That last post should have mentioned you, not Kohai.
Thoth · 9 months ago
That last post should have mentioned you, not Kohai.
Thoth · 9 months ago
Meta might have changed here, I suppose, but last I was aware, the games don't tend to go more than a couple Day phases without several claims both role and character-wise. That would narrow down a possible list.
Fair point. I was thinking that scum would want to use the questions early on in hopes that an earlier claim would sound more believable or so they could set things up for a later claim.
Thoth · 9 months ago
Character claims are almost always banned on sites like MU and MS.
Banned? As in banned in the site's rules? Do they not do themed games on there?
Thoth · 9 months ago
I literally had a dream that I got a certain character in this game. No kidding The next day when I got my role PM I got the exact character I dreamed I was. WTF am I a psychic?
I had hoped we would one day be scummates since I knew you have a reputation for taking wild risks. It happened very soon after, in Suikoden. We remember how that panned out.
Thoth · 9 months ago
At least, that would be my guess. Seems a likely outcome of allowing questions rather than giving fake claims to scum outright.
Mild disagree. If an obvious character were left out, how would scum know which one? Unless they had more information to work off than the answers to their questions, they would most likely ask about a character that is in the game. Sheer probability.
Thoth · 9 months ago
My hot take of the hour is that you might not want to publicize a list of characters that are "almost guaranteed" to be in the game because there's a reasonable chance that at least one "obvious" character is going to not be included in order to create claim space.
That, and it would probably be redundant because I'm betting that I could compile pretty much the same list by looking at the show's Wikipedia page.
Thoth · 9 months ago
I don't blame you one bit. I absolutely hate being 3p.
I would not say that I like being 3P overall, but one thing I do like is the lack of shared responsibility. If I fuck up, my teammates can't blame me for making them lose because I have no teammates.
Thoth · 9 months ago
So he elaborates as kinda like a Miller but useful. Fair, but tbh would prefer a character claim for all SOP claims like that
I think he meant that his elaboration was "Useful" with a capital U to show irony. He claimed a negative utility role that interferes with investigations, so probably Miller or Gravedigger.
Thoth · 9 months ago
VTL Lunatic
Thoth · 10 months ago
You are right. I figured that y'all would go after each other if you recognized a fake-claim from the list, but it never crossed my mind that you would take the other down with you. Maybe a better approach would have been to make Wryly a perma-Commuter, or at least a perma-Bulletproof, and immediately tell scum that she was a winsteal third-party, so they have to mislynch her.
Thoth · 10 months ago
I don't think I made a bad enough debut that people will skip signups during my next turn in the mod queue. That's as good of a game as I hoped for when designing it.
Thoth · 10 months ago














Thoth · 10 months ago
Congratulations to Mag1cman, ILikePie5, Kohai, Vader, and Mag2cman/Mikal/Casey_Risk.
If for nothing else, then for making the right call in the final three. It was observant of you to note in day 5 that Rex, who had flipped scum, voted for Wryly on day 3, refuting whiteflame's point that scum would have known due to their fake-claims list that Wryly was a third-party and lynched Pie to set up Wryly's auto-lynch on day 4. This was a textbook case of, "Sometimes the truth is stupid." Scum apparently forgot about the fake-claims list. I know that people were surprised at a neutral being in this setup, but scum knew Wryly was not one of them and had mod confirmation that she was lying about her character.

That spectacular oversight notwithstanding, I almost want to call whiteflame a candidate for MVP due to his useful theme analysis on day 1, his success at keeping suspicion off of himself after conversion, and his late-game attempts to shift the scumlight to Vader that came shockingly close to succeeding. I suppose it would be against standard operating procedure to award MVP to anyone on a losing team.
This game was the third I have run, the second I have run online, and the first with non-basic roles, without co-mods, or without having someone sign off on the setup. That in mind, I daresay that I made a good first impression, and that people enjoyed playing my setup. I made mistakes, including serious ones, and my goal is to learn not only from what went wrong, but from what could have gone wrong, so I can make my future games better without avoiding unique, flavorful mechanics like I had so much fun designing in this game.
A few concrete lessons in setup design that I learned from this game:
If you had told me any of these things before the game, I probably would have replied, "Well, yeah, duh", so I suppose the real lesson is to be more vigilant about following simple sanity-checks.
I don't remember every thought I had while making this setup or when I made every change, but I believe that everything I have written below is correct.
The theme split, so to speak, was that the girls started as non-magical, and Kyubey could convert them into magical girls, after which they might eventually fight Walpurgisnacht. While not everything fits, I would describe this game's lore as mostly the first timeline in episode 10, including things that happened before the time loop, with characters being drawn from different points in that timeline.
I originally wanted to theme this game as the first timeline in Episode 10, but I changed it because I couldn't find pictures for all the characters' role cards. Even after dropping that idea, my selection was none too varied since the only time Homura appears in the show before becoming a magical girl is in that first timeline, and for Mami and Kyoko, I was limited to one brief flashback each. (Of magical girl Hitomi, wickedest of magical screenshots, we shall not speak nor give direction.)
I was extremely miffed earlier because I thought nobody noticed that all the role cards had pre-magical girl pictures, but apparently whiteflame did catch it. All my effort was not for naught.
I wanted to give Hitomi's Emissary to Homura because, in one of the timelines in Episode 10, she went back in time to tell the other girls that Kyubey duped them, but that wouldn't fit with the theme since Homura was already a magical girl. I shifted it to Hitomi because I wanted it in the game and didn't have any better ideas for her role, and, completely my fault, I did not give her a justification for it. The Emissary was supposed to turn day 1 into a battleground, since they would know that claiming characters would harm town, whereas Kyubey would want to elicit character claims to help recruitment. I knew this role could make the game swingy since scum's options for conversion would largely be decided by how many characters they could figure out, but I included it anyway because I really hoped that it would make for a spectacular tug-of-war. Alas, the battle of claims never materialized, maybe because Rex only posted a few times on day 1, but maybe also because Kohai's warning against character-claiming matched with some people's suspicion of a recruiter. By the way, Mag1c, you were right that I was stretching jargon by calling this Emissary. I had seen Emissary in Pie's Ranger's Apprentice game, thought this was similar, and didn't know what else to call it.
Hitomi probably should have been Popular. It would have fit with Hitomi being a rich girl, giving Kohai some justification where he had none, and, when people inevitably tested his Popular claim, it would have baited votes that could have triggered his hidden ability.
Kyoko's role was probably the worst mistake in this setup. I was going to give her a solid investigative role, probably 1x Tracker/1x Watcher or every-night Watcher, but I was afraid that it could make the setup too swingy because she could see the conversion if she was lucky. I could have Ninjafied the conversion, but I felt like either would defeat the point of Tracker/Watcher, so I gave Kyoko a much weaker substitute. I probably should have, at most, made her ability unusable on night 1 like I did with Homura's Cop, and effectively with Mag1c's Doctor since recruitment replaced the kill on night 1.
Between a Doctor, 1x Bulletproof, and 1x Commuter, I wonder if I included too many protective roles.
I don't know whether or not including a third-party was a good choice, but I thought it was a cool way of working in the lore element of magical girls fighting witches, and I designed Walpurgisnacht to set them up for conflict with scum. The obvious part of that was their possible dayvig. I also figured that scum would infer that they were likely a third-party after learning they were unrecruitable, and I gave Walpurgisnacht and scum the same fake-claim list and warned both of them that the other had the same list. I figured that this could make all of them more cautious about claiming anything on there: Eine Drohung ist stärker als eine Ausführung. It played out more violently than I anticipated. If only because of the flavor I was going for, I don't believe it was bad form of Wryly to out Rex as lying about his character. She asked me if it was alright, and I said, well, witches and magical girls fight each other, so you might as well screw them over.
Sayaka had a hidden justification, so to speak. She succumbs to despair in part because she believes that her actions harmed her friends, so I gave her a role liable to hurt town, although potentially usable for good. Pie was right to call it negative utility (day 3, post #87). Homura's recruitment made Sayaka an even bigger contra-asset, since Sayaka's main way to help town would have been by moving the night-kill somewhere better, and Homura, being a perma-Commuter, was immune to this.
Speaking of Homura's Perma-Commuter, I think it was more powerful than I anticipated. I meant Madoka to be scum's prize role, and it was no good for town that Mag1c/Madoka tripped the wire for Hitomi's hidden ability, but scum may have been better off recruiting Homura and acquiring one of Madoka's abilities than they would have been recruiting Madoka.
I probably should have revealed Kyubey's recruitment mechanic when he died, regardless of when or why. I made it only reveal if he died on day 1 so he would have extra incentive to avoid being lynched on day 1, but the inevitability of being relynched on day 2 was probably enough motivation. Pie was right that not knowing how the recruitment mechanic worked made it much harder to form retrospective reads.
Is this the recruitment mechanic that launched a thousand ships' worth of speculation? Yes, yes it is. In its original form:
Conversion mechanic
On night 1, you must convert a player to scum. Note that you cannot die before then. Conversion replaces the night-kill.
The conversion action targets the player you convert, but cannot be blocked, redirected, or otherwise interfered with. Conversion takes place before other night actions. If the converted player had declared a night action, it is canceled. Upon being converted, the player loses their current ability, if any, and gains a new one.
Before conversion, you may guess a player's character. You will then learn that player's character and what abilities they will gain upon conversion, but not their current ability. If you guessed correctly, you can do this again, and so on until you guess incorrectly. If that player was unconvertible, you can use this ability again as though you had guessed correctly.
You then list all players but yourself in the order you will offer to convert them. The first convertible player on the list will receive this message, which is fully true but conveniently leaves out that accepting the offer will scummify them:
If that player declines, the next player will receive the same offer. If all convertible players decline, Mami will be converted. One player is unconvertible, and will be skipped in your list.
After conversion, you must choose one player you did not convert. You will learn which abilities they would have gained if converted and choose one of them to gain for yourself. If that player is unrecruitable, you must choose again.
On night 1, you can use the ability you gain, but the person you convert cannot use an ability they gained.
I originally planned to send contract offers one at a time, so if one person declined, then the next person got it, and so on. When the time came, I got scared that the night phase might not end in time if I did it that way, so, with Rex's blessing, I sent them out simultaneously and added a disclaimer that the contract might fail even if you accept it. The fail condition was just if someone higher on Rex's ranked-choice list had accepted.
I'm not going to analyze the game much in this post for two reasons. One, it's way past even my bedtime and I want this post out before I go to sleep. Two, I bet that what y'all can say about the game is better than what I could because, dare I admit it, I wasn't paying that much attention in some parts. I will be glad to discuss the game with y'all tomorrow once I return from the land of Nod. In the meantime, a few notes.
Kohai's Emissary was warning against the character-guessing part of Kyubey's recruitment mechanic. Rex got a lucky guess on whiteflame/Homura and a lucky semi-informed guess on Pie/Mami. He figured that Pie, who had complained about the show being creepy, probably had a very young-looking character, so he guessed Mami because he thought she looked babydoll-like. Ironic since Mami is probably the oldest of the bunch and is a big-sister figure to Madoka and Sayaka.
Do y'all know how hard I had to bite my tongue to say nothing when scum missed that Wryly had to be lying about her character? I'm going to be tasting iron for weeks.
If this is still a point of confusion to anyone, all recruitable players got the same contract offer. The only difference was that whiteflame got his disclaimer about how the contract might fail even if he accepted it in a separate message, since he was first on the recruitment list and I decided to send contract offers simultaneously after he got his. Vader's talk about there being two types of contract was based on a misunderstanding. The hidden abilities mentioned in the contract were the ones you would gain upon conversion. They had nothing to do with the hidden abilities mentioned in the day 1 OP, which were the ones that Hitomi and Walpurgisnacht had. I apologize if I was unclear.
Thoth · 10 months ago
whiteflame (2/2) | Vader, ILikePie5
Vader (1/2) | whiteflame
Mitakihara Police surround whiteflame. He was Mafia.
Town wins! Congratulations to Mag1cman, ILikePie5, Kohai, Vader, and Mag2cman/Mikal/Casey_Risk.
I will post the endgame thread either tonight or tomorrow afternoon.
Thoth · 10 months ago
Vader (1/2) | whiteflame
whiteflame (1/2) | Vader
Not voting: ILikePie5
Thoth · 10 months ago
whiteflame (1/2) | Vader
Not voting: whiteflame, ILikePie5
Thoth · 10 months ago
Rules and mod notes are in the day 1 thread.
This day phase ends at midnight Central time on December 5. With 3 players alive, it takes 2 votes to lynch. If a majority has not been reached by end-of-day, there will be no lynch and Rex will die of an aneurysm in real life.
RexFavilla (Kyubey, Escape Wolf / Mafia Recruiter) will not be duping young women into making poor life choices in the foreseeable future. It was too late for him to retrieve a spare body.
Kohai (Hitomi, Emissary) was slain by a magical girl's weapon. Although Hitomi died as Town, never having made a contract with Kyubey, you learn about the magical girl that she could have become.
Mag1cman (Madoka, Doctor) | Killed night 2
Wryly (Walpurgisnacht, Survivor / 1x Commuter) | Lynched day 3
Mag1cman formerly Mikal formerly Casey_Risk (Kyoko, Inspector) | Killed night 3
RexFavilla (Kyubey, Escape Wolf / Mafia Recruiter) | Lynched day 4
Kohai (Hitomi, Emissary) | Killed night 4



Thoth · 10 months ago
RexFavilla (4/3) | whiteflame, Pie, Kohai, Vader
Kohai (1/3) | RexFavilla
Mitakihara Police surround RexFavilla. He was the scummiest scum to ever scum.

Day 5 starts once night actions are in or 24 hours have passed, whichever happens first. Get your fucking night actions in before Pie starts fucking bitching to me about it for the umpteenth fucking time.
Thoth · 10 months ago
In
Thoth · 10 months ago
RexFavilla (1/3) | Vader
Kohai (1/3) | RexFavilla
Not voting: whiteflame, ILikePie5, Kohai
Thoth · 10 months ago
RexFavilla (1/3) | Kohai
Kohai (1/3) | RexFavilla
Not voting: whiteflame, ILikePie5, Vader
Thoth · 10 months ago
Rules and mod notes are in the day 1 thread.
This day phase ends at midnight Central time on December 5. With 5 players alive, it takes 3 votes to lynch. If a majority has not been reached by end-of-day, there will be no lynch.
With Kriemhild Gretchen's departure, witches will not form any labyrinths for the rest of the game.
Wryly's (Walpurgisnacht, Survivor / 1x Commuter) supercell dissipated.
Mag1cman (Kyoko, Inspector) was slain by a magical girl's weapon. Although Kyoko died as Town, never having made a contract with Kyubey, you learn about the magical girl that she could have become.
Mag1cman (Madoka, Doctor) | Killed night 2
Wryly (Walpurgisnacht, Survivor / 1x Commuter) | Lynched day 3
Mag1cman formerly Mikal formerly Casey_Risk (Kyoko, Inspector) | Killed night 3



Thoth · 10 months ago
Wryly (4/4) | ILikePie5, Vader, RexFavilla, whiteflame
ILikePie5 (3/4) | Wryly, Mag1cman, Kohai
Mitakihara Police surround Wryly and find that she was a Winsteal Neutral.
Kriemhild Gretchen's labyrinth dissipates around a player who is still alive. They somehow escape unharmed. Because they were not lynched, a random Townie, who may or may not have been the witch's target, will be given their choice of Permanent Roleblock or Rolecop, to be used tonight only.
Day 4 starts once night actions are in or 24 hours have passed, whichever happens first. Please try to get night actions in as soon as possible.
Thoth · 10 months ago
Wryly (3/4) | ILikePie5, Vader, RexFavilla
ILikePie5 (3/4) | Wryly, Mag1cman, Kohai
Not voting: whiteflame
Thoth · 10 months ago
Wryly (3/4) | ILikePie5, Vader, RexFavilla
ILikePie5 (2/4) | Wryly, Mag1cman
whiteflame (1/4) | Kohai
Not voting: whiteflame
Thoth · 10 months ago
Wryly (2/4) | ILikePie5, Vader
ILikePie5 (1/4) Wryly
Kohai (1/4) | RexFavilla
Not voting: whiteflame, Kohai, Mag1cman
Thoth · 10 months ago
I should probably use EST in future games since people seem to assume that is what I meant anyway.
Thoth · 10 months ago
Y'all have 150 minutes left, actually
Thoth · 10 months ago
ILikePie5 (2/4) Mag1cman, Wryly
Wryly (2/4) | ILikePie5, Vader
Kohai (1/4) | RexFavilla
Not voting: whiteflame, Kohai
Thoth · 10 months ago
Wryly (2/4) | ILikePie5, Vader
RexFavilla (1/4) | Wryly
Kohai (1/4) | RexFavilla
Not voting: whiteflame, Kohai, Mag1cman