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RexFavilla

Member since

RexFavilla 22

The setup:


Scum Team:


Fake claims provided:

Nick Fuentes (Character) Tyler Bowyer (Character) Odd-night Watcher (Role)


The scum team was created with the interesting idea of encouraging a bus. Unfortunately, due to RNG the character that was supposed to bus was given to one of the YOLO scum players on the site and the player who was supposed to be bussed was given to one of the most careful. I feel like if the RNG here had been reversed scum would have won this game hands down, because Wryly's scum play was quite good and aside from the Wylted watcher flip I feel like Thoth had set himself up as an ideal mislynch target in the last DP. Have never been more tempted to reroll a game, honestly. Wylted straight-claiming Candace was catastrophic due to the theme split being fairly obvious, and him getting lynched early meant that the one fake role claim they were given would seem sus after his flip.


Scum also played a bit too conservatively with their night actions. There were two points where riskier plays would have paid off big time. They originally intended to lawyer Wryly and leave the cop alive - he actually investigated her and would have gotten an inno if they had done so. They also killed the tracker the same night he investigated Wryly while she used the Ninja and saw her not move. So, leaving these power roles alive would have resulted in two green checks on Wryly.


MVP: Banana


Banana came in clutch in the final DP, and the fact that she got minimal pushback for probably the scummiest town role I have ever designed was testament to how good her play was. I was fully expecting Wryly to win this one because Thoth had set himself up as such a perfect target due to his waffling on lynching Wylted DP2 while Wryly's vote was on him early. Banana put in the work to see through that. Great play, especially given the fact that she was coming back from several rounds of inactivity and replaced in halfway through.


Notes on Balance:

The game was heavy on protective and investigatives for two reasons.


First was to compensate for the lovers. The lovers are a huge benefit to town, because they are town confirmed to one another and can coordinate a doc night action. They can lie about being lovers, they just have to avoid being NKd. I was surprised by their decision to use the NK to protect Luna, I had always expected in simulations for the Lover Doc to use the role to protect the most likely NK target among themselves due to the risk of a double kill if they didn't - if they didn't protect within the Lovers the chance of a double NK was 2/7 - 29%. With the protection it was a 14% of a double kill and a 14% of a no kill which basically erased the negative utility mathematically. On the other hand, the doc being outed DP1 was also not something I expected, so that makes their decision much more understandable.


Second was the powerful range of abilities given to scum which would fuck with investigatives - the redirector, the mirror, the lawyer, the ninja, and the haunt. In a small game these roles could muddle results significantly, especially the mirror. The strengthener also existed to counter these manipulative roles, while they existed in such numbers to give town the ability to analyze and break down a game through analyzing night actions and figure out where people were misdirected or lying.


Night Actions:

NP1:

Wylted: Mirror, Kill WF

Thoth: Rolestop Wylted

Pie: Track Luna

Supa: Doc Luna

Mikal: Mikal submitted his night action as Roleblock this round. I fucked up and didn't realize that he was trying to use his even night role on an odd night, so I told Pie that his action failed before taking that back and giving him his result. I refused to elaborate on this further to Banana because I think it would unfairly role confirm her in Pie's mind if she explained what had actually happened, so I stayed mum. Banana ironically made the same mistake later on.


NP2:

Wylted: Rolecop Pie & kill Luna

Wryly: Redirect Banana to Thoth

Thoth: Commute

Luna: Cop Wryly

Pie: Track Luna


NP3:

Wryly: Ninja kill Pie

Banana: Strengthen Thoth

Pie: Track Wryly

RexFavilla 240

Lynched last DP:



Died in the night:


Graveyard:

Whiteflame (Lover)

Supa (Lover + Doctor)

Kohai (Vanilla)

Luna (Even-night Cop)


Player List:

Kohai

Wryly

Whiteflame

ILikePie5

Thoth

Lunatic

Vader

Banana (Mikal)

Wylted


With three players alive, it takes two votes to lynch.



RexFavilla 82

Died in the night: Luna

Graveyard:

Whiteflame (Lover)

Supa (Lover + Doctor)

Kohai (Vanilla)


Player List:

Kohai

Wryly

Whiteflame

ILikePie5

Thoth

Lunatic

Vader

Banana (Mikal)

Wylted


With five players alive, it takes three votes to lynch.

RexFavilla 206

Kohai was lynched last DP!

Vader and Whiteflame have died in the night!


Player List:

Kohai

Wryly

Whiteflame

ILikePie5

Thoth

Lunatic

Vader

Mikal

Wylted


With six players alive, it takes four votes to lynch.


RexFavilla 336

Welcome to Candace Owens Mafia! DPs are ~72 hours. NPs around 24. An unspecific number of fake character/role claims have been given/offered. I will not give more info on this point.


Player List:

Kohai

Wryly

Whiteflame

ILikePie5

Thoth

Lunatic

Vader

Mikal

Wylted


With nine players alive it takes five votes to lynch.


Rules are as follows:


- Keep discussions in the official thread


- Be as bitchy as you want, I don't give a fuck


- Don't copy-paste PMs, including the pretty pictures which I gave you all


- Don't post when dead


- Don't edit or delete posts


- You can talk about role PM formatting and whatnot as much as you want but I love to deliberately sabotage that so do it at your own risk


- No cryptography/cipher crap


- Just don't piss me off - I'm a pretty chill guy but don't try and break the game in some cute new way that goes against the spirit of the game.


Have fun!

RexFavilla 34

I've been assiduously preparing for this game, taking in a steady diet of Candace Owens content alongside amphetamines and anabolic steroids as I work out at the gym. I can see them now, flitting at the edges of my vision. The Frankists The Macrons and their agents. The Duponts. Chabad. THE MORMONS. The game is already taking shape in my mind. However, there has been a large influx of players to this site. Part of me thinks this is a plot to derail this game, my Magnum Opus. But I am always one step ahead of the forces of Satan! I am posting signups early, to gauge interest so that I can optimally retune my game in time for a flawless launch!


Originally intended for nine players, I just want to gauge interest to see if the game should be expanded to accommodate more.


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This will be pretty standard, with no super-crazy mechanics or roles.

RexFavilla 54

Ruyi Zhuan Mafia Endgame


Winners: Wryly & Lunatic (3P Survivor), Whiteflame & Pie (Mafia)


With Lunatic choosing to side with the scum team, this game would have basically been over DP4. However, the scum team was debating still playing so they could recruit Wryly NP3 and I basically figured that if they did this they would inevitably succeed with no real way for town to stop them, so I just gave Wryly the joint win instead of subjecting town to that whole rigamarole. The scum team theme was scheming women who did not love the emperor (Jia loved the lord of her Yu clan, Wei Yanwan loved first Ling Yunche, then herself).


So it’s really a testament to the scum team that they managed to win. In reality, there ended up being a lot more semi-confirmations among the town players than in the simulations of this setup that I ran. In those simulations, the biggest problems that I ran into was that the optimal move was to always shadow poison the Empress, and that this could lead to false conclusions and several mislynches because the role is very novel. This is why I made the Empress Careful – receiving the info about that specific action helped town to at least have a heads-up trying to understand it. On town side, I originally in my drafts had the Dowager Empress’s spies feeding their results directly to the Dowager Empress, but that resulted in way too much town confirmation. In retrospect I should have just scrapped the idea, it was a bit too cute, but instead I tweaked it.


Pie and Whiteflame won by basically playing perfectly. They figured out the Empress before NP1, targeted them with the Shadow Poisoner, and recruited pretty much the ideal character while NKing the Dowager Empress DP1 (something that didn’t typically happen in my simulations). While the back to back DPs were bad for scum, the loss of the Empress Dowager with her using none of her potent abilities NP1 really crippled town, especially as Supa also waived. The jailer abilities that the Emperor and Dowager Empress had and her rolestopper were like the control rods that stopped this game from being role madness. With one of those gone, Supa had limited ability to counteract scum’s potent bag of tricks. The fact that Awesome and Supa each awarded favor to the scum team while other high favor players like Awesome were seen as too scummy to receive it also helped with scum’s runaway success.

RexFavilla 343

Flip:

Consort Ying: Barin Meiruo Thoth - Lynched DP2

You are Consort Ying, the most prominent of the Qianlong Emperor’s Mongolian consorts. After the Dzungar rebelled against the Qing, many other Mongol tribes allied with the Qing to extirpate the tribe to the last woman and child. This overwhelming victory over an old, bitter foe led to deepening ties between the other Mongols and the Emperor, culminating in you entering the palace. You are at once fierce and childish, and are all too aware of how your powerful clan’s backing makes you nigh untouchable in the harem. You ally yourself with Empress Nara and unabashedly clash with her enemies. You raise Imperial Noble Consort Ling’s daughter as a foster child, and when her birth mother attempts to take the child back you fearlessly confront the higher ranked woman, winning out when she unwittingly insults the Empress Dowager by implying that foster mothers are not ‘real mothers’.


Your deft maneuvering within the harem make you an even night redirector. Your explosive personality and fiery resolve make you the odd-night bomb – if you are targeted with a night kill, you will also kill the person who targeted you. If you reach one of the top two harem ranks you will also become a bulletproof due to your tough personality. You start with three favor at the rank of consort. You win with the town.


You arrive at the palace

You confront Consort Lin when she attempts to take back her daughter


Consort: Even-night redirector – you may choose one player and redirect their night action to another target

Noble Consort: Odd night bomb – if you are targeted with a night-killing ability your assailant will also die

Imperial Noble Consort: Bulletproof – you self-protect from night kills every night

Starting favor: 3


Graveyard:

Dowager Empress Chongqing: Niohuru Zhenhuan Mikal - Killed NP1

Every night, you may act as high slanderer or benefactor, either increasing or reducing a concubine’s favor by 2.

1x Jailer – You may target one player and both roleblock and protect them

1x Rolestopper – You may target one player and roleblock all players targeting them with a night actions. This cannot block the emperor.

1x High Adjudicator – You may move two favor from one target to another.

If you are NKd, skip the next NP


Living Players:

1. Pie

2. Whiteflame

3. Banana

4. Wylted

5. Shining

6. Vader (Emperor Qianlong)

7. Luna

8. Kohai (Awesome5000)

9. Magoroth

10. Castin


With 9 harem members alive, it takes 5 votes to lynch.


DP3 Ends at 7 PM on Wednesday the 11th.

RexFavilla 488

Empress Dowager Chongqing has passed away!



The palace enters a state of mourning as the funeral arrangements proceed. The next NP will be skipped. This thread will contain DP2. If majority is reached within 72 hours, DP3 will immediately begin after the flip. If 72 hours is reached without majority, DP3will begin without a lynch. The NP following DP3 will still be NP2 (even abilities).


As the formidable Empress Dowager falls, her network of spies also crumbles.


Flip:

Dowager Empress Chongqing: Niohuru Zhenhuan Mikal

You are the Empress Dowager of the Great Qing, Niohuru Zhenhuan. You rose up in the previous Emperor’s harem only to be exiled to a Buddhist monastery at the machinations of the Ula-Nara Empress. You return victorious, having hardened your heart, and fight your way to the top as Consort Xi, eventually disgracing that Empress’s foster son and exposing her crimes. You then force Ula-Nara Yixiu's own niece, Ruyi, to force her aunt to kill herself, and you yourself secretly poison the former Emperor. Your adoptive son Yongli becomes Emperor, and you convince him to take Empress Fuca as his wife over ‘that Ula-Nara woman’. However, as time wears on Ruyi proves to be both loyal and useful to you, aiding you at many critical junctures. You are a master manipulator and tough as nails, often vying with your son for influence and getting the upper hand about half the time. But, in the end the Emperor respects you and takes your counsel to heart, while those concubines who fail to fear you seldom escape unscathed.


You have limited control over favor in the harem, being able to either deduct or add two favor to one consort each night. You also have several 1x abilities which reflect your ability to intervene in harem affairs to protect or punish. You have no favor and cannot receive it – your position as head of the harem is unassailable save from death itself. If you do die, the next night phase will be skipped due to a period of mourning. You win with the town.


You threaten Ruyi with poison

You discuss becoming Empress with Ruyi

You discuss Ruyi cutting her hair with the Emperor


Every night, you may act as high slanderer or benefactor, either increasing or reducing a concubine’s favor by 2.

1x Jailer – You may target one player and both roleblock and protect them

1x Rolestopper – You may target one player and roleblock all players targeting them with a night actions. This cannot block the emperor.

1x High Adjudicator – You may move two favor from one target to another.

If you are NKd, skip the next NP


Living Players:

1. Thoth

2. Pie

3. Whiteflame

4. Banana

5. Wylted

6. Shining

7. Vader (Emperor Qianlong)

8. Luna

9. Awesome5000

10. Magoroth

11. Castin


With 10 harem members alive, it takes 6 votes to lynch.


DP2 Ends at 6 PM on Sunday the 8th.


The thread opens at 6 PM.

RexFavilla 597

Huangdi, wansui, wansui, wanwansui


In 1735, Prince Hongli ascended to the throne of the Qing Empire as the Qianlong Emperor. He would reign until his abdication in 1796 and then die in 1799, making him one of the longest-reigning monarchs in history. His reign saw the expansion of the Qing to its maximum size and the complete destruction and genocide of the Dzungar people, long a thorn in the side of the Great Qing – a feat accomplished with the help of the Turkic Uyghur peoples and other Mongol tribes. This cooperation also helped to forge alliances with these former rivals, stabilizing the volatile northwestern borderlands. This is the setting of this game's theme: the inner palace during one of China's golden ages.


The Qing Emperors had one primary wife (Empress), and several secondary wives who occupied various ranks (Noble Lady, Attendant, Noble Consort, Concubine, etc.). The Emperor's mother and the former Empress (at this point often different people) would both become Empress Dowagers when he ascended to the throne, and these were the most powerful women in the empire. The series is what's called a harem drama, a fictionalized, dramatized retelling of scandals and schemes among the Emperor's wives cloistered in the Forbidden City - all vying for favor, and many scheming to place their sons on the throne. As most historical records of these figures are basically hagiographies, the people who write these novels and adapt them have free range to invent interesting stories bound only by the bare-bones facts that remain in the historical record.


In this game, the Emperor (Vader) is town-confirmed and aloof. He cannot die, and unless your role specifically mentions the Emperor as its target he cannot be targeted by it. He does not count as a player for the purpose of determining votes to lynch and does not have a vote himself. Each NP, he will distribute favor to the harem, the amount varying with the number of players still alive as follows:


12, 11, 10 – four favor 1,1,1,1 or 2,1,1

9, 8, 7 – three favor 1,1,1 or 2,1

6, 5, 4 – two favor 1,1

3 favor 1


He can give two favor to one target if he has three or more favor to distribute, if not he can only give each consort one favor.

RexFavilla 24

Figured I'd post this even though I don't plan to launch it until Jan/Feb. Just to get some people down. Feel free to skip me on the list as it's a twelve player game with an experimental concept.



The theme is Ruyi Zhuan, or Ruyi's Royal Love in the Palace, a particularly lavish harem drama which explored the reign of the Qianlong Emperor, a golden age during the Qing Dynasty. A sequel to Empresses in the Palace, one of the most acclaimed harem dramas of all time, it follows the life of the 'Erased Empress', a real historical figure about whom relatively little is known, aside from the fact that she came from the Nara clan, became step-Empress, and then cut her hair in defiance of the Emperor, after which he erased her as thoroughly as he could from the artistic and historical record, confining her to her palace for the remainder of her days. The protagonist of the Empresses in the Palace, Niohuru Zhenhuan, serves as the imposing Empress Dowager during this series.


Theme will not be terribly important for playing the game, as the setup will involve the Emperor being aloof and confirmed as town (he will have no vote and will be deathproof, and he will win with the town). The Empress Dowager will be unique character with powerful abilities. All of the other characters will be concubines, who will unlock roles or lose them as they rise and fall in rank, which will be governed by favor - something the emperor will distribute among the concubines during twilight. This makes manipulating the emperor a critical component of victory for both town and mafia. Most roles will be either even or odd to prevent the game from becoming too swingy, with permanent passive roles only being open to two of the ten concubines at the highest ranks. As harem dramas usually involve just about everyone being underhanded and sneaky to sometimes downright evil, there is not really an obvious good/evil split.


Link to the first episode:

https://www.youtube.com/watch?v=FwGz8S24A4M&list=PLy8WDOJkSFFyiL8W8323OgwfI7oS11I1q&index=2


Rules are the same as my last game.


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RexFavilla 88

Result: Town Victory (Mafia Forfeit)


Actions:

DP1: Whiteflame shoots Magic, Town lynches Whiteflame.

First DP was wild. Though Luna was scum here I agree with his reasoning. The town basically took a TP who offered to work with them and offered to use his 1x dayvig in place of the lynch to kill whomever town decided to lynch and screamed at him that they would never trust him and would kill him anyway. Kind of like seeing that the twitchy kid brought and AR to school and jeering at him that he's a loser. The end result is that he panicked, capped the cop at Mikal's direction, and then got lynched. I do feel bad because, due to Ultra's inactivity (his character was neutral) and Magic's misunderstanding of his own character (Leon was retired and more a freelance guy, not a dedicated Scarlet Moon guy), the neutral character fakeclaim that I gave him came off as super scummy because Mikal was operating off a Scarlet Moon=town assumption.


NP1: Shining and Supa both protect Mikal. Lunatic janitors Shining. Mikal redirects Luna to himself. Wylted poisons Shining. Thoth correctly guesses Kohai's character and rolecops him. Whiteflame 2.0 strengthens Lunatic.

A very wild NP, just goes to show that simulations often don't live up to reality. The NK would have been successfully redirected to Mikal and then blocked had Whiteflame not strengthened Lunatic, causing the redirect to fail. The end result was a jannied doc and a very confused town - though if the next DP hadn't been so hectic, I feel like Whiteflame saying that he strengthened Luna might have caused Mikal to put one and two together. I'd say Wylted wasted his Poisoner but he did pick a good target who was inactive, unlikely to be protected, and whom he saw as scummy, it wasn't really his fault that he couldn't forsee that scum had a janitor and would be looking for similar qualities in a target.


DP 2: Thoth is lynched

So this was basically scum snatching defeat from the jaws of victory. The cop was dead, the 1x doc was janitored, they knew who Teo McDohl was, and had a good idea of who to safely target with their recruit due to the mass claim. All they needed to do was ensure that Thoth could survive one more DP and fire off the recruit and then pick off players within the town block with NKs. They would have two juggernaut kills and one more janitor to deal with the protective roles or a roleblock if they wanted to use that instead. Instead, Thoth made the absolutely baffling decision to claim Leprechaun, something I knew would go over like a lead balloon as soon as he mentioned it. Continuing to go through with it as the DP went on just seemed more and more suicidal, it was like a slow-moving trainwreck. The ascetic claim was also unnecessary, and I feel like it just added another dash of unbelievability. People targeting you and getting told that their role failed could be used to fuel speculation about a roleblocker or some other mechanic to distract town.


Thoth's main mistake was volunteering information like a claim out of the blue when it's not a policy claim and nobody asked for it. I don't think this is good to do as scum or town. It is an especially bad thing to do as scum when you have a role which is absolutely critical to your team winning and you need to survive the DP to fire it off. But I feel like Luna also made a mistake here that led to him eventually seeing no way out and forfeiting. He had a janitored flip of a 1x doc and claimed full doc. People rightly pointed out that a BG and 1x jailer and full doc was too many protective roles, and they would be right to think this. Even with just a 1x doc it was very protection-heavy to counteract the possible bad ramifications of the dayvig and poisoner both killing town. A 1x doc claim also would have allowed him to explain why scum hadn't killed him yet, whereas a full doc still being alive would become more and more suspicious as the game moved on.


MVP:

Pie for doggedly pushing the Thoth lynch and securing it which basically clinched the game for town. He edged out Mikal because Mikal's idea to lynch the next day would have allowed Thoth to get off his recruit and keep scum in the game. His fake claim as town was also a good one as it allowed him to push the Thoth lynch more effectively while also possibly baiting scum into wasting the NK on him once he was seen as cofirmed.


Honorable mentions:

Vader for calling out the scum team in his fit of omgus rage. This is the second game in a row he's done this, I'm starting to think it's a rage-activated superpower.

Mikal for using lore to solve so much of the game, which is a large part of what backed Luna into a corner and made him throw in the towel. Also for redirecting the NK NP1.

Wryly for playing very well and contributing despite being a noob, and also for doing great lore research, often having accurate lore-based inputs despite being more of a Legend of Dragoon player (another of my favorite PS1 RPGs btw)

RexFavilla 808

Suikoden Mafia - Second DP

72 Hours - DP Ends 9 PM Thursday Night


NPs are 24 Hours.



Shining has died in the night! He vanished, as if he never existed.


Flips so far:


Living Players:

1. Pie

2. Mikal

3. Lunatic

4. Vader

5. Victor/Wylted

6. Airmax

7. Thoth

8. Kohai

9. Wryly

10. WF(Ultra)


With ten players alive, it takes six votes to lynch.

RexFavilla 559

Suikoden Mafia - First DP

72 Hours - DP Ends 11 PM Sunday Night

NPs are 24 Hours.



There is no hard anticlaim mechanic, but revealing information about your character will allow scum to use their roles to much greater effect. Certain roles and alignments may be subject to change based on certain actions taking place. PM me any questions.


Mafia are provided with some information on fake claims.


Rules:

  1. Keep discussions in the official thread
  2. Be as bitchy as you want, I don't give a fuck
  3. Don't copy-paste PMs, including the pretty pictures which I gave you all
  4. Don't post when dead
  5. Don't edit or delete posts
  6. No thumbs-up shenanigans once you're dead
  7. You can talk about role PM formatting and whatnot as much as you want but I love to deliberately sabotage that so do it at your own risk
  8. No cryptography/cipher crap
  9. Just don't piss me off I'm a pretty chill guy but don't try and break the game in some cute new way that goes against the spirit of the game.


Living Players:

1. Pie

2. Mikal

3. Shining

4. Lunatic

5. Vader

6. Magic

7. Victor/Wylted

8. Airmax

9. Thoth

10. Whiteflame

11. Kohai

12. Wryly

13. Ultra

RexFavilla 56

Suikoden was a roleplaying game released for the PS1 back in the old people times. It was a Japanese game, with the first iteration being loosely based on one of the four classics of Chinese literature, the horribly titled 'Water Margin' (maybe the first example of awful East to West localization). This mafia game will be a thirteen-person game based on the first entry in the series. The first and second games were recently remastered and released on every platform under the sun so check it out if you want to play an old game that's still fun and has a good story.


The central mechanics of the games are the 108 stars of destiny. The novel begins with an arrogant official demanding that a sealed door in a temple be opened, against the protest of the clergy in charge. After they reluctantly open the door and release the seal, 108 demons are released. Having repented during their long imprisonment, these spirits will in time be reincarnated as 108 mortals which are supernaturally drawn to one another to atone by fighting for justice. In each game you will have a chance to recruit 108 total characters to fight for your cause. In the game's world, the primordial forces are embodied in 27 true runes which can inhabit the body of bearers, suspending their aging and using their host to influence the world in different ways. Each of these runes has a will and agenda of its own which is often inscrutable to all but the rarest of hosts.


The mechanics of the game will not be completely vanilla, but it won't be bastard modded either. I like to make fun, flexible games in which referencing theme and character analysis is important but is also punished if overused in an attempt to brute force the game. I will probably brazenly steal Pie's approach to fake claims for scum - being able to ask if a certain number of characters/roles are in the game. I like that idea. Game will start after Kohai's, so probably October.


My rules are:

  1. Keep discussions in the official thread
  2. Be as bitchy as you want, I don't give a fuck
  3. Don't copy-paste PMs
  4. Don't post when dead
  5. Don't edit or delete posts
  6. No thumbs-up shenanigans once you're dead
  7. You can talk about role PM formatting and whatnot as much as you want but I love to deliberately sabotage that so do it at your own risk
  8. Just don't piss me off I'm a pretty chill guy but don't try and break the game in some cute new way that goes against the spirit of the game.


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