TOWN WINS
This game was closer than I thought it would be following the first day phase. I think whiteflame did a pretty good job as scum after Kohai was lynched and basically stopped participating in the scum chat. I may have also made things a bit too difficult for scum by putting the major characters in the game, allowing a good chunk of town to confirm themselves. However, I kind of expected town to mod-psyche it and assume that I might have left more significant roles for scum, especially since I outright said I had given scum the opportunity to ask two questions. That is, I didn’t expect character claims to be as big a deal as they ended up being.
That said, I think this would have been winnable for scum if Kohai hadn’t been lynched on the first day phase, or if scum had been able to put more emphasis on behavior and not reading too much into character claims. A lot was said back and forth about whether I would put certain roles or characters in the game, and the explanation for most of my decisions are that I mostly just wanted to have the most solid role justifications for each character used. I think (hope) I achieved that, because no one’s justification was said to be a stretch, besides maybe wylted’s at one point. I also consulted with Pie about balance and making it not too swingy a few months back when I first designed the game, so that factored in. But he hadn’t seen the show, or he may have pointed out that I was giving town all the major characters.
Besides the character thing, the game seemed decently balanced. I think forcing town to speed things up helped whiteflame survive a bit longer than he may have otherwise. I am of course open to feedback on game design and will aim to account for it in the future.
