Town:
whiteflame - You are Ralsei! "This is a world where we don't have to fight. I know if we try, we can all find another way..." Ralsei is the Prince of Castle Town and the healer of the party. As the first person that Kris and Susie are properly introduced to in the dark world, Ralsei explains the ancient prophecy of the three heroes who appear to seal the dark fountains and save the world from eternal night, with Ralsei himself being one of the three. In battle, Ralsei is the healer, able to cast healing spells as well as pacify tired enemies. At times, he can even sing to enemies to help put them to sleep. Therefore, you are the Caroler. Once per night, you may target any other player. They will receive three randomly chosen names, at least one of which will be Mafia-aligned. However, if your target uses (or attempts to use) any night action, they will not be at home to hear your song and thus will not receive any names. You may not attempt to target the same player two nights in a row. You win with the Town.
ILikePie5 - You are Queen! "Kris Get The Banana" Queen is the main antagonist of Chapter 2 of Deltarune. A computer who tries to make everyone into one of her peons, Queen tries to capture the lightners throughout the cyber world. After finally capturing them successfully, she uses information from their search histories to fill their cells with items she naively believes will keep them content and not want to leave. You may also look at other player's histories. You are the 2x Follower. Two nights per game, you may target any other player to see what category of action they use, if any (informational, protective, killing, etc.). You win with the Town.
Mikal - You are Berdly! "That's LORD Berdly to you simpletons!" Berdly is THE nerd in Hometown, constantly flaunting his intelligence, much to the annoyment of those around him. As he later admits, however, his reputation as a smart kid only started after he won the school spelling bee in elementary school, and he became addicted to the praise and attention. Noelle is the truly intelligent one, and Berdly only does well academically because of her helping him study. Like Berdly, you can gain information, but only through someone else. You are the Beholder. Once per night, you may target any other player. If your target learns anything from an informational role, you will also learn that information. If your target dies, but would have received information had they lived, you will receive the information they would have received. You win with the Town.
Lunatic - You are Seam! (It's pronounced "Shawm".) "Around here, you learn to find ways to pass the time... or go mad like everyone else." Seam is an old shopkeeper encountered in the Card Kingdom. Previously, Seam was the Court Magician and a good friend of the Court Jester Jevil, but after Jevil went mad, Seam was forced to lock him away. If questioned about Jevil, Seam will give the party one of three pieces to the key to his cell and provide a hint at where to find another. Therefore, you are the Jailkeeper. Once per night, you may jail any other player, protecting them from lethal actions, but also preventing them from using any active abilities. You win with the Town.
RexFavilla - You are King! "To my people, I am a hero... to you? I'M THE BAD GUY!!!" King is a tyrant ruler and the main antagonist of Chapter 1 of Deltarune. Previously one of four kings who ruled the Card Kingdom, King became the sole ruler after pledging allegiance to the Knight, who created the kingdom's dark fountain. Angry at the lightners for supposedly abandoning the darkners in the kingdom, King pursued vengeance and declared war against them. After being defeated by the three heroes in battle, he falsely claims that he never really wanted war and convinces Ralsei to heal him, only to then attack and attempt to kill the party once again. Likewise, you may attempt to kill someone else if you are killed by a group of others. You are the Hunter. If you are lynched, the day will enter Twilight, during which you may choose to kill any other living player, taking them out with you. You may also pre-select a player to be killed if you are the lynch. This ability will not activate on a MYLO/LYLO day. You win with the Town.
RationalTheist - You are Spamton! "WHY BE THE [Little Sponge] WHO HATES ITS [$4.99] LIFE WHEN YOU CAN BE A [BIG SHOT!!!]" Spamton is an Addison encountered in Chapter 2 of Deltarune. At first an unsuccessful salesman, Spamton suddenly became hugely successful after talking with an unknown mysterious person on the phone, becoming rich and even earning a spot in Queen's mansion. Unfortunately for him, his life all came crashing down after the person on the phone mysteriously disappears. When he is first encountered in the game, Spamton is quite literally living in a dumpster. Due to his memorable and interesting story, speaking quirks, and deep lore implications, Spamton became an instant breakout character upon the release of Chapter 2, earning the adoration of fans and inspiring the official Spamton Sweepstakes, a charity/auction-cum-ARG which revealed many tidbits of Deltarune lore. Because Spamton is such a popular character, you are the Popular Townie. In order to be lynched, you require one more vote than it takes to reach a majority. This ability is deactivated at MYLO/LYLO. You win with the Town.
McDonaldsReal - You are Jevil! "I CAN DO ANYTHING!" Jevil was the Court Jester in the Card Kingdom until one day when he met a strange person and descended into madness, viewing the world as one big game. For this, he was forcibly locked away indefinitely under Card Castle. If the party unlocks his cage, however, he can be fought as an optional and infamously difficult boss. As the incarnation of the Joker card in the dark world, Jevil has access to a variety of different attacks. Likewise, you have access to a variety of different abilities. You are the Dreaming God. You have four different 'mystery abilities'. You may choose one ability per night and a player other than yourself to use it on, but you will not learn what it does until after the night has ended. You win with the Town. Abilities:
- DEVILSKNIFE [If your target is lynched on the following day, you will gain a 1x Vigilante shot which you may use to target and kill any other player on the following night, in addition to using one of your other abilities.]
- JEVILSTAIL [Your target's night action(s), if they take any, will be immune to interference from blocking/manipulation roles.]
- CHAOS BOMB [Any and all actions directed at you will be deflected to your target instead and vice versa.]
- THE WORLD REVOLVING [Your target will be informed that they have been targeted with an action, but not who targeted them.]
Thoth - You are C. Round/K. Round! "K. Round practiced self-care!" C. Round is a lowly little checker in the Card Kingdom who is instantly and inevitably defeated after a single turn in battle. However, upon reaching the end of the Great Board, it is crowned and turns into the mighty K. Round, able to endlessly heal itself. K. Round cannot be defeated through fighting and can only be defeated by getting the crown to fall from its head. You can become immune to fighting as well. You are the 1x Bulletproof. One night per game, you may choose to put on a crown, making you immune to lethal actions during that night (this does not count as an action). However, because the uncrowned C. Round is so weak and cannot win a battle, on every other night, you cannot be protected from lethal actions by any other roles. You win with the Town.