Thoth · a month ago
Thoth · a month ago
Thoth · a month ago
I've had this idea for a while now: Majora's Mask. Heavily townsided except that scum win if any of them are alive at the end of day phase 3. I want to keep my place in the queue but shorten this game since I've used up a day phase worth of playtime, so this seems like the perfect time to run it. If people seem supportive enough and I have enough signups, I'll start tomorrow evening. I'm not going to assume that having signed up for this game is a signup for Majora's Mask, so please let me know if you want to play.
Thoth · a month ago
I'mma be fa'real. Nobody seems to be enjoying this, myself included, and it's looking like a completely failed experiment. I am open to dumping this game altogether and rerolling a Mafia game instead if enough people support it.
Thoth · a month ago
Six yes and zero no
Thoth · a month ago
(I think against)
Thoth · a month ago
I have four votes for ending the DP early and one against
Thoth · a month ago
Thoth · a month ago
This day phase is scheduled to end at noon on August 14. If at least 8 people tell me privately (please do not do so in group chat or tell anyone that you voted for early end) that they want this DP to end before then, I will end it early.
Thoth · a month ago
Thoth · a month ago
Fyi, reaching the lynch threshold does NOT end the day immediately, but I could be persuaded to end a day phase early if there is overwhelming consensus to do so.
Thoth · a month ago
Thoth · a month ago
Automated Vote Count
This system-generated vote count was posted on behalf of the main host.
whiteflame (1/6): Magoroth (p#192)
Not Voting (9): awesome5000, Banana, ILikePie5, Kohai (p#108), Neros, RexFavilla, Shining, whiteflame, wylted
With 10 players alive, the base elimination threshold is 6. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 8 hours.
Thoth · a month ago
Originally Posted by Banana on 8/12/2026 at 2:32 AM (post #190)
Originally Posted by Thoth on 8/12/2026 at 1:24 AM (post #189)
Left side Townsfolk: Washerwoman, Librarian, Investigator, Chef, Empath, Fortune Teller, Undertaker
Right side Townsfolk: Monk, Ravenkeeper, Virgin, Slayer, Soldier, Mayor
Left side Outsider: Butler, Drunk
Right side Outsider: Recluse, Saint
is there a limit to how many roles can be taken from each category
Not from each side, if that's what you mean
Thoth · a month ago
I would like to respond to some complaints about this game while staying as neutral as possible.
I've seen people say, in this thread and out of it, that this game is confusing, unbalanced, and purely a mechanical deduction game. I get where those complaints are coming from because that's what I thought at first. The more I played it, the more I realized that BotC, at least if your script is good, is a deep, well-balanced, endlessly replayable game where mechanics take a backseat to reading people. Mechanics that seem retarded make perfect sense once you see how they fit into the system of moving parts. Behavior becomes more important than mechanics once everyone knows mechanics.
But the game also has a steep learning curve, probably more so if you've played Mafia before than if you haven't. If nobody knows what's going on, it might not be fun and it definitely will not be balanced. I hope people begin to like this game more as they get more familiar with the mechanics. That's one of the reasons why this game is probably easier to learn in real life: it's much easier to set up another game after everyone crashes and burns through a few to get familiar with the rules.
That said, something I probably should have mentioned in the OP but forgot to. The official BotC box set comes with sheets for each script, and it's common to soft-claim by saying what side of the sheet your role is on, or by pointing to a group of roles and saying you are one of those. I'm not going to bother with Demons and Minions here since I take it that nobody will be claiming those. Here is how the roles are laid out on the official role sheet for Trouble Brewing:
Finally, I will probably cap chats in future day phases to fix the obvious exploit of being able to talk to everyone at once.
Thoth · a month ago
/in
Thoth · a month ago
Automated Vote Count
This system-generated vote count was posted on behalf of the main host.
Magoroth (1/6): Kohai (p#41)
Not Voting (9): awesome5000, Banana, ILikePie5, Magoroth, Neros, RexFavilla, Shining, whiteflame, wylted
With 10 players alive, the base elimination threshold is 6. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 3 days, 14 hours.
Thoth · a month ago
Thoth · a month ago
Automated Vote Count
This system-generated vote count was posted on behalf of the main host.
Magoroth (1/6): Kohai (p#41)
Not Voting (9): awesome5000, Banana, ILikePie5, Magoroth, Neros, RexFavilla, Shining, whiteflame, wylted
With 10 players alive, the base elimination threshold is 6. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 3 days, 17 hours.
Thoth · a month ago
Thoth · a month ago
Can I turn off the vote bot?
Thoth · a month ago
Automated Vote Count
This system-generated vote count was posted on behalf of the main host.
Magoroth (1/6): Kohai (p#41)
Not Voting (9): awesome5000, Banana, ILikePie5, Magoroth, Neros, RexFavilla, Shining, whiteflame, wylted
With 10 players alive, the base elimination threshold is 6. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 4 days, 2 hours.
Thoth · 2 months ago
Incidentally, if you don't know anyone's Discord handle, let me know and I will give it to you
Thoth · 2 months ago
Thoth · 2 months ago
Kohai's new host dashboard, cool as it is, isn't suited for running this game, so I will have to do some things manually, including tallying votes. Hopefully it won't get in the way.
Thoth · 2 months ago
Mafia Host — Day 1
Day 1 has begun.
There are 10 players alive. The base elimination threshold is 6. Configured role modifiers may change vote power or an individual player's threshold.
Thoth · 2 months ago
This is my first time hosting Blood on the Clocktower. I am using the script Trouble Brewing, which is beginner-friendly and has been extensively tested and found to be well balanced. My intent is to run the game mostly according to the official rules except for voting, which I had to change from the real-life version because I can't expect all of you to be on at the same time. Also, I am not using Travellers, so it's fine if you don't know what those are. However, some roles are poorly worded in the official script, and I used unofficial sources to answer some of my questions about them, so hopefully I understand everything correctly. I rewrote the role list to more clearly explain what each role does, or, at least, what I think it does.
To give everyone more time to acclimate to a complicated game which is fairly different from Mafia and which I presume none of you have played before, day phase 1 will last for four days. Future day phases will last for 72 hours plus possible spare change if the night phase ends early. Please let me know if you have any questions! Bombard me with questions if anything is even slightly unclear to you!
I chose which roles would be in the game, but assigned them randomly.
There are two teams: Good and Evil. There are no neutrals. Townsfolk are Good. Outsiders are also Good, but have roles that hinder Good. The Demon and their Minions are Evil. Good wins when the Demon is eliminated. Evil wins when there are only two players alive and at least one of them is Evil, or when nothing can prevent this from occurring.
With ten players, there are seven Townsfolk, one Demon, and two Minions. If there is a Baron, two of those seven Townsfolk are instead Outsiders.
During Night 0, the Demon learned who their Minions are, but not their roles. The Minions learned who the Demon is, but not who the other Minion is or what their role is. (In general, I believe that Minions are not told the Demon's role, but that is a moot point in Trouble Brewing since it only has one type of Demon.) The Demon was told three Good roles that are not in the game. These roles were not chosen randomly. Minions were not given fake-claims, but, of course, the Demon may share them privately. Poisoning cannot affect this information.
Please read this section especially carefully! I will be lenient with accidents, but making group chats without following these rules is outside game communication.
Any player may form any number of group chats with any number of other players at any time during any day phase. Note that there is no communication between players at night, not even for the Evil team. Chats are done with group DMs on Discord. Please let me know if you need help with this.
To create a group chat:
Up to ten people can be in a Discord group DM at once. With ten players plus the game host, that's room for everyone since you can post in the thread if you want to talk to all ten players!
In Blood on the Clocktower, the Storyteller (i.e., the game host, i.e., Thoth) has some discretion over what information players receive and how certain abilities work, with the goal of choosing the results that make the game the most fun or balanced, usually by helping whichever team is doing worse. The only mechanics subject to Storyteller discretion are the ones mentioned in the role list, including Drunkenness and Poisoning. Everything else works as advertised and returns honest results.
If a player is Drunk or Poisoned, any information they receive from abilities is decided by the Storyteller, and non-investigative abilities do not work. The Storyteller may choose to give Drunk or Poisoned players true information. The Storyteller will not tell players when they are Drunk or Poisoned, and will go through the motions as though their abilities were functioning normally. Note that, in this script, Drunkenness lasts for the entire game, whereas Poisoning only lasts for a night and the following day. If a player uses a once-per-game ability while Poisoned, they may not use that ability again.
When you die, you lose all of your role abilities unless your role states otherwise, but investigative abilities still see your role. You may post publicly and participate in group chats just as you could when you were alive. Your voting power is replaced with a "ghost vote". See the Voting section below. Roles and alignments do not flip upon death.
Living players can vote to lynch any number of players at once, so there is no reason for anyone to use the voting bot. I will keep track of votes manually. Unofficial vote counts are appreciated.
To vote for someone, post VTL [Player Name]. To remove your vote on someone, post Unvote. At the end of each day, the player with the most votes dies if they had at least half as many votes as living players. For example, if 6 players are alive and 4 are dead, then someone with 2 or fewer votes lives even if they had the most votes. If there is a tie for the most votes, nobody dies.
When you die, you lose your regular voting power and gain a "ghost vote". You may cast this ghost vote only once in the rest of the game, you may not unvote once you cast it, and you may only cast it for someone who a living player has voted for that day. You may vote for someone a living player voted for that day even if all living players have removed their votes on them.
The script is a list of roles that can be in the game. No role outside this list can be in the game. Only one of each role can be in the game. Remember that dead players lose all of their role abilities unless otherwise specified.
Unless otherwise specified: all roles have a Night 0; abilities are not optional; abilities can be used on both living and dead players; targets are not told they were targeted. Players in adjacent seats are paired. The player list 'loops around', so the first and last players are adjacent.
Thoth · 2 months ago
Signups are now closed.
Thoth · 2 months ago
Backup: Helz
I will start within the next few hours. You will receive your roles by Discord once the game starts, and possibly also by Debatecraft PMs if I feel like using the host dashboard.
Thoth · 2 months ago