So then how does the Facehugger go against the interests of Xenomorphs? Color me confused.
Excellent question
ILikePie5 · a year ago
So then how does the Facehugger go against the interests of Xenomorphs? Color me confused.
Excellent question
ILikePie5 · a year ago
You need to claim
ILikePie5 · a year ago
whats your justification for vengeful townie
ILikePie5 · a year ago
I was under the impression that all aliens are called Xenomorphs and "the alien" refers to one specific Xenomorph that hunts the humans in the movie. My character is a type of alien, in the same way that Rex had Wargals last game. The role PM sounds like I am a Xenomorph but the justification for my ability is that it goes against the interests of Xenomorphs. I know it's weird.
So you’re a type of a xenomorph? While the whole xenomorph species is encompassed by David’s role?
ILikePie5 · a year ago
I am going to say I’m also a species so I buy David’s logic. I thought Thoth was claiming the “xenomorphs”. That’s why I said my character justifies his and I buy it as town
obviously not human
So there’s xenomorph as a species as a character and then a specific one? That doesn’t make much sense to me
ILikePie5 · a year ago
You'd need to define "human" clearly, as Alien: Earth introduces some things that blur the line. I guess Alien Resurrection did as well, with all that alienspliced Ripley and Ripleyspliced alien.
We hates Alien Resurrection, we hates it precious. Ripley wasn't even Ripley no more.
Ya this is a good point. Maybe add another category like other. Human, Alien, Other
ILikePie5 · a year ago
VTL Thoth
Is it really possible for two folks to have the same character?
No it’s not, so Thoth probably needs to claim here
ILikePie5 · a year ago
Going off of this your claim, I think softclaiming whether our characters are or are not human seems like the way to do it. Mine is not human.
I’m fine with this. I’m human
ILikePie5 · a year ago
Probably a good idea to soft claim something if anyone has any ideas
ILikePie5 · a year ago
Which roles are considered SOP-claims (standard operating procedure) on here?
Miller, PGO, Gravedigger are the top ones I can think of
ILikePie5 · a year ago
Nice, I just finished watching the latest episode
ILikePie5 · a year ago
Bruh stop being a pussy and play
ILikePie5 · a year ago
Do alien
ILikePie5 · a year ago
Damn yall are jerks
ILikePie5 · a year ago
Huh
ILikePie5 · a year ago
Didn't have to pray too hard, I was 2x and didn't have any shots left going into NP3.
Edit - wait, could Wryly protect me from dying after targeting scum? The thought never occurred to me.
Yes she could’ve
ILikePie5 · a year ago
I mean if I had unlimited shots waiving would be dumb and scummy, but as a 2x doc should my SOP really be to take a shot in the dark NP1.
its that or dying after you claim. Or your action being manipulated by scum after they know.
ILikePie5 · a year ago
I have some noob questions if anyone doesn't mind.
1. Why is it bad for a doctor to waive NP1? I know people scumread it but why. What i looked up seemed to indicate doctors should play conservatively.
Because it’s a massive advantage to town if you stop a NK. Plus, it helps ensure that townie players stay in the game.
2. Why didn't anyone ask Lunatic if he was a 1x or 2x dreamer? RT even used his Asceticizer on Lunatic NP2, I assume to protect him if he had a second dream to spend?
Usually it’s anti-town to ask. Scum want to know if it’s X-shot or perma. If perma, they have to keep wasting actions on Luna or kill him outright. It limits the actions they can take which helps town determine what likely happened in the night.
3. Why did Magic try to float the argument that Pie wouldn't put a Hider in a 9 player game?
Because it would mean town would get one less lynch. Town’s main weapon is the lynch. If 2 townies died in one night, then POE would be harder to conduct.
ILikePie5 · a year ago
Yeah. Constructive. Like calling my arguments garbage. Unless you just meant they were false.
Ya they were false and misleading/redirecting, which town sadly fell for
ILikePie5 · a year ago
TOWN:
Whiteflame - You are Horace. You are known as The Oakleaf Knight in the Kingdom of Araluen. Orphaned at an early age, you went to Battleschool in Redmont Fief and grew up to be a formidable swordsman. You challenged Morgarath at a very young age and defeated the Rebel Lord in single combat. Later, you traveled through Gallica and defeated various swordsmen as well. Without your sword, the Kingdom of Araluen would’ve fallen multiple times. Because of this, you are the 1x Duelist. During one day, you may challenge a player to a game of Rock, Paper, Scissors freezing the DP. Whoever loses will serve as the lynch for that DP. If there is a tie, both of you will live, but the DP will end. You win with the Town.
Casey - You are Alyss. You trained under Lady Pauline to be a Diplomat in the Araluen Diplomatic Corp. You and Will went on a mission in Norgate Fief to learn about the mysterious death of Lord Syron. There, you were captured and hypnotized by Sir Keren. Thankfully, you were able to coordinate with Will using the Diplomatic Code, which gave him information from the inside. Because of this, you are the Emissary. You start the game with reliable information of the identity of one town-aligned player in the game. Here is your hint: This character is from Redmont Fief. You win with the Town.
Mikal - You are Evanlyn. You are actually Princess Cassandra of Araluen, hiding your true identity to protect yourself while in Celtica. You adopt the name Evanlyn and pretend to be a lady’s maid, traveling with Will and Horace during their mission against Morgarath. By disguising yourself, you avoid drawing attention as a high-value target, especially when captured by the Skandians. Your ability to act humbly and dress simply allows you to blend in with commoners, keeping your royal background hidden. Because of this, you are the Compulsive Hider. Each night, you must select a player. If that player dies, you will die as well. You win with the Town.
Lunatic - You are Morgarath. Your dream has always been to conquer the Kingdom of Araluen and rule it yourself. You saw yourself as someone more capable and intelligent than the current rulers—someone who truly deserved the throne. As the former Baron of Gorlan, you grew bitter and ambitious, convinced that power rightfully belonged to you because Duncan was weak. The desire for control drove you to betray the kingdom, raise an army, and ally yourself with dark creatures like the Wargals. After being defeated in your first attempt, you retreated to the Mountains of Rain and Night—not to give up, but to regroup and plan on how to defeat the kingdom once and for all. Thus, you are the 1x Dreamer. If you are not visited, you will receive a list of 3 names, out of which at least one will be scum. You win with the Town.
RationalTheist - You are Tug. You are Will’s Ranger Horse. Like all Ranger horses, you cannot be ridden unless you tell the horse a codeword. In the event someone tries, you buck them off. Your passcode is funnily enough: “Do you mind.” Another trait of yours is that you can detect danger before it reaches your rider, which has saved Will’s life countless times. Anyone who wishes to do your master will likely be stopped before because of your ability to detect danger. Sometimes though, this puts you in harm's way, such as when you almost got impaled by a boar, but thankfully left unscathed. Because of this, you are the Asceticizer. Each night, you may target a player. That player will be immune to non-lethal actions. You win with the Town.
Wryly - You are Malcolm. You are a skilled healer, able to cure nearly any illness or poisoning. However, after a boy died from a rare reaction to your treatment, a rival accused you of negligence. Shunned and hated, you fled to Grimsdell Forest, where you surrounded yourself with eerie signs and took in outcasts like Trobar and Luka to protect the woods. Though feared as a dark sorcerer, you helped Orman, Will, and Xander when they came seeking you, and played a key role in the battle for Castle Macindaw by creating distractions with the Night Warrior. Later, you saved Halt’s life by administering a simple but life-saving cure, proving your true value. Without your help, Castle Macindaw would have fallen to the Picts, and the northern part of the kingdom lost forever. Therefore, you are the 2x Doctor. Each night, you may protect a person from lethal actions. You win with the Town.
REF - You are the Kalkara—a silent, relentless hunter. With a single gaze, you paralyze your prey, locking them in fear, helpless to move or fight back. You were used as a weapon to assassinate Lord Northolt and Lord Lorriac. You also almost succeeded in assassinating Halt, but failed. Few can resist you, and only those with an iron will stand even the slightest chance of breaking free. Your thick fur shields you from blades, arrows, and axes alike. You sprint with deceptive speed, leaping across great distances, outpacing even the fastest Ranger horses and battle-trained steeds. The major weakness you have though is your waxy skin, which is used to kill you. Because of this, you are the 2x Weak Roleblocker. Each night, you may select a player. That player will be roleblocked. However, if you select a member of the mafia, you will also die. You win with the Town.
————————————
MAFIA
Thoth - You are Gilan—a rare Ranger who blends knightly training with stealth and versatility. Raised in nobility and trained by the famed swordsman MacNeil, you're a master of the blade, able to fight with both hands. You ride Blaze, a long-legged mare and are the Corps' best at concealed movement. Though Will is more instinctive, you’re a dependable mentor and close friend to him, often offering guidance and support, especially as it relates to the person that taught both of you: Halt. As one of the best Rangers, you took over the Commandant position after the death of Crowley. Because of this, you are the Mafia JOAT: 1x Redirector, 1x Bus Driver, 1x Rolecop, 1x Deflector, 1x Scout, 1x Lookout. You win with the Mafia.
Mharman - You are Halt. Your presence alone is intimidating. You walk into a room and people fall silent. Kings listen to you, enemies fear you, and your fellow Rangers look to you for guidance. You fight with precision and move like a shadow, but when the moment calls for it, you strike with deadly force. But perhaps your greatest strength lies in your mind and heart. You outthink your enemies and plan battles that turn the tide of wars. Your actions alone led to the defeat of Morgarath’s army, not once but twice. Your actions led to the defeat of the Temujai in Skandia as well. You simply cannot be defeated while being the tactician of a war or battle. Because of this, you are the 1x Strongman. Each even night you may choose to execute the NK. That kill will be unstoppable. You win with the Mafia.
————————————
NP1 Actions:
RationalTheist - Waive
Wryly - Waive
REF - Roleblock Whiteflame
Lunatic - Thoth, Wryly, Casey
Mharman - Strongman Whiteflame
Thoth - Deflect Actions on Mharman to REF
NP2 Actions:
RationalTheist - Asceticizer Lunatic
Wryly - Protect Magic
REF - Roleblock Lunatic
Thoth - NK Theist & Lookout Lunatic (sees REF)
NP3 Actions:
Wryly - Protect REF
Thoth - Bus Drive Wryly & REF + NK Wryly
ILikePie5 · a year ago
MAFIA WIN
To start off, I will be the first to say that in hindsight, I thought this game was a little scum-sided, but I’m curious to hear what y’all thought. The fact that Town even came close to 2-1 is a testament to their resilience. With that being said, I thought there were a few fundamental errors on both sides. I’ll try to evaluate each player’s gameplay based on what I saw in hopes of providing constructive criticism.
I’ll start with RationalTheist. Your role was designed to disrupt a lot of scum’s actions, namely the Bus Driver and Deflector. The role is definitely not an SOP claim either and gave scum a leg up in working their night actions. The best use for your role is targeting a townie so their actions are not interfered with. I also disliked that Mharman wasn’t pushed for a full claim after he was literally supposedly seen visiting himself.
Mikal, I feel like you were just busy with work in life. You definitely could’ve prevented your own lynch, not much to discuss tbh. I also think that your role isn’t an SOP. It has great utility if you hid behind scum or at least someone who was never going to be NKed by scum.
Whiteflame, not much to talk about. You got a taste of what I feel every game being killed NP1. Your role definitely would’ve been fun though. I can already see Mharman raging over losing to a coin toss. It’s partially why I gave scum some pretty OP roles to compensate, but scum just chose pretty well.
Casey, I definitely feel you too. I thought that you missed an opportunity by going for the soft claim early on. If you just asked let’s soft claim fief, I don’t think you would’ve gotten much pushback. Plus it would’ve locked scum into fake claims even better. I also think you were busy with work and so inactivity didn’t help. I also think you should’ve pursued Mharman a lot more based on the “Tracker” result. This is a recurring theme tbh. Mharman speculated that the Tracker was messed with and it all just seemed to disappear for some reason.
REF, you’re one ballsy dude. I would never have used the Roleblock NP2. Your logic thought definitely made sense to me, and it helped town out a lot in securing Mharman’s lynch. As you mentioned, I think you get tunnel vision sometimes. If you had lived instead of Lunatic, you probably would’ve hammered Wryly too. You also got super unlucky targeting WF. Like I mentioned, the role was intended to confirm potential townies ie the Hider at the expense of yourself. You were supposed to be the investigative role powered with various protective roles.
Wryly. I think you actually did very well in this game, especially considering this was your first game by yourself. I thought you acted very townie, bolstered by the fact that you were a noob. Whiteflame and I both thought that in DP4, you were on fire. Your logic and everything made sense and was incriminating. The only bad thing for you was that you were on the wrong wagon DP1 and DP2. My other comment is about waiving DP1. As a Doctor, you definitely shouldn’t have done that. Target the towniest person in your eyes. It was such a noob move, and one that didn’t even ping scum’s radar. You definitely have a bright future once you start learning the behavioral cues and how roles work.
Luna, I know you were bamboozled by Thoth. He definitely played a really good game, and I know you think I’m being condescending, but I think you just overlooked so many details that matter and rushed a little to end it. You know that I focus on the details, and I acknowledge it’s a flaw of mine, but I feel like you’re basically on the opposite side of the spectrum, and that’s a flaw as well. Thoth isn’t really a noob; he’s played countless games of mafia before. He knows the rodeo. He’s far likely to be a manipulative bastard than Wryly who theoretically would be playing her first game as scum. You’d have to assume that Mharman coached her to say she targeted REF when it would’ve been easier to say she targeted you. There was a lot of noob behavior that you overlooked, which is fair cause it could be noob scum. However, there were just some facts (that Wryly mentioned) that you missed. The biggest is the fact that Mharman was the 1x Strongman. That is a known fact. Thoth saw Mharman visit himself during NP1. How would this be possible. Let’s say Mharman did use the Strongman, then the Tracker would see him kill Whiteflame. Let’s say he waived; then he can’t be tracked. Let’s look at what the townies did. RT waived and REF blocked WF. There is not a role that exists that can create a result that Thoth saw. Redirector doesn’t work. Neither does Bus Driver, or Deflector. That’s why Mharman had to come up with a Mirror Maker and even that doesn’t work because it would involve Mharman having a usable/manipulatable ability in the first place. Let’s say Thoth, who you believed was town was manipulated. Redirector, Bus Driver, and Deflector don’t work because Mharman never visited and the townies didn’t visit themselves. Anyways, I’ve failed at 2-1 as well, so don’t take it personally. Just providing some details that were pure fact and not subject to WIFOM.
Okay, now moving onto mafia. Mharman played a good game in terms of determining night actions. It didn’t help that townies just openly claimed for no reason, but his night actions were solidifying for scum. Also, evading a full claim in DP2 was a major plus point. I can’t believe town let him get away with it after he was seen self visiting. Especially since the only roles that really do that are Lawyer or maybe activatable BP. Either way, that evasion and lynch on Casey was really well done. I know there were moments of tension in the scum chat, but as I said. Argumentative scum are better than inactive you. You’re there to bounce ideas off of each other and point out the flaws in each other’s logic. Better to talk about a plan before going out and executing.
Thoth, as everyone has already said, you played a really good game. Staying off of the wagons is always something you want to do as scum. I thought you tried just enough to avoid seeming like a try hard. I’m mainly referring to the counter arguments you gave to Wryly and everyone else. They were obviously garbage, but you did just enough to seem like you’re providing real analysis while not taking advantage of the town cred you gained. It was like putting shade on someone and then taking credit for it even though you were implicated by it. Also, the fact that you responded to a lot of people in one post was hard to follow for me, and I’m sure for other people. I’m surprised people were following along. I won’t let it slide though, so be warned.
Anyways, long story short, I thought this game was relatively scum-sided, but town put up a really good fight. One piece of advice I would give to townies is to ask questions. The worst I can say is that I won’t answer them. Scum asked a million questions about mechanics and roles, especially for flipped ones that I thought town missed. Scum made the mistake of linking themselves to each other, but it ended up benefiting them because of the “it doesn’t make sense to do that” argument during DP2 and onwards. Oh I almost forgot, the theme split was Rangers vs Non-Rangers or Ranger and his apprentice was everyone else. I was also surprised there wasn’t much discussion of characters and justifications for this game. Some were more reasonable than others, but that’s usually by design. As always, I hope everyone had fun, and any constructive criticism is appreciated.
ILikePie5 · a year ago
Final Official Vote Count:
Wryly (2/2) - Thoth, Lunatic
Thoth (1/2) - Wryly
Wryly was lynched. She was…INNOCENT. Endgame will be up tomorrow.
ILikePie5 · a year ago
Official Vote Count:
Thoth (1/2) - Wryly
Wryly (1/2) - Thoth
ILikePie5 · a year ago
Official Vote Count:
Thoth (1/2) - Wryly
ILikePie5 · a year ago
Official Vote Count:
Thoth (1/3) - Wryly
ILikePie5 · a year ago
Lynched DP1:
Mikal - You are Evanlyn. You are actually Princess Cassandra of Araluen, hiding your true identity to protect yourself while in Celtica. You adopt the name Evanlyn and pretend to be a lady’s maid, traveling with Will and Horace during their mission against Morgarath. By disguising yourself, you avoid drawing attention as a high-value target, especially when captured by the Skandians. Your ability to act humbly and dress simply allows you to blend in with commoners, keeping your royal background hidden. Because of this, you are the Compulsive Hider. Each night, you must select a player. If that player dies, you will die as well. You win with the Town.
Died NP1:
Whiteflame - You are Horace. You are known as The Oaklanf Knight in the Kingdom of Araluen. Orphaned at an early age, you went to Battleschool in Redmont Fief and grew up to be a formidable swordsman. You challenged Morgarath at a very young age and defeated the Rebel Lord in single combat. Later, you traveled through Gallica and defeated various swordsmen as well. Without your sword, the Kingdom of Araluen would’ve fallen multiple times. Because of this, you are the 1x Duelist. During one day, you may challenge a player to a game of Rock, Paper, Scissors freezing the DP. Whoever loses will serve as the lynch for that DP. If there is a tie, both of you will live, but the DP will end. You win with the Town.
———————————————————
Lynched DP2:
Casey - You are Alyss. You trained under Lady Pauline to be a Diplomat in the Araluen Diplomatic Corp. You and Will went on a mission in Norgate Fief to learn about the mysterious death of Lord Syron. There, you were captured and hypnotized by Sir Keren. Thankfully, you were able to coordinate with Will using the Diplomatic Code, which gave him information from the inside. Because of this, you are the Emissary. You start the game with reliable information of the identity of one town-aligned player in the game. Here is your hint: This character is from Redmont Fief. You win with the Town.
Died NP2:
RationalTheist - You are Tug. You are Will’s Ranger Horse. Like all Ranger horses, you cannot be ridden unless you tell the horse a codeword. In the event someone tries, you buck them off. Your passcode is funnily enough: “Do you mind.” Another trait of yours is that you can detect danger before it reaches your rider, which has saved Will’s life countless times. Anyone who wishes to do your master will likely be stopped before because of your ability to detect danger. Sometimes though, this puts you in harm's way, such as when you almost got impaled by a boar, but thankfully left unscathed. Because of this, you are the Asceticizer. Each night, you may target a player. That player will be immune to non-lethal actions. You win with the Town.
———————————————————
Lynched DP3:
Mharman - You are Halt. Your presence alone is intimidating. You walk into a room and people fall silent. Kings listen to you, enemies fear you, and your fellow Rangers look to you for guidance. You fight with precision and move like a shadow, but when the moment calls for it, you strike with deadly force. But perhaps your greatest strength lies in your mind and heart. You outthink your enemies and plan battles that turn the tide of wars. Your actions alone led to the defeat of Morgarath’s army, not once but twice. Your actions led to the defeat of the Temujai in Skandia as well. You simply cannot be defeated while being the tactician of a war or battle. Because of this, you are the 1x Strongman. One night you may choose to execute the NK. That kill will be unstoppable. You win with the Mafia.
Died NP3:
REF - You are the Kalkara—a silent, relentless hunter. With a single gaze, you paralyze your prey, locking them in fear, helpless to move or fight back. You were used as a weapon to assassinate Lord Northolt and Lord Lorriac. You also almost succeeded in assassinating Halt, but failed. Few can resist you, and only those with an iron will stand even the slightest chance of breaking free. Your thick fur shields you from blades, arrows, and axes alike. You sprint with deceptive speed, leaping across great distances, outpacing even the fastest Ranger horses and battle-trained steeds. The major weakness you have though is your waxy skin, which is used to kill you. Because of this, you are the 2x Weak Roleblocker. Each night, you may select a player. That player will be roleblocked. However, if you select a member of the mafia, you will also die. You win with the Town.
———————————————————
Remaining Players:
1. Lunatic
2. Thoth
3. Wryly
With 3 players remaining, it takes 2 players to lynch. The day phase will end in 72 hours on Saturday September 6th, 2024 at 5:00PM CST.
ILikePie5 · a year ago
Final Official Vote Count:
Mag1cman (3/3) - REF, Lunatic, Wryly
Wryly (1/3) - Magic
Mag1cman was lynched. He was…GUILTY. Please submit night actions ASAP.
ILikePie5 · a year ago
Final Official Vote Count:
Mag1cman (3/3) - REF, Lunatic, Wryly
REF (1/3) - Magic
Mag1cman was lynched. He was…GUILTY. Please submit night actions ASAP.
ILikePie5 · a year ago
STOP POSTING
ILikePie5 · a year ago
/in definitely Alien
watching alien earth right now