetic)


Ragnar:

NP2: Deflect (This was my way of self-protecting; he wanted to roleblock Vader and I vetoed it cause I didn't like how it instantly lost to anyone but Vader committing. I did think of the fact that the NK could be blocked if the same scum tried to roleblock Ragnar as well, but that was a side reason for the deflect.)

NP3: Roleblock Casey (Earlier I had sent a message to Casey saying we'll be watching her- I was hoping to disincentivise her from comitting the NK in case Ragnar couldn't switch his night action to the deflect... since the kill didn't work with what I thought was someone else committing the NK, I felt there was an incentive to try having Casey carry out the NK here.)


Shining:

NP2: Use tracker, any target (I wanted to read him based on what target he chose and what result he gave)

NP3: Waive (Didn't want any townie to be redirected into his PGO)


Vader:

NP2: Waive (If he was town I wanted him to save his absorber for later)

NP3: None (I had him as lock scum at this point)


obv Vader didn't listen to me, but he was scum

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I still don’t know what to type!

#8 •••
--> @ILikePie5

Scum had many ways to get multiple NKs... in a 3v8.


And as for the chats, all it takes is for one mafioso to gain someone's trust.


This was scumsided.

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I still don’t know what to type!

#9 •••
--> @ILikePie5, @Mag1cman, @Ragnar

I’ll say this much: I was never quite sure of Pie, but he played a really good game as scum. If I hadn’t been in a chat with Earth, it would probably have been a dead heat between them for the third scum.


Also, huge props to both Mharman and Ragnar on this one. Wasn’t easy getting to the point that I would accept there were so many JOATs, but being in a chat with both of you made that plausible enough that I was willing to go for it on some ballsy team play, which worked out even though we lost in the end. Will team with you guys any day.

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#10 •••
--> @Kohai

Really felt for you throughout this game, man. The Beloved Princess claim was always going to be sussed, just wish I’d trusted my gut on that one (basically was saying “hey, that’s a lot of JOATs and not a lot of claimed negative utility, so this would make sense…”) but went with my head and executed the lynch for bad reasons. Also, can entirely sympathize with how things went after you subbed back in. Just a bad way to be placed in, man.

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#11 •••
--> @Casey_Risk, @ILikePie5

btw you could've redirected someone into Casey's PGO for an extra NK. Some mods make Redirectors immune to the roles they redirect others to... Mikal is one such mod.

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I still don’t know what to type!

#12 •••

To expound on it a bit more, I kept thinking at multiple times during this game that I felt like I was playing as scum because of the mason chat. Putting out false reads to gauge reactions, lying about who I scum read to try and manipulate night actions. I feel like it almost eliminated a lot of the behavioral reads that I've come to rely upon because they're predicated on an information asymmetry between town and scum, but that information asymmetry became much more universal. It really does completely change the game and how you 'feel out' other people for having town motivation.


In a normal game, your analysis has to be public and opened to scrutiny, you don't have an option for private analysis. Removing a large amount of the town game from public review really does change everything about how the game feels and how you approach it.

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#13 •••

Feels nice that I had two out of three scum dead to rights; even if clueless about the third.


whiteflame was susing Pie, and I could entertain that notion, but I think had the game continued Pie would have won in the end after killing whiteflame.

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#14 •••
--> @Vader

What was your verbatim reaction to rolling Lone Wolf for your first game on DC?

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#15 •••
--> @RexFavilla

Entirely fair, honestly. A lot of this rode on our private chats, which also were the only reason I bought the existence of four town JOATs and so many pseudo-CCs. This setup would absolutely not work in any context where these Mason chats did not exist, there’s just too much basis for sussing claims otherwise. At the same time, it meant behavioral reads changed dramatically, and I was placed in a nexus point where I had to decide whether scum were just manipulating me every which way or they were telling the truth. You have no idea how much I second guessed my behavioral reads, just so much.

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#16 •••
--> @Mag1cman
Scum had many ways to get multiple NKs... in a 3v8.


We had a Lone Wolf who we didn’t even know till DP4 when Supa claimed my character. If we had killed him any of the previous NPs, with POE it would’ve been an autoloss


And as for the chats, all it takes is for one mafioso to gain someone's trust.



This was scumsided.


If you 3 weren’t connected, scum would’ve won that game easily hands down. After RT/Vader we only had one path to victory and that was convincing REF to run into Casey’s bomb. Literally one. Everything else had us losing the game as I told Mikal


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#17 •••
--> @Mag1cman
Scum had many ways to get multiple NKs... in a 3v8.


We had a Lone Wolf who we didn’t even know till DP4 when Supa claimed my character. If we had killed him any of the previous NPs, with POE it would’ve been an autoloss


And as for the chats, all it takes is for one mafioso to gain someone's trust.



This was scumsided.


If you 3 weren’t connected, scum would’ve won that game easily hands down. After RT/Vader we only had one path to victory and that was convincing REF to run into Casey’s bomb. Literally one. Everything else had us losing the game as I told Mikal


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#18 •••
--> @Mag1cman
btw you could've redirected someone into Casey's PGO for an extra NK. Some mods make Redirectors immune to the roles they redirect others to... Mikal is one such mod.


Yes, we could’ve. We didn’t see that though at the time cause both Casey and I were legitimately busy af with work.

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#19 •••
--> @Ragnar

Also, Ragnar is insane for getting to 95K on that game. It took me 3.5 hours of nonstop playing to get to 110K. And I only submitted at the last second to ensure I’d win

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#20 •••
--> @ILikePie5

I knew it was a mistake to submit it before it was due. But I also thought I kinda suck at that game, so someone like Magic would top it with ease.


What was the item anyways?

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#21 •••

bruh. I can't get the image embed to work and I can't delete posts

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I still don’t know what to type!

#22 •••
--> @Ragnar

Must have been that redirect he used NP2.


You guys didn't see most of Pie's scum play. He had me convinced from NP2 that Casey was sus so when he came up with a plan to track her to POE the NK I kind of shrugged and did it because my town read on WF was solidified at that point anyway, which improved my reads of Earth and to a lesser extend Ragnar, and Casey was one of my top other scum reads.


Giving Earth 2 abilities based on OoT items and making him the OG Zelda was also kind of a dick move Mikal.

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#23 •••
--> @Ragnar
I knew it was a mistake to submit it before it was due. But I also thought I kinda suck at that game, so someone like Magic would top it with ease.


I was not predicting 95K tho. How long did that take you?


What was the item anyways?


For scum it was a redirector and for town a watcher

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#24 •••

Great game guys. This was an interesting setup.


I admit my play was quite sub-par. My town role was really bad and was almost a policy lynch. The second wolf role I was really hampered by the fake claim supa left behind and the fact I didn't know who my buddies were. I really don't know what an absorber role does and I don't think anyone would believe supa wouldn't have used it.


I had a bit of a wolf read on WF and so I decided to try and go all in, but that ended up back firing.



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"Kohai, your entrance to the thread was legendary, you had a solve and a winning PoE right when you showed up, super impressive stuff, even more so considering it wasn't even your objective!!" - Zrein

#25 •••
--> @RexFavilla
Giving Earth 2 abilities based on OoT items and making him the OG Zelda was also kind of a dick move Mikal.


I get this, but as I pointed out, a lot of moves came from later games. Mine came from a later game than the one I was in, and Ragnar’s Rapid Spin move came from Gen 2. It wasn’t that much later, but still, not the same game.

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#26 •••
--> @Mikal, @RexFavilla
Giving Earth 2 abilities based on OoT items and making him the OG Zelda was also kind of a dick move Mikal.


100% agree lol. I was baffled when I saw that even knowing that he was town

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#27 •••

Also, when did flips stop being done at the end of the DP? I remember always getting either a 'they were guilty!' or 'they were innocent!' after the hammer. If that de rigeur now, or just a Mikal thing?

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#28 •••
--> @RexFavilla

I think it’s just a Mikal thing

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#29 •••
--> @ILikePie5
We had a Lone Wolf who we didn’t even know till DP4 when Supa claimed my character. If we had killed him any of the previous NPs, with POE it would’ve been an autoloss

That depends on fake claims, plus the tracker + tracker was always angle you could fight the PoE on...


This ofc assumes you don't just win early by chaining NKs before town can do much.


If you 3 weren’t connected, scum would’ve won that game easily hands down. After RT/Vader we only had one path to victory and that was convincing REF to run into Casey’s bomb. Literally one. Everything else had us losing the game as I told Mikal

But that's my point with the masons. It only takes one scum to get himself trusted to weaponize them for scum.


Even then, there was still play left- you were still widely townread and convincing Rex to stay with his scumread on Earth wouldn't have been too hard. He had a sus on Ragnar as well.

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I still don’t know what to type!

#30 •••
--> @Mag1cman
Even then, there was still play left- you were still widely townread and convincing Rex to stay with his scumread on Earth wouldn't have been too hard. He had a sus on Ragnar as well.

Nah Pie is right. My entire scum read on Earth was predicated on him and WF maybe being a team. Once we saw the Supa flip in the next DP it would have town confirmed WF to me and my Earth read would have evaporated. We probably would have ended up lynching Casey that DP and if Pie went hard defending her it would have chipped away at his town cred. It would have been very tough for him to pull it off.

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