THE FOURTH JEJU ISLAND RAID
The ships cut through the dark water as the hunters of Korea stand in silence, each one knowing what this raid means. Jeju Island has already claimed too many lives, an S-Rank gate that turned the entire island into a breeding ground for monsters. Previous raids failed. Entire teams were wiped out. The ants evolved, adapted, and waited. Now, for the final attempt, the strongest hunters have gathered. The White Tiger Guild, led by Baek Yoonho, stands ready, relying on instinct and raw power. The Hunters Guild, led by Choi Jong-In, prepares with precision and control. This time, they fight together, not for glory, but because if they fail again, there will be nothing left to protect. But even before the island comes into view, something feels wrong. Conversations stop too quickly. Movements don’t line up. Among the hunters… there are those who do not belong. The ants are no longer just on the island. As the raid begins, alliances will form, factions will rise, and trust will be tested—because not everyone standing beside you is here to save humanity.
GAME INFORMATION
This is a semi-open setup.
Factions
There are 2 guilds:
- White Tiger Guild (Leader: Baek Yoonho)
- Hunters Guild (Leader: Choi Jong-In)
These guilds function as town factions, but they are also competing.
Objective
The primary goal is to eliminate the mafia.
- There are 4 mafia
- There may be third-party roles with their own win conditions
- Mafia have been given fake claims
Win Conditions
- Mafia win if they have the most players alive (plurality)
If mafia are eliminated:
- The guild (White Tiger or Hunters) with the most recruited members wins
Important:
- Mafia inside your guild DO NOT count toward your faction total
- Dead players do not count towards faction total
- If you are not in a guild:
- You will joint win with the faction that has the most members
Recruitment
At the start of Day Phase 1 (before the game begins):
- Each guild leader must send 2 invites
After that:
- The guild leader may recruit at night
- To do so:
- The leader and ALL members of the guild must waive their night actions
- The recruit is unstoppable
Recruitment cannot be blocked
Guild Rules
- Each guild has a mason PM
- Mafia can be recruited into guilds
- Guild members are NOT confirmed town
If a guild leader dies:
- They must choose a new guild leader
Night Rules
- There is NO night kill on Night Phase 1
Roles
There are two types of roles:
Solo Leveling Characters
- Can use their abilities at any time
Players (Yourself)
- Have abilities
- BUT those abilities are only activated after being recruited
Moderator Note
I want to be upfront, I've recently started a new job and will be busy IRL. I will still be running the game and handling all important actions, but due to the expected volume of posts, I’ll need some help from players.
Please assist by:
- Keeping track of vote counts
- Calling out potential lynch thresholds
I will always verify and confirm lynches, but this game will move quickly and I’ll need help keeping things updated throughout the day phases.
I trust you all to help keep the game running smoothly.
Do not rely on mod psych. Roles were rolled yesterday and distributed over 24 hours. The cards are ai generated so spelling and phrasing can drastically change as I got tired of fighting with it.
Final Notes
- This is a social, faction-based game
- Trust carefully
- Recruitment decisions matter
- Not everyone is who they claim to be