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@Wryly
sure I’ll try to answer some of these
1. Why is it bad for a doctor to waive NP1? I know people scumread it but why. What i looked up seemed to indicate doctors should play conservatively.
Answered this one earlier, but I’ll be a little more in-depth.
First things first, there is no 100% perfect or optimal strategy to play any role or game out. There are, however, rules of thumb. I recommend newer players learn the basics first. Then, they can learn when they can break the rules. Kinda like in chess.
When you have a role with unlimited shots, using it every night is easy. When you have limited shots, you have to consider how long you think you’ll live, and compare to how many uses you have for your ability.
For a 1x, you probably should save it for a critical moment. For a 2x in a game that will have three night phases at most, it’s best to use both in the first two NPs, because odds are relatively high you’ll die before NP3. In a 9-player game, there are usually 4 players remaining when NP3 starts, meaning over half the player list has been killed at that point.
That being said, rules are made to be broken, and there’s plenty of mind games to be played with saving your role for later.
In this game, is used my 1x strongman right away, because i wasn’t sure of what protectives existed, and because we had other ways of messing with protective roles for once we knew who the doctor was.
While you were unaware of my 1x usage that night, you accidentally punished it by waiving. This meant that later in the game, I had to keep accounting for the fact that you can protect someone. In addendum, you were one of the four players who made it to NP3, which is never a given. However, your odds were helped by the fact that you were in Lunatic’s dream, which meant you were going to be a mislynch target, and therefore basically guaranteed to survive NP2.
However, it also depends on your role. For a doctor, protecting investigatives is critical, and even if you can save your role, it’s best to ensure the cops and whatnot stay alive, so that they can give results.
2. Why didn't anyone ask Lunatic if he was a 1x or 2x dreamer? RT even used his Asceticizer on Lunatic NP2, I assume to protect him if he had a second dream to spend?
Honestly I just assumed Lunatic could dream every night. You asked because you were unsure of something I had already wrongly assumed. Good job.
3. Why did Magic try to float the argument that Pie wouldn't put a Hider in a 9 player game?
This depends on the mod, but the answer is rooted in game design. I’ve hosted many games, and a this point I have a pretty good grasp on what will and won’t be unfair to players.
The way I see it, a well-balanced game is one where town is able to survive as many mislynched as there are mafia. So in a 7v2, it should take three mislynches to beat town. In this game, that was the case (Mikal, Casey, Wryly).
For a hider to be in the game, the host has to recognize that Mafia has a chance to get a second night kill on any night the hider is still present. If we had kept Mikal alive for the night phases, and correctly predicted his hide target, we could used that to make the game way shorter. There would four players alive heading into DP3, and with two mafiosos remaining, we would’ve controlled the vote and therefore have won the game, despite that we only need town to turn on each other for two kills, which happens somewhat often.
This doesn’t mean hider is inconceivable or that mods can’t have ways of try to balance the role with their setup so the game isn’t scumsided, but it does mean the role is rare in a 9-player game.