Alpha Spirit Wolf (Godfather)

Beta Spirit Wolf (Consigliere) 

Omega Spirit Wolf (Strongman/Tracker/Watcher) 


Shaman (White Mage)

Hunter (Vigilante)

Spiritualist (Sheriff)

Random Tribesman

Random Tribesman

Random Tribesman

Tribesman (Citizen)

Tribesman (Citizen)

Tribesman (Citizen)


Virus


Rolecards

Spirit Wolves


Alpha Wolf

You have final say investigation and night kill.

As long as beta is alive you are night kill immune and immune to poison

As long as omega is alive you are investigation immune


Beta Wolf

Each Night you may check someone for their role (Spirit will show as such)

If Alpha is to be lynched you will become the new alpha.

As long as you are alive, Alpha can not be killed.


Omega Wolf

Once in the game you may make the kill bypass the white mage protection.

Every night you may watch 1 player to see who they visit and who visits them - cannot be

used the same night as the kill bypass.

You do not become beta or alpha on their death.

As long as you are alive, the Alpha is investigative immune..


Town

Shaman (White Mage)

Each night you may target someone and use the spirit of the bear to protect them from a single attack.

This protection will last 1 night

Neither you nor the player will be informed if a heal is successful

Targeting a scum will protect them for that night

The night after someone is protected they will show up as a Spirit Wolf to the Spiritualist due to the bear’s presence


Hunter (Vigilante)

You can shoot someone at night, limited to 2 shots.


Spiritualist (Sheriff)

Each night check someone to see if they are a spirit

Results will come back as Not a Spirit Wolf/ Spirit Wolf

The Shaman cannot protect you, if you are targeted by the Shaman you will be role blocked but learn his/her identity.


Spirit Tracker (Detective)

Track one person each night, seeing who they visit. If the Omega Wolf is alive the Alpha

wolf appears to be an inactive Citizen.


Tribesman/Local Citizen

You have the power of voting


Virus

The Virus may choose from 1 of the 2 abilities:


1) At night infect someone with a Virus. The person who is infected will randomly die the next day (decided by 48h RNG). If a wolf attacks, kills, and eats

that person the same night they are infected, the wolf will become infected instead; the player 

attacked still dies. If the player is protected that night, the player is still infected, and not the wolf.


2) At night release a highly contagious Virus at someones camp. Anyone who visits that player that 

night will become infected and die

within 96 hours (RNG). Players who do not visit are considered visiting themself, and will be infected.


This becomes 48 hours if all 3 wolves are dead.





The Shaman protects against Virus infection the night of being infected. If the player is attacked

on the same night they are infected - the shaman is too busy protecting from the wolf to realize 

that the player they are protecting was infected.


If the Virus is lynched during the day, the town is cured of anyone who is currently infected (and alive).

If the Virus is killed at night (even by vigilante), any wolf that is infected is now cured.


The Virus is immune to day 1 lynch.


The Virus may target himself and is immune to infection.


If someone gets infected again while already infected, they become contagious and anybody

who visits them until their death becomes infected as well.


Each person infected gets their own RNG; except for if a wolf eats an infected player, then they inherit

the remaining time that player has.


If the Beta wolf is alive and the alpha wolf gets infected, the alpha wolf will become sick the following night and not be able to attack. The Alpha wolf will not be notified until the night is over that he has become sick.


If someone dies by infection, they are notified by the host, a message is posted up that they have died and they are to immediately stop posting. Their role will not be revealed until the end of that day; if they die at night, it will say that they were found dead from a Virus and their role will be revealed. Vote-count will also be changed accordingly with the post of their death.



Wincons

Spirit Wolves: Gain living majority and/or have nothing from preventing it

Town: Eliminate the Spirit Wolves, Virus, and have a living player.

Virus: Be the last player alive or bring the game to 1v1. Virus wins all ties while living.



% Town Randoms

0 TPR = 12.4%

1 TPR = 28.2%

2 TPR = 45.4%

3 TPR = 14%


Order of Operations

  1. Strongman kills
  2. White Mage heals
  3. Virus infects
  4. Hunter and Spirit Wolves kill
  5. Investigative Results


Mechanics

72 hrs days

24 hrs night

Lynch is plurality with majority, top voted player at EoD dies, ties resolved by RNG; if anyone attains >50% of the vote, they die and the day ends

If day starts and nobody is alive the game will be declared a draw