That was a pretty fun game. I enjoyed playing with you guys.
I feel that the game was rather scum sided 'if' town actually played for their guild win cons. One thing I would change in the future is playing with that dynamic in some way. Simply changing the alignment name with a designated win con of being able to win with the town would accomplish the exact same balance while turning the game into a somewhat complex multiball. Outside of that I feel scum still would have a slight advantage if town did not have the divided alignment function. Things like the alignment result change as guilds looked at etch other was a pretty wild function that easily could have gotten people killed. Not to mention town role blocking entire chunks of their team in guilds yet unknown to them it would not role block Mafia members. There were a lot of factors hard slanted to favor scum in the game from what I am looking at that could have easily been crippling.
Some of the other mechanics were really cool. I have rarely ever seen a role that can modify the day/night cycle timing for example.
-Developing PR's is something I love from a balance standpoint. That also places a crazy dynamic where if the scum team wants to deep bus and kill their own they have incentive to do so on a specific slot opening up for more complex team play.
-The false results on guilds looking at etchother I did not really care for. Could have had its place in balance but felt a bit extra and slightly low tier bastard. Imo that should have been disclosed to guild leaders or something for the WIFOM but if it was that would have been a really cool mechanic shifting results from mech confirmed to a probability of being correct in players minds opening the door for more lies and deception.
-The way the guilds functioned were pretty awesome. Neighborhoods with special functions that could be pure or not allowing for a lot of complex play. I particularly liked how Pie's guild handled the fake leader reveal. That was very clever and well done by their team imo.
So for my 2 cents a few things I absolutely fucking hated
-Dead people posting in the game thread? Fucking Whyyyy. Do I even need to explain?
-The lack of an OoO? I have absolutely no clue how this sites meta is so mech dependent and you guys do not have hard designated OoO's prior to games start. Thats insanely critical in breaking down mech analysis and catching slips. Honestly should be an absolute hard obligation prior to a game starting that one exists because without it hosts may end up deciding what order to process actions as the game goes making it an absolute bastard level where the host can directly alter the game.
-The OOG fake mafia slip pre game? That was super angleshooty and it had a very substantial impact on D1 harming game integrity.
-The walls of nicknames and stuff. God that was painful to deal with. Everyone has like a current account name and an old one and a real life name and a nickname and an abbreviation? Who the fuck is Tim? I duno; and at a certain point I shrugged and glossed over chunks of information I would not have if I was actually trying hard because it was just such a pain to deal with that. It was not even until the end of D1 that I had my notes properly established because I was so confused on who is even in the game with the hosts player list referencing names I could not possibly associate with accounts. If this community grows that should certainly change.
If I had a vote on MVP
-I would say Mestari was the most impactful player on the game nailing that slip. Thoth had a point that the slip actually came from Mag1cian but it was a lucky level of right that sent the Mafia into a tailspin.
-Pie was the most impactful on the mech side. Solid actions that shifted the game substantially. Even with the hard run of town getting scum after scum the game could have very easily and quickly been lost if not for their choice of actions. (also why I agree the game was scum sided for balance)
-Mag1cMan would be my MVP vote. They showed great control over the external perception of them and had some strong plays. Getting hard town cred with the poison claim and getting the doc to out themselves was a damn solid play and they managed to shade where they needed to shoving eliminations without really taking the spotlight for doing so. Outstanding manipulation imo. I do think they strongly contributed to my elimination with vague connotations that nobody ever bothered to look at post flip. Also had the experience to know when they were mechanically boxed in and there was no point in dragging the game out. Solid play all around in rough situations. I can only imagine the Mafia team was rather demoralized from the get go and it only got worse as Pie slammed them with critical night actions.