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ILikePie5

Member since

ILikePie5 108

MAFIA WINS


So first off I’ll start by saying that I did not expect to conduct two mod-kills this game. Both in my opinion were objectively justified. The first on Luna was basically almost verbatim from his PM in terms of structure and verbiage, down to the detail. 


Here is his PM: 


Lunatic - You are Krypton. The name “krypton” comes from the Greek word kryptos (κρυπτός), meaning “hidden” or “concealed.” That meaning is not symbolic—it is embedded in how you exist in nature and how you were historically perceived. In the periodic table, you sit in Group 18 with a closed-shell configuration [Ar] 3d¹⁰ 4s² 4p⁶. That full valence shell makes you chemically inert under most conditions—your ionization energies are high, your electron affinity is effectively negligible, and your participation in bonding is extremely limited.You are colorless, odorless, and chemically nonreactive under standard conditions. You remain undetected unless specific tools—like spectroscopy or high-energy excitation—are used to reveal you. Even your discovery came late in chemical history because you resisted easy detection in air separation. Due to this, you are the Compulsive Hider. Each night, you must choose a target. You will hide behind that player. If that player were to die, you will die as well. You win with the Town.


Here is what he posted:


I am Krypton which comes from a Greek word meaning hidden/concealed

The meaning is not symbolic, and is based on how I am historically percieved

Im in group 18 on the periodic table

I have a closed shell config "[Ar] 3d¹⁰ 4s² 4p⁶" whatever the fuck that means

The shell makes me chemicaly invert under many conditions

I have high energy ionization

My electron affinity is effectively neglible

My participation in bonding is extremely limited.

I am colorless, oderless, and chemically nonreactive under standard conditions.

I remain undetected unless specific tools like spectroscopy or high energy excitation are used to reveal me.

My discovery came late in chemical history because I resisted easy detection in air seperation.


Due to all this I am a compulsive hider.

Y’all can be the jury on this, but I think it actually helped the game move forward for town cause Luna was a prime mislynch target anyways after leading the Mago lynch.


The Mikal one was less obvious, but he basically admitted to editing a post, and I saw the post that was edited too, so that was a no brainer.


I want to start off with the whole Thoth play at the beginning of the game. I thought it was a good way to play Soldier to uphold the utility of the role, but he should’ve fake claimed something at LYLO and quickhammered either person when it was 2-1. Long story short he played his role well until he didn’t. Besides that, behaviorally, his play was garbage. Town-locking Helz for that “bait” was so bad. It was obviously bait and Helz is smart. Might have worked on someone like Shining or Kohai but never works with Helz. Also, Helz literally claimed Vaporizer to you in the PM and you didn’t even bother to look it up to see what it does. Like come on man. DP6 from Thoth was also so bad, I wanted to cry. Zero semblance of an argument as to why he’s town or why Shining is scum, just a blind “believe me.” Whiteflame mechanically could not be scum after he didn’t quick hammer you. Thoth barely fought for himself and was incoherent. Learn to appeal to your audience. Shining was bad, but Thoth was even worse.


Moving to Shining. This is why we never let him skate by. He bitches everytime he gets mislynched, but he gets mislynched cause he has no behavior to support him because he doesn’t post, and his role is bad. Casey was onto Shining, but wasn’t pursued, which was disappointing. The fake claim was fine, but it literally was the last claim, and an easy one at that, which leads me to my next topic: claims.


Mikal should’ve 100% been lynched DP2 for a couple of reasons. First, claiming Magnet. He didn’t even claim Magnet. He claimed Redirector by his own words. A couple people pointed this out. Why would I call a Redirector a Magnet? Makes zero sense. The second is justification, and this is where I fault Whiteflame. Neodymium magnets are the strongest in the world. Why would I make you a Lightning Rod and Cobalt the Magnet? After Neodymium, it’s Samarium. Samarium would be the next best for Magnet. No way on earth would it be Cobalt. All of this combined with him being on the Dreamer list? Should’ve been a slam dunk for town. Mikal not being lynched DP2 probably directly contributed to the town loss. Helz, needless to say was the obvious lynch after all of his logical inconsistencies and very scummy role (even though he did it on purpose). With Shining, I knew the Green Goo was going to trip people up, and it tripped Whiteflame up. Unfortunate, but would’ve helped if he had been lynched first as Casey proposed. In general, if Mikal was lynched DP2 as he should’ve been, the scum Redirector would be gone. I also thought that the chats SIGNIFICANTLY harmed town this game. Whether it was Mikal bamboozling Whiteflame or Thoth town reading Helz for weak bait, it made it a lot harder for town to succeed.


Overall, I thought the game was pretty balanced. Scum thought it was town sided, but they were powerful. The Redirector could be used on Hider to secure two kills. Vaporizer served as a Strongman/Rolestopper. Redirector could also redirect town PRs to Shining to be Vanillaized. Don’t really understand, but I’m open to feedback on this. Theme split was relatively obvious at Halogens vs others. Scum figured it out pretty quickly, but their questions weren’t much help. The roles they asked about were Super Saint and Governor. Characters were Arsenic and Cobalt. Anyways, hope you all had fun, and let this be a learning experience for everyone as well. Thanks for playing!


ILikePie5 132

Lynched DP1:


Magoroth - You are Calcium. In the periodic table, you are an alkaline earth metal with the electron configuration [Ar] 4s². This makes you highly willing to lose two electrons and form Ca²⁺, a stable ionic state that readily integrates into larger structures. But your true importance is not in your reactivity—it is in what your ions do once incorporated into systems. In biological and chemical contexts, you are a structural ion. You form the backbone of stability in compounds like calcium phosphate in bones and teeth, where you contribute to rigid crystalline lattices that resist deformation. You also play a critical role in cellular signaling, where carefully regulated Ca²⁺ gradients control muscle contraction and neurotransmitter release. In every case, your presence determines whether systems hold their shape or lose integrity. Therefore, you are the Strengthener. Each night, you may select a player. That player’s action will not be susceptible to any interference. You win with the Town.



Died NP1:


Kohai - You are Helium. In real chemistry, you are a noble gas with a completely filled 1s² electron shell. This full valence shell makes you exceptionally stable, meaning you have no tendency to gain, lose, or share electrons. You do not form bonds under normal conditions because there is no energetic incentive for you to change your state. You are chemically “complete,” existing in a low-energy configuration that resists interaction.You are also extremely light, non-toxic, and non-reactive, which makes you physically safe and easily detectable. Because of your simplicity—just two protons, two electrons, and usually a few neutrons—you are one of the most fundamentally “pure” elements in the universe. Not to mention you help fill balloons, which kids love. There is no ambiguity in your structure or behavior; your identity is consistent and easily verified. Thus, you are the Activated Innocent Child. At any point in any day phase, I will publically announce you as innocent and a member of town. You win with the Town.


—————————



Mod-Killed DP2:


Lunatic - You are Krypton. The name “krypton” comes from the Greek word kryptos(κρυπτός), meaning “hidden” or “concealed.” That meaning is not symbolic—it is embedded in how you exist in nature and how you were historically perceived. In the periodic table, you sit in Group 18 with a closed-shell configuration [Ar] 3d¹⁰ 4s² 4p⁶. That full valence shell makes you chemically inert under most conditions—your ionization energies are high, your electron affinity is effectively negligible, and your participation in bonding is extremely limited.You are colorless, odorless, and chemically nonreactive under standard conditions. You remain undetected unless specific tools—like spectroscopy or high-energy excitation—are used to reveal you. Even your discovery came late in chemical history because you resisted easy detection in air separation. Due to this, you are the Compulsive Hider. Each night, you must choose a target. You will hide behind that player. If that player were to die, you will die as well. You win with the Town.



Died NP2:


Banana - You are Carbon. You are tetravalent, meaning you have four valence electrons available for covalent bonding. This lets you form up to four stable connections at once, placing you at the center of molecular frameworks. In organic chemistry, this makes you the backbone of complexity—able to link atoms into chains, branches, and rings rather than remaining isolated or linear. You don’t just participate in molecules; you determine how they are built. You also exhibit catenation, the rare ability to bond with yourself repeatedly to form long carbon chains and complex networks. This is what allows hydrocarbons, polymers, and biological macromolecules like DNA and proteins to exist. You are not a passive element—you are the scaffold on which life is constructed. Thus, you are the Architect. Each night, prior to the end of the NP, you may choose two players. Those two players will be able to chat privately with each other during the following DP (and only during this DP). You may not select yourself. You win with the Town.


—————————



Lynched DP3:


Casey - You are Magnesium. You support inhibitory signaling in the brain, especially through modulation of GABAergic signaling and regulation of NMDA (glutamate) receptor activity. By reducing neuronal excitability and stabilizing excitation–inhibition balance, you can lower physiological arousal during sleep onset and throughout sleep cycles. That can make sleep architecture more consolidated, meaning fewer fragmented awakenings and potentially more stable REM periods. If prior sleep was stressed, fragmented, or short, improving your status may indirectly allow a “REM rebound” effect. REM rebound is a well-known sleep phenomenon where the brain increases REM intensity or duration after a period of REM suppression During REM rebound, people often report more vivid, emotional, or unusual dream. For this reason, you are the 1x Dreamer. One night, if you are not visited by a player, you will receive a list of three names. At least one of those will be scum. You win with the Town.



Died NP3:


REF - You are Technetium. You have a metastable isotope designed for one purpose: to briefly enter a living system, reveal what is happening inside it, and then safely fade away. You are used in nuclear medicine as a radioactive tracer, meaning you help doctors see how different parts of the body are functioning in real time. When a nuclear medicine scan is needed, you are administered to a patient—usually by injection—so you can travel through the bloodstream and accumulate in specific organs or tissues depending on your chemical form. From there, you emit gamma radiation that can be detected by imaging equipment, allowing clinicians to map physiological activity rather than just structure. You do not stay long enough to disrupt the system you are observing; instead, you act like a temporary signal embedded in the body’s normal function, making invisible processes visible. Because of this, you are the Tracker. Each night, you may select a player. You will learn who they visited. You win with the Town.


—————————



Mod-Killed DP4:


Mikal - You are Fluorine. In chemistry you are the most electronegative and reactive element in the periodic table—an atom that forcibly changes the direction of chemical behavior wherever you are introduced. In the periodic table, you sit at the top of Group 17 with the electron configuration [He] 2s² 2p⁵. Like all halogens, you are one electron short of a full valence shell, but unlike chlorine or bromine, your extremely small atomic radius and very high effective nuclear charge give you the highest electronegativity of any element. You do not merely participate in reactions—you dominate them, pulling electron density toward yourself and reshaping the entire distribution of charge in a molecule. Therefore, you are the Redirector. Each night, you may target one player and redirect their night action(s), if they have any, to a specific secondary target instead of that person's original target. You win with the Mafia



Died NP4:


Mag1cman - You are Hydrogen. In chemistry, you are not defined by complexity but by possibility. With a single proton and electron, you sit at the boundary between structure and freedom: you can remain isolated, bind into pairs, or become the foundation of essentially every major chemical system. Even at the cosmological level, you are the dominant element of the universe—not because you are complex, but because you are the baseline unit from which complexity emerges. Through hydrogen bonding, you allow local interactions to influence distant parts of the network, distributing energy, tension, and stability across the entire system rather than concentrating it in one place. With you, there is life in the universe. Without you, there is utter darkness. Thus, you are the Multi Doctor. Each night, you may submit a list of X players, who will all have a (100/X)% chance of being protected from death on that night. You win with the Town.


—————————


Lynched DP5:


Helz - You are Bromine. You occupy a unique physical state: at room temperature, you exist as a dense red-brown liquid that readily evaporates into a toxic vapor. That volatility defines your chemistry. When bromine vapor spreads through a system, it does not simply react with one target—it contaminates the surrounding environment. Bromination reactions often interrupt or suppress existing molecular behavior by attacking double bonds, substituting into hydrocarbons, or denaturing biological molecules through oxidation. In industrial and biological contexts, bromine compounds are used as disinfectants, fumigants, and flame retardants specifically because they interfere with ongoing reaction chains and halt normal activity. Thus, you are the Vaporizer. At night, if no other member of your faction is performing the factional kill action, you may target a player. Assuming no interference with your action, you will perform the factional kill and all actions used by that player that Night, and all other actions targeted at that player that Night, will be blocked. You win with the Mafia.



Died NP5:


Bullish - You are Cesium. Timekeeping is anchored to the hyper-precise quantum behavior of your isotope cesium-133. An atomic clock works by measuring the exact frequency of radiation associated with the transition between two hyperfine energy levels of your ground state electron configuration. Specifically, this transition corresponds to 9,192,631,770 cycles per second, a value so stable that it has been used to define the SI second. This means time, as humans officially measure it, is based on your internal quantum structure. That stability is what makes you a “time standard.” In an atomic clock, lasers are tuned to force your electrons to oscillate between hyperfine states. When the frequency matches exactly, the system locks in resonance. That resonance becomes the tick of time itself. For this reason, you are the Time Traveller. Each night, you may target someone and ask the host whether that player was visited by or visited anyone on a specific night (this night does not need to be the same night that the action is being submitted on). Note that my answer will be yes: they were visited or visited someone or no. You win with the Town.


—————————


Remaining Elements:


1. Shining

2. Thoth 

3. Whiteflame



With 3 players alive, it takes 2 votes to lynch. Going to reduce DP time to 48 Hours for this DP as well. This DP will end Saturday June 6th at 6:45 CST. Good luck.


ILikePie5 171

Lynched DP1:


Magoroth - You are Calcium. In the periodic table, you are an alkaline earth metal with the electron configuration [Ar] 4s². This makes you highly willing to lose two electrons and form Ca²⁺, a stable ionic state that readily integrates into larger structures. But your true importance is not in your reactivity—it is in what your ions do once incorporated into systems. In biological and chemical contexts, you are a structural ion. You form the backbone of stability in compounds like calcium phosphate in bones and teeth, where you contribute to rigid crystalline lattices that resist deformation. You also play a critical role in cellular signaling, where carefully regulated Ca²⁺ gradients control muscle contraction and neurotransmitter release. In every case, your presence determines whether systems hold their shape or lose integrity. Therefore, you are the Strengthener. Each night, you may select a player. That player’s action will not be susceptible to any interference. You win with the Town.



Died NP1:


Kohai - You are Helium. In real chemistry, you are a noble gas with a completely filled 1s² electron shell. This full valence shell makes you exceptionally stable, meaning you have no tendency to gain, lose, or share electrons. You do not form bonds under normal conditions because there is no energetic incentive for you to change your state. You are chemically “complete,” existing in a low-energy configuration that resists interaction.You are also extremely light, non-toxic, and non-reactive, which makes you physically safe and easily detectable. Because of your simplicity—just two protons, two electrons, and usually a few neutrons—you are one of the most fundamentally “pure” elements in the universe. Not to mention you help fill balloons, which kids love. There is no ambiguity in your structure or behavior; your identity is consistent and easily verified. Thus, you are the Activated Innocent Child. At any point in any day phase, I will publically announce you as innocent and a member of town. You win with the Town.


—————————



Mod-Killed DP2:


Lunatic - You are Krypton. The name “krypton” comes from the Greek word kryptos(κρυπτός), meaning “hidden” or “concealed.” That meaning is not symbolic—it is embedded in how you exist in nature and how you were historically perceived. In the periodic table, you sit in Group 18 with a closed-shell configuration [Ar] 3d¹⁰ 4s² 4p⁶. That full valence shell makes you chemically inert under most conditions—your ionization energies are high, your electron affinity is effectively negligible, and your participation in bonding is extremely limited.You are colorless, odorless, and chemically nonreactive under standard conditions. You remain undetected unless specific tools—like spectroscopy or high-energy excitation—are used to reveal you. Even your discovery came late in chemical history because you resisted easy detection in air separation. Due to this, you are the Compulsive Hider. Each night, you must choose a target. You will hide behind that player. If that player were to die, you will die as well. You win with the Town.



Died NP2:


Banana - You are Carbon. You are tetravalent, meaning you have four valence electrons available for covalent bonding. This lets you form up to four stable connections at once, placing you at the center of molecular frameworks. In organic chemistry, this makes you the backbone of complexity—able to link atoms into chains, branches, and rings rather than remaining isolated or linear. You don’t just participate in molecules; you determine how they are built. You also exhibit catenation, the rare ability to bond with yourself repeatedly to form long carbon chains and complex networks. This is what allows hydrocarbons, polymers, and biological macromolecules like DNA and proteins to exist. You are not a passive element—you are the scaffold on which life is constructed. Thus, you are the Architect. Each night, prior to the end of the NP, you may choose two players. Those two players will be able to chat privately with each other during the following DP (and only during this DP). You may not select yourself. You win with the Town.


—————————



Lynched DP3:


Casey - You are Magnesium. You support inhibitory signaling in the brain, especially through modulation of GABAergic signaling and regulation of NMDA (glutamate) receptor activity. By reducing neuronal excitability and stabilizing excitation–inhibition balance, you can lower physiological arousal during sleep onset and throughout sleep cycles. That can make sleep architecture more consolidated, meaning fewer fragmented awakenings and potentially more stable REM periods. If prior sleep was stressed, fragmented, or short, improving your status may indirectly allow a “REM rebound” effect. REM rebound is a well-known sleep phenomenon where the brain increases REM intensity or duration after a period of REM suppression During REM rebound, people often report more vivid, emotional, or unusual dream. For this reason, you are the 1x Dreamer. One night, if you are not visited by a player, you will receive a list of three names. At least one of those will be scum. You win with the Town.



Died NP3:


REF - You are Technetium. You have a metastable isotope designed for one purpose: to briefly enter a living system, reveal what is happening inside it, and then safely fade away. You are used in nuclear medicine as a radioactive tracer, meaning you help doctors see how different parts of the body are functioning in real time. When a nuclear medicine scan is needed, you are administered to a patient—usually by injection—so you can travel through the bloodstream and accumulate in specific organs or tissues depending on your chemical form. From there, you emit gamma radiation that can be detected by imaging equipment, allowing clinicians to map physiological activity rather than just structure. You do not stay long enough to disrupt the system you are observing; instead, you act like a temporary signal embedded in the body’s normal function, making invisible processes visible. Because of this, you are the Tracker. Each night, you may select a player. You will learn who they visited. You win with the Town.


—————————



Mod-Killed DP4:


Mikal - You are Fluorine. In chemistry you are the most electronegative and reactive element in the periodic table—an atom that forcibly changes the direction of chemical behavior wherever you are introduced. In the periodic table, you sit at the top of Group 17 with the electron configuration [He] 2s² 2p⁵. Like all halogens, you are one electron short of a full valence shell, but unlike chlorine or bromine, your extremely small atomic radius and very high effective nuclear charge give you the highest electronegativity of any element. You do not merely participate in reactions—you dominate them, pulling electron density toward yourself and reshaping the entire distribution of charge in a molecule. Therefore, you are the Redirector. Each night, you may target one player and redirect their night action(s), if they have any, to a specific secondary target instead of that person's original target. You win with the Mafia



Died NP4:


Mag1cman - You are Hydrogen. In chemistry, you are not defined by complexity but by possibility. With a single proton and electron, you sit at the boundary between structure and freedom: you can remain isolated, bind into pairs, or become the foundation of essentially every major chemical system. Even at the cosmological level, you are the dominant element of the universe—not because you are complex, but because you are the baseline unit from which complexity emerges. Through hydrogen bonding, you allow local interactions to influence distant parts of the network, distributing energy, tension, and stability across the entire system rather than concentrating it in one place. With you, there is life in the universe. Without you, there is utter darkness. Thus, you are the Multi Doctor. Each night, you may submit a list of X players, who will all have a (100/X)% chance of being protected from death on that night. You win with the Town.


—————————



Remaining Elements:


1. Shining

2. Thoth 

3. Bullish

4. Whiteflame

5. Helz 



With 5 players alive, it takes 3 votes to lynch. Going to reduce DP time to 48 Hours. This DP will end Friday June 5th at 10:00am CST. Good luck.


ILikePie5 135

Lynched DP1:


Magoroth - You are Calcium. In the periodic table, you are an alkaline earth metal with the electron configuration [Ar] 4s². This makes you highly willing to lose two electrons and form Ca²⁺, a stable ionic state that readily integrates into larger structures. But your true importance is not in your reactivity—it is in what your ions do once incorporated into systems. In biological and chemical contexts, you are a structural ion. You form the backbone of stability in compounds like calcium phosphate in bones and teeth, where you contribute to rigid crystalline lattices that resist deformation. You also play a critical role in cellular signaling, where carefully regulated Ca²⁺ gradients control muscle contraction and neurotransmitter release. In every case, your presence determines whether systems hold their shape or lose integrity. Therefore, you are the Strengthener. Each night, you may select a player. That player’s action will not be susceptible to any interference. You win with the Town.



Died NP1:


Kohai - You are Helium. In real chemistry, you are a noble gas with a completely filled 1s² electron shell. This full valence shell makes you exceptionally stable, meaning you have no tendency to gain, lose, or share electrons. You do not form bonds under normal conditions because there is no energetic incentive for you to change your state. You are chemically “complete,” existing in a low-energy configuration that resists interaction.You are also extremely light, non-toxic, and non-reactive, which makes you physically safe and easily detectable. Because of your simplicity—just two protons, two electrons, and usually a few neutrons—you are one of the most fundamentally “pure” elements in the universe. Not to mention you help fill balloons, which kids love. There is no ambiguity in your structure or behavior; your identity is consistent and easily verified. Thus, you are the Activated Innocent Child. At any point in any day phase, I will publically announce you as innocent and a member of town. You win with the Town.


—————————



Mod-Killed DP2:


Lunatic - You are Krypton. The name “krypton” comes from the Greek word kryptos(κρυπτός), meaning “hidden” or “concealed.” That meaning is not symbolic—it is embedded in how you exist in nature and how you were historically perceived. In the periodic table, you sit in Group 18 with a closed-shell configuration [Ar] 3d¹⁰ 4s² 4p⁶. That full valence shell makes you chemically inert under most conditions—your ionization energies are high, your electron affinity is effectively negligible, and your participation in bonding is extremely limited.You are colorless, odorless, and chemically nonreactive under standard conditions. You remain undetected unless specific tools—like spectroscopy or high-energy excitation—are used to reveal you. Even your discovery came late in chemical history because you resisted easy detection in air separation. Due to this, you are the Compulsive Hider. Each night, you must choose a target. You will hide behind that player. If that player were to die, you will die as well. You win with the Town.



Died NP2:


Banana - You are Carbon. You are tetravalent, meaning you have four valence electrons available for covalent bonding. This lets you form up to four stable connections at once, placing you at the center of molecular frameworks. In organic chemistry, this makes you the backbone of complexity—able to link atoms into chains, branches, and rings rather than remaining isolated or linear. You don’t just participate in molecules; you determine how they are built. You also exhibit catenation, the rare ability to bond with yourself repeatedly to form long carbon chains and complex networks. This is what allows hydrocarbons, polymers, and biological macromolecules like DNA and proteins to exist. You are not a passive element—you are the scaffold on which life is constructed. Thus, you are the Architect. Each night, prior to the end of the NP, you may choose two players. Those two players will be able to chat privately with each other during the following DP (and only during this DP). You may not select yourself. You win with the Town.


—————————



Lynched DP3:


Casey - You are Magnesium. You support inhibitory signaling in the brain, especially through modulation of GABAergic signaling and regulation of NMDA (glutamate) receptor activity. By reducing neuronal excitability and stabilizing excitation–inhibition balance, you can lower physiological arousal during sleep onset and throughout sleep cycles. That can make sleep architecture more consolidated, meaning fewer fragmented awakenings and potentially more stable REM periods. If prior sleep was stressed, fragmented, or short, improving your status may indirectly allow a “REM rebound” effect. REM rebound is a well-known sleep phenomenon where the brain increases REM intensity or duration after a period of REM suppression During REM rebound, people often report more vivid, emotional, or unusual dream. For this reason, you are the 1x Dreamer. One night, if you are not visited by a player, you will receive a list of three names. At least one of those will be scum. You win with the Town.



Died NP3:


REF - You are Technetium. You have a metastable isotope designed for one purpose: to briefly enter a living system, reveal what is happening inside it, and then safely fade away. You are used in nuclear medicine as a radioactive tracer, meaning you help doctors see how different parts of the body are functioning in real time. When a nuclear medicine scan is needed, you are administered to a patient—usually by injection—so you can travel through the bloodstream and accumulate in specific organs or tissues depending on your chemical form. From there, you emit gamma radiation that can be detected by imaging equipment, allowing clinicians to map physiological activity rather than just structure. You do not stay long enough to disrupt the system you are observing; instead, you act like a temporary signal embedded in the body’s normal function, making invisible processes visible. Because of this, you are the Tracker. Each night, you may select a player. You will learn who they visited. You win with the Town.


—————————


Remaining Elements:


1. Shining

2. Mikal

3. Thoth 

4. Bullish

5. Whiteflame

6. Mag1cman

7. Helz 



With 7 players alive, it takes 4 votes to lynch. This DP will end Thursday June 4th at 12:30pm CST. Good luck.


ILikePie5 234

Lynched DP1:


Magoroth - You are Calcium. In the periodic table, you are an alkaline earth metal with the electron configuration [Ar] 4s². This makes you highly willing to lose two electrons and form Ca²⁺, a stable ionic state that readily integrates into larger structures. But your true importance is not in your reactivity—it is in what your ions do once incorporated into systems. In biological and chemical contexts, you are a structural ion. You form the backbone of stability in compounds like calcium phosphate in bones and teeth, where you contribute to rigid crystalline lattices that resist deformation. You also play a critical role in cellular signaling, where carefully regulated Ca²⁺ gradients control muscle contraction and neurotransmitter release. In every case, your presence determines whether systems hold their shape or lose integrity. Therefore, you are the Strengthener. Each night, you may select a player. That player’s action will not be susceptible to any interference. You win with the Town.



Died NP1:


Kohai - You are Helium. In real chemistry, you are a noble gas with a completely filled 1s² electron shell. This full valence shell makes you exceptionally stable, meaning you have no tendency to gain, lose, or share electrons. You do not form bonds under normal conditions because there is no energetic incentive for you to change your state. You are chemically “complete,” existing in a low-energy configuration that resists interaction.You are also extremely light, non-toxic, and non-reactive, which makes you physically safe and easily detectable. Because of your simplicity—just two protons, two electrons, and usually a few neutrons—you are one of the most fundamentally “pure” elements in the universe. Not to mention you help fill balloons, which kids love. There is no ambiguity in your structure or behavior; your identity is consistent and easily verified. Thus, you are the Activated Innocent Child. At any point in any day phase, I will publically announce you as innocent and a member of town. You win with the Town.


—————————



Mod-Killed DP2:


Lunatic - You are Krypton. The name “krypton” comes from the Greek word kryptos (κρυπτός), meaning “hidden” or “concealed.” That meaning is not symbolic—it is embedded in how you exist in nature and how you were historically perceived. In the periodic table, you sit in Group 18 with a closed-shell configuration [Ar] 3d¹⁰ 4s² 4p⁶. That full valence shell makes you chemically inert under most conditions—your ionization energies are high, your electron affinity is effectively negligible, and your participation in bonding is extremely limited.You are colorless, odorless, and chemically nonreactive under standard conditions. You remain undetected unless specific tools—like spectroscopy or high-energy excitation—are used to reveal you. Even your discovery came late in chemical history because you resisted easy detection in air separation. Due to this, you are the Compulsive Hider. Each night, you must choose a target. You will hide behind that player. If that player were to die, you will die as well. You win with the Town.



Died NP2:


Banana - You are Carbon. You are tetravalent, meaning you have four valence electrons available for covalent bonding. This lets you form up to four stable connections at once, placing you at the center of molecular frameworks. In organic chemistry, this makes you the backbone of complexity—able to link atoms into chains, branches, and rings rather than remaining isolated or linear. You don’t just participate in molecules; you determine how they are built. You also exhibit catenation, the rare ability to bond with yourself repeatedly to form long carbon chains and complex networks. This is what allows hydrocarbons, polymers, and biological macromolecules like DNA and proteins to exist. You are not a passive element—you are the scaffold on which life is constructed. Thus, you are the Architect. Each night, prior to the end of the NP, you may choose two players. Those two players will be able to chat privately with each other during the following DP (and only during this DP). You may not select yourself. You win with the Town.


—————————


Remaining Elements:


1. REF

2. Shining

3. Mikal

4. Thoth 

5. Bullish

6. Casey

7. Whiteflame

8. Mag1cman

9. Helz 



With 9 players alive, it takes 5 votes to lynch. Starting this in the middle of the night for everyone on the mainland but going to give extra time. This DP will end Monday June 1st at 9:00am CST. Good luck.


ILikePie5 560

Lynched DP1:


Magoroth - You are Calcium. In the periodic table, you are an alkaline earth metal with the electron configuration [Ar] 4s². This makes you highly willing to lose two electrons and form Ca²⁺, a stable ionic state that readily integrates into larger structures. But your true importance is not in your reactivity—it is in what your ions do once incorporated into systems. In biological and chemical contexts, you are a structural ion. You form the backbone of stability in compounds like calcium phosphate in bones and teeth, where you contribute to rigid crystalline lattices that resist deformation. You also play a critical role in cellular signaling, where carefully regulated Ca²⁺ gradients control muscle contraction and neurotransmitter release. In every case, your presence determines whether systems hold their shape or lose integrity. Therefore, you are the Strengthener. Each night, you may select a player. That player’s action will not be susceptible to any interference. You win with the Town.



Died NP1:


Kohai - You are Helium. In real chemistry, you are a noble gas with a completely filled 1s² electron shell. This full valence shell makes you exceptionally stable, meaning you have no tendency to gain, lose, or share electrons. You do not form bonds under normal conditions because there is no energetic incentive for you to change your state. You are chemically “complete,” existing in a low-energy configuration that resists interaction.You are also extremely light, non-toxic, and non-reactive, which makes you physically safe and easily detectable. Because of your simplicity—just two protons, two electrons, and usually a few neutrons—you are one of the most fundamentally “pure” elements in the universe. Not to mention you help fill balloons, which kids love. There is no ambiguity in your structure or behavior; your identity is consistent and easily verified. Thus, you are the Activated Innocent Child. At any point in any day phase, I will publically announce you as innocent and a member of town. You win with the Town.



—————————


Remaining Elements:


1. Lunatic

2. REF

3. Shining

4. Mikal

5. Thoth 

6. Bullish

7. Casey

8. Banana

9. Whiteflame

10. Mag1cman

11. Helz



With 11 players alive, it takes 6 votes to lynch. Starting this in the middle of the night for everyone on the mainland but going to give extra time. This DP will end Thursday May 28th at 9:00am CST. Good luck.



ILikePie5 1026

Welcome to Periodic Table of Elements Mafia. Ever since I started learning about chemistry in 10th grade, I’ve loved it. I almost decided to major in Chemistry for college because I liked it so much. There’s so much to learn about the elements and how they shape basically everything in the world. I hope you all enjoy the game and some of the facts as much as I do.


There is a theme split in this game. Mafia will be given the opportunity to ask 4 questions, which I will answer truthfully. Mafia can ask me if any 2 elements exists in the game, and I will say yes or no. Furthermore, they can ask me if any 2 roles exist in the game, and I will say yes or no.


I will answer any and all questions about hypothetical roles and their interactions with the caveat that it doesn’t mean the role exists in the game (I will only answer questions in PMs as hypotheticals). Also note that different phrasing of questions may lead to different answers based on how I understand the question. It will be easier if you be as specific as possible in your questions.


In terms of order of operations, I’ve made my view public that it really depends on the roles in the game, but high level, I will always follow that Commuter > Blocks > Misdirection > Other. I will encourage you all to ask specifically about your own role and how it would hypothetically interact with other roles.


Disclaimer: Your role PM may have been created at least partially using ChatGPT just cause I’m lazy and busy, so I apologize if there are any errors (I tried my best to validate the info). I urge you all to read your PMs very carefully.


I also in the signup thread mentioned that I started giving out PMs last night at 10:25 CST in signup order ie Luna received his first and Kohai received his last. All PMs were sent by 10:34 CST.


Just some quick rules:


1) No editing or deleting posts of any kinds

2) No copy/pasting your role PM (please paraphrase)

3) No cryptography of any kind

4) No communication outside of the mafia game

5) No liking/upvoting posts after you die

6) No using ChatGPT/AI to paraphrase your PM


In terms of angleshooting, I’ve tried my best to prevent it. If you want to use some angleshooting theory, BEFORE talking about it in the thread, please DM me, and I will either say yes you can or no you can’t.


I reserve the right to add any other rules that are commonplace that I may have forgotten to list.


If you have any questions, please PM me directly. All DPs will be 72 hours and NPs 24 hours unless the NP ends with everyone submitting actions earlier.



Remaining Players:


1. Lunatic

2. REF

3. Shining

4. Mikal

5. Thoth

6. Bullish

7. Casey

8. Banana

9. Whiteflame

10. Mag1cman

11. Magoroth

12. Helz

13. Kohai



With 13 players alive, it takes 7 votes to lynch. This DP will end Sunday May 24th at 9:00am CST. Let the game begin.


ILikePie5 32

Everyone will be an element. There will be a theme split. Scum will be able to ask about 2 roles and 2 characters for a total of 4 questions, to which I will truthfully answer if they exist in the game or not.



  1. Lunatic
  2. REF

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5.

6.

7.

8.

9.


Backup: Kohai

ILikePie5 17

TOWN WINS


I’m really saddened by the fact that this game ended as fast as it did. Scum have only themselves to blame. They just completely imploded. In the OP, I said;


”There is a theme split in this game. Mafia will be given the opportunity to ask 4 questions, which I will answer truthfully. All 4 can be about characters or roles, or any combination of the two as long as they add up to 4. 


I am going to do something new this time. I will answer any and all questions about hypothetical roles and their interactions with the caveat that it doesn’t mean the role exists in the game (I will only answer questions in PMs as hypotheticals). Also note that different phrasing of questions may lead to different answers based on how I understand the question. It will be easier if you be as specific as possible in your questions.”



Scum misinterpreted the first paragraph as generic questions about how roles would hypothetically work. But if that was the case, why would I say the second paragraph. I felt I was very clear that scum could ask if a character or role existed in the game and I would truthfully answer yes or no. Don’t know how much clearer I could be.


Regardless, even if scum don’t use the 4 questions at all, it was asinine to claim Cop there, when it is literally one of the most common roles in the game. That combined with the scum PM being a ghost town, it makes complete sense why the mafia team lost in a landslide. Oh, straight claiming your character was also a poor decision. And by the end of the game it showed. Everyone was right on that the theme was MAGA vs people who converted to MAGA/former MAGA opponents.


All in all, I was hoping this game would last longer as this theme is one everyone should honestly know about. I thought the balance was pretty fair; I also had Luna check it too. But as always, I am open to constructive criticism.


ILikePie5

MAGA Mafia DP2

ILikePie5 · 8 months ago

192

Lynched DP1:


Kohai - You are Marco Rubio. In President Donald Trump’s second administration, you have taken on an unusually large and influential set of roles that go far beyond the typical single Cabinet post. You were nominated by Trump and unanimously confirmed by the Senate as U.S. Secretary of State. In this role you are deeply involved in shaping administration strategy on issues such as Latin America and Maduro’s ouster. In addition to your formal Cabinet position, you have served as acting National Security Adviser, advising the president on security strategy and coordinating the National Security Council, You also took on responsibilities tied to the U.S. Agency for International Development (USAID) as acting administrator during its winding down and were recently appointed acting Archivist of the United States, overseeing the National Archives. Your career has been very distinguished, but as always, with great power comes great responsibility. Because of your multiple positions, you are the Manipulative JOAT: 1x Roleblocker, 1x Redirector, 1x Deflector. You win with the Mafia.




Died NP1:


Thoth - You are Rudy Giuliani. In the 1980s, you pioneered the use of the RICO Act to prosecute mob bosses. As the U.S. Attorney for the Southern District of New York, you ended the mob regime and brought order to New York City. Eventually, you were elected mayor and were credited with reducing violent crime in NYC even thought you faced controversy for your stop and frisk policy. With your leadership on 9/11, NYC healed, and you were regarded as America’s mayor. It is a disgrace that Americans have forgotten your contributions to America. The State of New York disbarred you. A federal jury found you liable for defamation for making false statements about Georgia election workers Ruby Freeman and Shaye Moss, ordering you to pay approximately millions in damages — millions which you do not have. The weaponization forced you to concede. But as always, the truth prevails. Georgia officials recently admitted they mishandled mail in ballots and they should not have legally counted under the law. Consequently, you are the DP4 Innocent Child. On DP4, you will be publicly announced as Town. You win with the Town.


———————————————


Remaining Players:


1) Banana

2) Wylted

3) Magoroth

4) Mag1cman

5) Whiteflame

6) Shining

7) REF



The Day Phase will end in 72 hours on Monday January 19th at 3:30pm CST.

ILikePie5

MAGA Mafia DP1

ILikePie5 · 8 months ago

381

Welcome to MAGA Mafia. This game is based off of various players in the MAGA Movement, which was spearheaded by Donald J. Trump in his bid for the Presidency in 2016. He is a unique personality and his charisma and ability to connect with people is beyond anything I’ve ever seen. I genuinely hope you all enjoy the game as I’ve been wanting to do this theme for a while but wanted to wait for the right time.


There is a theme split in this game. Mafia will be given the opportunity to ask 4 questions, which I will answer truthfully. All 4 can be about characters or roles, or any combination of the two as long as they add up to 4.


I am going to do something new this time. I will answer any and all questions about hypothetical roles and their interactions with the caveat that it doesn’t mean the role exists in the game (I will only answer questions in PMs as hypotheticals). Also note that different phrasing of questions may lead to different answers based on how I understand the question. It will be easier if you be as specific as possible in your questions.


Disclaimer: Your role PM may have been created at least partially using ChatGPT just cause I’m lazy and busy, so I apologize if there are any errors (I tried my best to validate the info). I urge you all to read your PMs very carefully.



Just some quick rules:


1) No editing or deleting posts of any kinds

2) No copy/pasting your role PM (please paraphrase)

3) No cryptography of any kind

4) No communication outside of the mafia game

5) No liking/upvoting posts after you die

6) No using ChatGPT/AI to paraphrase your PM


I reserve the right to add any other rules that are commonplace that I may have forgotten to list.


If you have any questions, please PM me directly. Also, PM me if you would like a vote count at any point in time, though I will try to be proactive in posting counts. All DPs will be 72 hours and NPs 24 hours unless the NP ends with everyone submitting actions earlier.



Remaining Players:


1. Thoth

2. Magoroth

3. Mag1cman

4. Whiteflame

5. Kohai

6. REF

7. Shining

8. Banana

9. Wylted



With 9 players alive, it takes 5 votes to lynch. This DP will end Thursday January 15th at 9:30pm CST. Let the game begin.



ILikePie5 29

Welcome to MAGA Mafia! This game is based off of the Make America Great Again Movement, which began in 2015 with Donald J. Trump’s candidacy for President. This will be a role madness game as usual. There will be a theme split and scum will be able to ask about 4 characters or 4 roles or any combination of the two such that the total number of questions is 4.


1.

2.

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5.

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9.

ILikePie5 12

You’re not slick. Don’t ever vote on LYLO u less you’re voting to lynch. There have been at least 2 games in like the past 5-10 where this has happened


Literally stop trying to be greasy and use your brain to determine who is scum before officially voting. It’s ridiculous.

ILikePie5 77

MAFIA WIN



To start off, I will be the first to say that in hindsight, I thought this game was a little scum-sided, but I’m curious to hear what y’all thought. The fact that Town even came close to 2-1 is a testament to their resilience. With that being said, I thought there were a few fundamental errors on both sides. I’ll try to evaluate each player’s gameplay based on what I saw in hopes of providing constructive criticism.


I’ll start with RationalTheist. Your role was designed to disrupt a lot of scum’s actions, namely the Bus Driver and Deflector. The role is definitely not an SOP claim either and gave scum a leg up in working their night actions. The best use for your role is targeting a townie so their actions are not interfered with. I also disliked that Mharman wasn’t pushed for a full claim after he was literally supposedly seen visiting himself.


Mikal, I feel like you were just busy with work in life. You definitely could’ve prevented your own lynch, not much to discuss tbh. I also think that your role isn’t an SOP. It has great utility if you hid behind scum or at least someone who was never going to be NKed by scum.


Whiteflame, not much to talk about. You got a taste of what I feel every game being killed NP1. Your role definitely would’ve been fun though. I can already see Mharman raging over losing to a coin toss. It’s partially why I gave scum some pretty OP roles to compensate, but scum just chose pretty well.


Casey, I definitely feel you too. I thought that you missed an opportunity by going for the soft claim early on. If you just asked let’s soft claim fief, I don’t think you would’ve gotten much pushback. Plus it would’ve locked scum into fake claims even better. I also think you were busy with work and so inactivity didn’t help. I also think you should’ve pursued Mharman a lot more based on the “Tracker” result. This is a recurring theme tbh. Mharman speculated that the Tracker was messed with and it all just seemed to disappear for some reason.


REF, you’re one ballsy dude. I would never have used the Roleblock NP2. Your logic thought definitely made sense to me, and it helped town out a lot in securing Mharman’s lynch. As you mentioned, I think you get tunnel vision sometimes. If you had lived instead of Lunatic, you probably would’ve hammered Wryly too. You also got super unlucky targeting WF. Like I mentioned, the role was intended to confirm potential townies ie the Hider at the expense of yourself. You were supposed to be the investigative role powered with various protective roles.


Wryly. I think you actually did very well in this game, especially considering this was your first game by yourself. I thought you acted very townie, bolstered by the fact that you were a noob. Whiteflame and I both thought that in DP4, you were on fire. Your logic and everything made sense and was incriminating. The only bad thing for you was that you were on the wrong wagon DP1 and DP2. My other comment is about waiving DP1. As a Doctor, you definitely shouldn’t have done that. Target the towniest person in your eyes. It was such a noob move, and one that didn’t even ping scum’s radar. You definitely have a bright future once you start learning the behavioral cues and how roles work.


Luna, I know you were bamboozled by Thoth. He definitely played a really good game, and I know you think I’m being condescending, but I think you just overlooked so many details that matter and rushed a little to end it. You know that I focus on the details, and I acknowledge it’s a flaw of mine, but I feel like you’re basically on the opposite side of the spectrum, and that’s a flaw as well. Thoth isn’t really a noob; he’s played countless games of mafia before. He knows the rodeo. He’s far likely to be a manipulative bastard than Wryly who theoretically would be playing her first game as scum. You’d have to assume that Mharman coached her to say she targeted REF when it would’ve been easier to say she targeted you. There was a lot of noob behavior that you overlooked, which is fair cause it could be noob scum. However, there were just some facts (that Wryly mentioned) that you missed. The biggest is the fact that Mharman was the 1x Strongman. That is a known fact. Thoth saw Mharman visit himself during NP1. How would this be possible. Let’s say Mharman did use the Strongman, then the Tracker would see him kill Whiteflame. Let’s say he waived; then he can’t be tracked. Let’s look at what the townies did. RT waived and REF blocked WF. There is not a role that exists that can create a result that Thoth saw. Redirector doesn’t work. Neither does Bus Driver, or Deflector. That’s why Mharman had to come up with a Mirror Maker and even that doesn’t work because it would involve Mharman having a usable/manipulatable ability in the first place. Let’s say Thoth, who you believed was town was manipulated. Redirector, Bus Driver, and Deflector don’t work because Mharman never visited and the townies didn’t visit themselves. Anyways, I’ve failed at 2-1 as well, so don’t take it personally. Just providing some details that were pure fact and not subject to WIFOM.


Okay, now moving onto mafia. Mharman played a good game in terms of determining night actions. It didn’t help that townies just openly claimed for no reason, but his night actions were solidifying for scum. Also, evading a full claim in DP2 was a major plus point. I can’t believe town let him get away with it after he was seen self visiting. Especially since the only roles that really do that are Lawyer or maybe activatable BP. Either way, that evasion and lynch on Casey was really well done. I know there were moments of tension in the scum chat, but as I said. Argumentative scum are better than inactive you. You’re there to bounce ideas off of each other and point out the flaws in each other’s logic. Better to talk about a plan before going out and executing.


Thoth, as everyone has already said, you played a really good game. Staying off of the wagons is always something you want to do as scum. I thought you tried just enough to avoid seeming like a try hard. I’m mainly referring to the counter arguments you gave to Wryly and everyone else. They were obviously garbage, but you did just enough to seem like you’re providing real analysis while not taking advantage of the town cred you gained. It was like putting shade on someone and then taking credit for it even though you were implicated by it. Also, the fact that you responded to a lot of people in one post was hard to follow for me, and I’m sure for other people. I’m surprised people were following along. I won’t let it slide though, so be warned.


Anyways, long story short, I thought this game was relatively scum-sided, but town put up a really good fight. One piece of advice I would give to townies is to ask questions. The worst I can say is that I won’t answer them. Scum asked a million questions about mechanics and roles, especially for flipped ones that I thought town missed. Scum made the mistake of linking themselves to each other, but it ended up benefiting them because of the “it doesn’t make sense to do that” argument during DP2 and onwards. Oh I almost forgot, the theme split was Rangers vs Non-Rangers or Ranger and his apprentice was everyone else. I was also surprised there wasn’t much discussion of characters and justifications for this game. Some were more reasonable than others, but that’s usually by design. As always, I hope everyone had fun, and any constructive criticism is appreciated.


ILikePie5 38

Lynched DP1:


Mikal - You are Evanlyn. You are actually Princess Cassandra of Araluen, hiding your true identity to protect yourself while in Celtica. You adopt the name Evanlyn and pretend to be a lady’s maid, traveling with Will and Horace during their mission against Morgarath. By disguising yourself, you avoid drawing attention as a high-value target, especially when captured by the Skandians. Your ability to act humbly and dress simply allows you to blend in with commoners, keeping your royal background hidden. Because of this, you are the Compulsive Hider. Each night, you must select a player. If that player dies, you will die as well. You win with the Town.



Died NP1:


Whiteflame - You are Horace. You are known as The Oaklanf Knight in the Kingdom of Araluen. Orphaned at an early age, you went to Battleschool in Redmont Fief and grew up to be a formidable swordsman. You challenged Morgarath at a very young age and defeated the Rebel Lord in single combat. Later, you traveled through Gallica and defeated various swordsmen as well. Without your sword, the Kingdom of Araluen would’ve fallen multiple times. Because of this, you are the 1x Duelist. During one day, you may challenge a player to a game of Rock, Paper, Scissors freezing the DP. Whoever loses will serve as the lynch for that DP. If there is a tie, both of you will live, but the DP will end. You win with the Town.



———————————————————



Lynched DP2:


Casey - You are Alyss. You trained under Lady Pauline to be a Diplomat in the Araluen Diplomatic Corp. You and Will went on a mission in Norgate Fief to learn about the mysterious death of Lord Syron. There, you were captured and hypnotized by Sir Keren. Thankfully, you were able to coordinate with Will using the Diplomatic Code, which gave him information from the inside. Because of this, you are the Emissary. You start the game with reliable information of the identity of one town-aligned player in the game. Here is your hint: This character is from Redmont Fief. You win with the Town.



Died NP2:


RationalTheist - You are Tug. You are Will’s Ranger Horse. Like all Ranger horses, you cannot be ridden unless you tell the horse a codeword. In the event someone tries, you buck them off. Your passcode is funnily enough: “Do you mind.” Another trait of yours is that you can detect danger before it reaches your rider, which has saved Will’s life countless times. Anyone who wishes to do your master will likely be stopped before because of your ability to detect danger. Sometimes though, this puts you in harm's way, such as when you almost got impaled by a boar, but thankfully left unscathed. Because of this, you are the Asceticizer. Each night, you may target a player. That player will be immune to non-lethal actions. You win with the Town.



———————————————————



Lynched DP3:


Mharman - You are Halt. Your presence alone is intimidating. You walk into a room and people fall silent. Kings listen to you, enemies fear you, and your fellow Rangers look to you for guidance. You fight with precision and move like a shadow, but when the moment calls for it, you strike with deadly force. But perhaps your greatest strength lies in your mind and heart. You outthink your enemies and plan battles that turn the tide of wars. Your actions alone led to the defeat of Morgarath’s army, not once but twice. Your actions led to the defeat of the Temujai in Skandia as well. You simply cannot be defeated while being the tactician of a war or battle. Because of this, you are the 1x Strongman. One night you may choose to execute the NK. That kill will be unstoppable. You win with the Mafia.



Died NP3:


REF - You are the Kalkara—a silent, relentless hunter. With a single gaze, you paralyze your prey, locking them in fear, helpless to move or fight back. You were used as a weapon to assassinate Lord Northolt and Lord Lorriac. You also almost succeeded in assassinating Halt, but failed. Few can resist you, and only those with an iron will stand even the slightest chance of breaking free. Your thick fur shields you from blades, arrows, and axes alike. You sprint with deceptive speed, leaping across great distances, outpacing even the fastest Ranger horses and battle-trained steeds. The major weakness you have though is your waxy skin, which is used to kill you. Because of this, you are the 2x Weak Roleblocker. Each night, you may select a player. That player will be roleblocked. However, if you select a member of the mafia, you will also die. You win with the Town.



———————————————————



Remaining Players:


1. Lunatic

2. Thoth

3. Wryly



With 3 players remaining, it takes 2 players to lynch. The day phase will end in 72 hours on Saturday September 6th, 2024 at 5:00PM CST.


ILikePie5 162

Lynched DP1:


Mikal - You are Evanlyn. You are actually Princess Cassandra of Araluen, hiding your true identity to protect yourself while in Celtica. You adopt the name Evanlyn and pretend to be a lady’s maid, traveling with Will and Horace during their mission against Morgarath. By disguising yourself, you avoid drawing attention as a high-value target, especially when captured by the Skandians. Your ability to act humbly and dress simply allows you to blend in with commoners, keeping your royal background hidden. Because of this, you are the Compulsive Hider. Each night, you must select a player. If that player dies, you will die as well. You win with the Town.



Died NP1:


Whiteflame - You are Horace. You are known as The Oaklanf Knight in the Kingdom of Araluen. Orphaned at an early age, you went to Battleschool in Redmont Fief and grew up to be a formidable swordsman. You challenged Morgarath at a very young age and defeated the Rebel Lord in single combat. Later, you traveled through Gallica and defeated various swordsmen as well. Without your sword, the Kingdom of Araluen would’ve fallen multiple times. Because of this, you are the 1x Duelist. During one day, you may challenge a player to a game of Rock, Paper, Scissors freezing the DP. Whoever loses will serve as the lynch for that DP. If there is a tie, both of you will live, but the DP will end. You win with the Town.



———————————————————



Lynched DP2:


Casey - You are Alyss. You trained under Lady Pauline to be a Diplomat in the Araluen Diplomatic Corp. You and Will went on a mission in Norgate Fief to learn about the mysterious death of Lord Syron. There, you were captured and hypnotized by Sir Keren. Thankfully, you were able to coordinate with Will using the Diplomatic Code, which gave him information from the inside. Because of this, you are the Emissary. You start the game with reliable information of the identity of one town-aligned player in the game. Here is your hint: This character is from Redmont Fief. You win with the Town.



Died NP2:


RationalTheist - You are Tug. You are Will’s Ranger Horse. Like all Ranger horses, you cannot be ridden unless you tell the horse a codeword. In the event someone tries, you buck them off. Your passcode is funnily enough: “Do you mind.” Another trait of yours is that you can detect danger before it reaches your rider, which has saved Will’s life countless times. Anyone who wishes to do your master will likely be stopped before because of your ability to detect danger. Sometimes though, this puts you in harm's way, such as when you almost got impaled by a boar, but thankfully left unscathed. Because of this, you are the Asceticizer. Each night, you may target a player. That player will be immune to non-lethal actions. You win with the Town.



———————————————————


Remaining Players:


1. Lunatic

2. REF

3. Thoth

4. Magicman

5. Wryly



With 5 players remaining, it takes 3 players to lynched The day phase will end in 72 hours on Thursday September 4th, 2024 at 7:00PM CST.


ILikePie5 191

Lynched DP1:


Mikal - You are Evanlyn. You are actually Princess Cassandra of Araluen, hiding your true identity to protect yourself while in Celtica. You adopt the name Evanlyn and pretend to be a lady’s maid, traveling with Will and Horace during their mission against Morgarath. By disguising yourself, you avoid drawing attention as a high-value target, especially when captured by the Skandians. Your ability to act humbly and dress simply allows you to blend in with commoners, keeping your royal background hidden. Because of this, you are the Compulsive Hider. Each night, you must select a player. If that player dies, you will die as well. You win with the Town.



Died NP1:


Whiteflame - You are Horace. You are known as The Oaklanf Knight in the Kingdom of Araluen. Orphaned at an early age, you went to Battleschool in Redmont Fief and grew up to be a formidable swordsman. You challenged Morgarath at a very young age and defeated the Rebel Lord in single combat. Later, you traveled through Gallica and defeated various swordsmen as well. Without your sword, the Kingdom of Araluen would’ve fallen multiple times. Because of this, you are the 1x Duelist. During one day, you may challenge a player to a game of Rock, Paper, Scissors freezing the DP. Whoever loses will serve as the lynch for that DP. If there is a tie, both of you will live, but the DP will end. You win with the Town.



———————————————————



Remaining Players:


1. Casey

2. Lunatic

3. RationalTheist

4. REF

5. Thoth

6. Magicman

7. Wryly



The day phase will end in 72 hours on Sunday August 31st, 2024 at 3:00PM CST.


ILikePie5 264

Welcome to Ranger’s Apprentice Mafia. This game is based off of John Flanagan’s series, which I discovered in my middle school days and have reread multiple times. Definitely near the top of my fantasy book series list. I highly recommend it to anyone. It’s geared towards young adults, but I think everyone would enjoy it as well. Each of you is a character from the book series.


There is a theme split in this game. Mafia will be given the opportunity to ask about 2 characters and 2 roles in the game. I will truthfully answer whether they are in the game or not. I will not answer any questions about any roles besides your own, except for roles in the graveyard. 



Just some quick rules:


1) No editing or deleting posts of any kinds

2) No copy/pasting your role PM (please paraphrase)

3) No cryptography of any kind

4) No communication outside of the mafia game

5) No liking/upvoting posts after you die

6) No using ChatGPT/AI to paraphrase your PM


I reserve the right to add any other rules that are commonplace that I may have forgotten to list.


If you have any questions, please PM me directly. Also, PM me if you would like a vote count at any point in time, though I will try to be proactive in posting counts. All DPs will be 72 hours and NPs 24 hours unless the NP ends with everyone submitting actions earlier.



Remaining Players:


1. Whiteflame

2. Casey

3. Lunatic

4. Mikal

5. RationalTheist

6. REF

7. Thoth

8. Magicman

9. Wryly



With 9 players alive, it takes 5 votes to lynch. This DP will end Wednesday August 27th at 2:30pm CST. Let the game begin.


ILikePie5 24

Pick one of these options for the theme. I haven’t made the games yet, but I’ll start working on it so that it’s up sometime this week.


Option #1: Finance Mafia (characters will be concepts from the realm of Finance)


Option #2: Microsoft Excel Mafia (characters will be functionalities of Excel)


Option #3: Ranger’s Apprentice Mafia (characters from the book series)



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