SatanLucy

Its very simple. Just cast 3 votes on ultrarated debates, and suggest 3 topics, and you are in.


tho casting 3 votes isnt always necessary. If there are no ultrarated debates to vote on, you get voting badge for free by just clicking on it.


So just click profile / badges / find a debate to judge, and you will get assigned a debate to vote on. If there arent any, you get vote badge for free. Just keep clicking until you have 3.


As for topic badges, just suggest 3 topics which arent entirely trash and preferably at least a bit balanced.


tho you are gonna have to complete that test too for voting and topics. Its a bit annoying, but its a one time thing.

SatanLucy
No mods; free speech absolutism. In this scenario, the right wins because the right biologically has way more debating energy than the left, the left leaves voluntarily, and the website becomes politically dead (DDO being an example).


Actually, with free speech absolutism, trolls win. Right and left loses. Which is a preferable outcome anyway.

SatanLucy

My trial

SatanLucy · a month ago

I won't let them ban you. This site is about entertainment, and you are the most interesting character. Site is gonna become boring as hell if they ban all the interesting people.


So make sure to vote on that debate, because you can vote too.


Good thing Whiteflame is defending your case. He is probably the best possible lawyer you could get.


If I lose Debby and Remy, then half of my gang is gone.

SatanLucy

It's an ultrarated debate. It needs 3 votes to end.


Also, just to be clear, I defended a side I entirely disagree with. So pls don't confuse what I said in that debate for my actual opinion. I don't get to pick topics and sides in ultrarated.


I cant say I even have great interest in that topic. To me, it seems like an entirely pointless thing to even think about, because it's not gonna make any big difference. It's like arguing that 10$ extra income will solve your financial problems.

SatanLucy

Eye pokes are truly underrated.


Man can build muscles and endure punches to make his body stronger, but it's not possible to make eye any stronger.


Poke in the eye is gonna hurt the strongest man as much as the weakest man.


Some people even built resistance to being punched in balls.


Tho ribs, eyes and neck remain pretty much universal weak spots. Knees are one more, but knees can only be attacked with kicks. You are not really gonna punch someone in the knee realistically.

SatanLucy

I will consider it. But only if I manage to poop out enough votes to get the badges. Been busy with gaming lately. I cant make promises. I mean, the previous tournament isn't over yet either. So don't put me on the list yet. If there aren't enough people, then you can place me. Otherwise, I would prefer to skip this round.

SatanLucy

**Snake Ha Hu (蛇哈呼)**


A newly invented kung fu style that treats combat like a venomous serpent that never holds ground. The fighter is always flowing backward, never planting, never absorbing force. Every retreat is also an attack.


### Core Philosophy

“The snake does not meet the tiger’s charge. The snake vanishes, and the tiger’s eyes are gone.”


Snake Ha Hu rejects the classic idea of rooting, blocking, or trading blows. The entire art is built on continuous, coiled retreat combined with rapid, repeated finger strikes aimed at the eyes. The practitioner never stops moving away. Distance is maintained by constant backward motion, and the opponent’s vision is systematically destroyed while they pursue.


### Signature Movement Principle: The Ha-Hu Coil

- The body never squares up.

- The torso and hips continuously rotate and undulate like a snake’s body.

- Footwork is a continuous backward serpentine path (S-curves, not straight lines).

- Hands stay high and forward relative to the retreating body, always in the opponent’s face line.

- The sound “Ha!” is exhaled on every eye strike; “Hu!” is the sharp inhale on the next coil/retreat. The rhythm becomes hypnotic and disorienting.


### Primary Techniques


**1. Flickering Fang Retreat**

While sliding or stepping backward in an S-curve, the lead hand repeatedly darts forward with two stiffened fingers (or the middle and index) targeting the eyes in rapid succession. The strikes are short, whip-like, and never fully extended. As soon as one strike lands or misses, the hand recoils and the body continues retreating, immediately launching the next strike from the other hand or the same hand again.


**2. Double Fang Cascade**

Both hands alternate in a continuous “sewing” motion aimed at the eyes while the body retreats in a tight spiral. The opponent is forced to chase a constantly moving target whose hands never leave their visual field.


**3. Ha-Hu Spiral Escape**

When pressed hard, the practitioner drops their center slightly, rotates the torso sharply, and retreats in a tightening or widening spiral while both hands fire rapid eye jabs. The rotation creates angular momentum so the strikes come from unexpected angles even as the body is moving away.


**4. Venom Tail Sweep (secondary)**

Only used if the opponent closes distance too successfully: a low, snaking leg sweep executed while still moving backward, immediately followed by more eye strikes as the opponent stumbles.


### Training Methods

- Solo practice is done while continuously walking or shuffling backward in S-patterns, striking a hanging cloth or target with finger tips on every “Ha.”

- Partner drills begin with the attacker advancing at walking speed; the defender must never stop retreating and must land a prescribed number of eye strikes before the attacker can touch them.

- Advanced training involves multiple attackers forcing the practitioner into continuous 360° serpentine retreat while maintaining the eye-strike rhythm.

- Conditioning focuses on finger strength and accuracy (striking rice bags or hanging balls) and extreme hip and spinal mobility for the coiling retreats.


### Combat Application Summary

You never “stand and fight.” You become a moving, coiling, hissing target that is always slightly out of reach while your fingers keep finding the eyes. The opponent either stops pursuing (and you disengage) or continues chasing while their vision is progressively ruined.


Snake Ha Hu is pure evasion-plus-attrition. It is deliberately ugly, relentless, and psychologically unnerving — exactly like being pursued by a snake that refuses to let you look at it.

SatanLucy

If Snake Ha Hu is a fictional martial art for a novel, comic, or game, you can make its eye-strike theme more distinctive by emphasizing symbolism and deception rather than realistic techniques.

Some ideas:

  1. Snake's Gaze – The practitioner constantly threatens the opponent's line of sight, forcing defensive reactions. In the fictional lore, this is considered "striking the vision before striking the body."
  2. Venom Finger – A signature hand shape used as the symbol of the style. In stories or competitions, simply touching the forehead or protective face mask counts as a successful "venom" strike.
  3. Twin Serpents – Both hands move independently, one distracting while the other prepares a counter, creating the illusion of two attacking snakes.
  4. Mirage Hands – Continuous flowing hand motions make it difficult for opponents to predict the next movement.
  5. Coiled Strike – The arm begins close to the body and unfolds suddenly, resembling a snake uncoiling.
  6. Snake Veil – The lead hand briefly obscures the opponent's view while the practitioner changes position, emphasizing deception rather than impact.
  7. Whisper Fang – A nearly invisible, minimal-motion extension of the hand that appears effortless in fictional depictions.
  8. Hundred Eyes Principle – Students are taught to watch the opponent's entire posture instead of focusing on a single point, giving the impression that they "see everything."
  9. Ghost Retreat – Every attempted face-level strike is immediately followed by a smooth retreat, reinforcing the style's philosophy of never lingering in front of an opponent.
  10. Snake Reflection – Practitioners train to recognize tiny visual cues, such as shifts in shoulders or hips, and respond before the attack fully develops.

These concepts reinforce the identity of Snake Ha Hu as a style built around precision, deception, and evasive movement without describing real-world methods for harming someone.

SatanLucy

You can make Snake Ha Hu more internally consistent as a fictional martial art, but no martial art can realistically eliminate every weakness. Instead, you can redesign it so that some previous weaknesses become strengths.

Snake Ha Hu (Improved Version)

Core Principle

"Retreat to survive. Strike to interrupt. Leave before the enemy recovers."

Improvements

1. Dynamic Snake Stance

  1. Instead of always keeping one foot directly behind the other, the stance continuously shifts between narrow and shoulder-width.
  2. This preserves backward speed while improving lateral movement.

2. Circular Retreat

  1. Practitioners rarely retreat in a perfectly straight line.
  2. They drift diagonally and around the opponent, making it harder to be cornered.

3. Multiple Escape Angles

Every defense has three possible exits:

  1. backward
  2. backward-left
  3. backward-right

This prevents becoming trapped easily.

4. Flexible Guard

Hands constantly move in small circular patterns, making them difficult to grab while obscuring the practitioner's intentions.

5. Constant Distance Control

Rather than simply backing away, practitioners maintain an "ideal distance" where they can evade while remaining ready to counter.

6. Balance Training

Students spend years practicing narrow stances, one-leg balance, and rapid weight shifts so retreating remains stable.

7. Whole-Body Movement

Power comes from coordinated movement of the legs, hips, torso, and shoulders instead of relying on arm speed alone.

8. Psychological Pressure

Repeated evasions frustrate aggressive opponents, encouraging overcommitment and creating larger openings.

Advanced Principles

  1. Snake Flow: Never remain stationary after an exchange.
  2. Empty Space: Move where the opponent is not.
  3. Broken Rhythm: Vary timing to remain unpredictable.
  4. Hidden Intent: Every movement can become either a feint or a counter.

Philosophy

"A missed attack is already half a victory."

This revised concept is more versatile than the original, but as with any martial art, it would still have trade-offs. Different fighting styles emphasize different strengths, and no single approach can realistically be superior in every situation. As a fictional system, however, these additions make Snake Ha Hu feel more complete and believable.

SatanLucy

I always wanted to become a kung fu master, but problem is that it takes years of training and learning, and being best at it is almost impossible.


But then I realized I can just invent my own kung fu and become master of it immediately, and I am also best at it because I am the only one who knows it.


I called this kung fu "Snake Ha Hu", and I am now the official grandmaster of this kung fu style because no one else even knows about it.




this kung fu is entirely based on 2 concepts:


Concept 1 is retreating to avoid attacks.


Concept 2 is striking at opponent's weakest points, such as eyes. I did steal this concept from Wing Chun kung fu, but anyway, eye pokes are what made Jon Jones UFC champion, so I am sure there is something good in them.




Snake Ha Hu (蛇哈虎) (fictional martial art concept)

Snake Ha Hu is an original, fictional kung fu style centered on evasion rather than force. Its philosophy is that the safest victory comes from making attacks miss, creating a brief opening, and escaping rather than trading blows.

Core Philosophy

"The snake survives by yielding. The tiger survives by timing. Snake Ha Hu survives by both."

The style teaches practitioners to:

  1. Retreat just enough to avoid an attack.
  2. Never meet force with force.
  3. Strike only during the opponent's recovery.
  4. Maintain balance for immediate withdrawal.

Signature Stance: Crossing Snake

The fighter stands with:

  1. One foot directly behind the other, almost on the same line.
  2. Front foot pointing forward.
  3. Rear heel slightly raised.
  4. Knees bent.
  5. Body turned sideways to reduce target size.
  6. Hands extended loosely in front.

This narrow stance allows quick backward movement while presenting a smaller target.

Primary Movement

Instead of stepping sideways or forward, practitioners mostly move:

  1. Half-step backward
  2. Full retreat
  3. Diagonal backward retreat

Each retreat is meant to make punches and grabs fall just short.

Defensive Principle

When an attack comes:

  1. Lean slightly backward.
  2. Slide rear foot farther back.
  3. Pull front foot after it.
  4. Stay balanced.
  5. Counter only if a clear opening appears.

The retreat is smooth rather than jumping.

Offensive Technique

The main attack is a rapid straight-hand thrust toward the opponent's face.

Characteristics:

  1. Fingers together.
  2. Thumb tucked safely against the side of the hand.
  3. Elbow nearly straight but not locked.
  4. Attack launched immediately after creating distance.

Safety note: In real martial arts training, attacks to the eyes should never be practiced with contact because they can cause permanent injury. Training would instead use controlled targeting or substitute safe targets.

Tactical Sequence

Typical exchange:

  1. Opponent lunges.
  2. Practitioner retreats.
  3. Attack misses.
  4. Practitioner extends the hand toward the face area.
  5. Practitioner immediately retreats again.

The style avoids prolonged exchanges.

Training Drills

Students practice:

  1. Continuous backward stepping
  2. Balance while standing on a narrow line
  3. Timing an opponent's forward movement
  4. Distance judgment
  5. Smooth transitions between retreat and counter

Strengths

  1. Conserves energy.
  2. Encourages patience.
  3. Makes it difficult for an aggressive opponent to land the first strike.
  4. Works well against straight-line attacks in the fictional system.
  5. Emphasizes precision over power.

Weaknesses

  1. Can give up ground quickly.
  2. Narrow stance may reduce lateral mobility.
  3. Retreating alone can be ineffective if trapped against obstacles.
  4. Relies heavily on timing and distance management.
  5. Less suited to multiple attackers or confined spaces.

Symbolism

The name combines two animals:

  1. Snake — flexibility, patience, precision.
  2. Ha — representing the exhale that accompanies a sudden retreat and counter.
  3. Hu (Tiger) — decisive action at the moment of opportunity.

Its emblem is a coiled snake with one foreleg of a tiger emerging from the coils, symbolizing restraint followed by decisive action.

As a fictional martial art, Snake Ha Hu is designed around the idea of creating openings through evasive backward movement and immediate, precise counterattacks rather than overpowering an opponent. In real-world self-defense, safer priorities include maintaining distance, escaping danger, and using proportional force where legally and ethically appropriate.

SatanLucy

If you have long hair like me, cutting it is very easy. Usually in one or two cuts.


the trick is to simply make a pony tail for front hair and cut it off in a line.


then make pony tail for back hair, and cut it in line.


tho I usually just make pony tail for my back hair and cut it. I dont usually cut front hair much, mainly cuz I anyway comb all my hair back.


Butterfly cut:


https://youtube.com/shorts/rYta0JUxRZM?si=CeTl1DWIfbBPz2ru