Incidentally, if you don't know anyone's Discord handle, let me know and I will give it to you
Thoth · 3 months ago
Incidentally, if you don't know anyone's Discord handle, let me know and I will give it to you
Thoth · 3 months ago
Thoth · 3 months ago
Kohai's new host dashboard, cool as it is, isn't suited for running this game, so I will have to do some things manually, including tallying votes. Hopefully it won't get in the way.
Thoth · 3 months ago
Mafia Host — Day 1
Day 1 has begun.
There are 10 players alive. The base elimination threshold is 6. Configured role modifiers may change vote power or an individual player's threshold.
Thoth · 3 months ago
This is my first time hosting Blood on the Clocktower. I am using the script Trouble Brewing, which is beginner-friendly and has been extensively tested and found to be well balanced. My intent is to run the game mostly according to the official rules except for voting, which I had to change from the real-life version because I can't expect all of you to be on at the same time. Also, I am not using Travellers, so it's fine if you don't know what those are. However, some roles are poorly worded in the official script, and I used unofficial sources to answer some of my questions about them, so hopefully I understand everything correctly. I rewrote the role list to more clearly explain what each role does, or, at least, what I think it does.
To give everyone more time to acclimate to a complicated game which is fairly different from Mafia and which I presume none of you have played before, day phase 1 will last for four days. Future day phases will last for 72 hours plus possible spare change if the night phase ends early. Please let me know if you have any questions! Bombard me with questions if anything is even slightly unclear to you!
I chose which roles would be in the game, but assigned them randomly.
There are two teams: Good and Evil. There are no neutrals. Townsfolk are Good. Outsiders are also Good, but have roles that hinder Good. The Demon and their Minions are Evil. Good wins when the Demon is eliminated. Evil wins when there are only two players alive and at least one of them is Evil, or when nothing can prevent this from occurring.
With ten players, there are seven Townsfolk, one Demon, and two Minions. If there is a Baron, two of those seven Townsfolk are instead Outsiders.
During Night 0, the Demon learned who their Minions are, but not their roles. The Minions learned who the Demon is, but not who the other Minion is or what their role is. (In general, I believe that Minions are not told the Demon's role, but that is a moot point in Trouble Brewing since it only has one type of Demon.) The Demon was told three Good roles that are not in the game. These roles were not chosen randomly. Minions were not given fake-claims, but, of course, the Demon may share them privately. Poisoning cannot affect this information.
Please read this section especially carefully! I will be lenient with accidents, but making group chats without following these rules is outside game communication.
Any player may form any number of group chats with any number of other players at any time during any day phase. Note that there is no communication between players at night, not even for the Evil team. Chats are done with group DMs on Discord. Please let me know if you need help with this.
To create a group chat:
Up to ten people can be in a Discord group DM at once. With ten players plus the game host, that's room for everyone since you can post in the thread if you want to talk to all ten players!
In Blood on the Clocktower, the Storyteller (i.e., the game host, i.e., Thoth) has some discretion over what information players receive and how certain abilities work, with the goal of choosing the results that make the game the most fun or balanced, usually by helping whichever team is doing worse. The only mechanics subject to Storyteller discretion are the ones mentioned in the role list, including Drunkenness and Poisoning. Everything else works as advertised and returns honest results.
If a player is Drunk or Poisoned, any information they receive from abilities is decided by the Storyteller, and non-investigative abilities do not work. The Storyteller may choose to give Drunk or Poisoned players true information. The Storyteller will not tell players when they are Drunk or Poisoned, and will go through the motions as though their abilities were functioning normally. Note that, in this script, Drunkenness lasts for the entire game, whereas Poisoning only lasts for a night and the following day. If a player uses a once-per-game ability while Poisoned, they may not use that ability again.
When you die, you lose all of your role abilities unless your role states otherwise, but investigative abilities still see your role. You may post publicly and participate in group chats just as you could when you were alive. Your voting power is replaced with a "ghost vote". See the Voting section below. Roles and alignments do not flip upon death.
Living players can vote to lynch any number of players at once, so there is no reason for anyone to use the voting bot. I will keep track of votes manually. Unofficial vote counts are appreciated.
To vote for someone, post VTL [Player Name]. To remove your vote on someone, post Unvote. At the end of each day, the player with the most votes dies if they had at least half as many votes as living players. For example, if 6 players are alive and 4 are dead, then someone with 2 or fewer votes lives even if they had the most votes. If there is a tie for the most votes, nobody dies.
When you die, you lose your regular voting power and gain a "ghost vote". You may cast this ghost vote only once in the rest of the game, you may not unvote once you cast it, and you may only cast it for someone who a living player has voted for that day. You may vote for someone a living player voted for that day even if all living players have removed their votes on them.
The script is a list of roles that can be in the game. No role outside this list can be in the game. Only one of each role can be in the game. Remember that dead players lose all of their role abilities unless otherwise specified.
Unless otherwise specified: all roles have a Night 0; abilities are not optional; abilities can be used on both living and dead players; targets are not told they were targeted. Players in adjacent seats are paired. The player list 'loops around', so the first and last players are adjacent.
Thoth · 3 months ago
Signups are now closed.
Thoth · 3 months ago
Backup: Helz
I will start within the next few hours. You will receive your roles by Discord once the game starts, and possibly also by Debatecraft PMs if I feel like using the host dashboard.
Thoth · 3 months ago
Thoth · 3 months ago
Damn I had good gutreads for once
Thoth · 3 months ago
I thank Magic for voting me lol because otherwise I would have had to ISO whiteflame in more depth in case my gutread on Magic was wrong
Thoth · 3 months ago
Originally Posted by Hyper on 8/5/2026 at 5:58 PM (post #152)
I kind of think Thoth is town now but I'm not sure where that'd leave a partner for awesome5000 if I'm right with my vote. Perhaps Mag1cman?
Disregarding that Hyper was so townread, check out this post and tell me Magic had no incentive to kill Hyper.
Thoth · 3 months ago
#188, why insinuate distancing from whiteflame and then write off the possibility of him being scum?
Thoth · 3 months ago
I should add that Casey/Thoth kills me because I am sleepy and would rather crash than defend myself.
Thoth · 3 months ago
Re: #189. Mag1c out here tryna argue that they kill anyone other than the most townread person. That aint how Mafia works
Thoth · 3 months ago
VTL: Mag1cman
Thoth · 3 months ago
And suggesting that WF or Hyper was Magic’s likely scummate was before I correctly pivoted to Casey as likely scum.
Thoth · 3 months ago
Obviously from my perspective scum!whiteflame hammered me, hence it has to be Mag1c.
Originally Posted by Mag1cman on 8/8/2026 at 10:34 AM (post #189)
I mulled Whiteflame over. I just don’t have any concrete proof.
assume Casey/mag1c:
people are saying I’m a strong pairing with Casey if Casey flips scum after the NP.
at least one person (Thoth) was saying Hyper or Whiteflame could be paired with me if I flipped scum.
Casey/Mag1c’s play would then be to kill Mag1c, keep Thoth, Casey, and Whiteflame/Hyper alive for f3.
Instead we have Mag1c, Thoth, Whiteflame. After a Casey scum flip.
If I’m scum I just threw myself into an endgame designed to screw me. I’m town. Think on the incentives, please.l
I was open to the possibility of you/WF and you/Hyper because I was pretty sure you were scum. I never considered them top scum candidates. Magic/Casey just kills Casey because they are probably less able to make a good case than you are.
Thoth · 3 months ago
Thoth · 3 months ago
Hope they kicked you off before leaving the airport
Thoth · 3 months ago
there meaning whiteflame
Thoth · 3 months ago
Imma have to ISO both of you and see what each of you said about Casey. If it's Mag1c, that's annoying since I have much more to work from there. I know I could have contributed more too.
Thoth · 3 months ago
Call me a scumlord, but I would like to end this game today, i.e., after I wake up in the afternoon Central time, so that I don't have to wait another day to run Blood on the Clocktower.
Thoth · 3 months ago
Originally Posted by whiteflame on 8/6/2026 at 8:11 PM (post #161)
I’m unclear. Why would Casey be the obvious kill with that pairing? I can see a basis myself, but it’s not 100%. Would you say you’re sussing Magic more than me right now? Is this your only reason?
Yes, I am. I should have explained my reasoning. I could be wrong, but I think that Mag1c is an overall stronger player than Casey, so it would make more sense to keep him alive.
Now that I think about it, I figure you are probably better than Casey, and Mag1c too, so that reasoning can go out the window.
Thoth · 3 months ago
I can't say for sure that it's Magic/Casey, but I can say that a Magic/Casey would have 100% killed Casey rather than Magic. Possibly irrelevant now.
Thoth · 3 months ago
VTL: awesome5000
Thoth · 3 months ago
I'm willing to swap to awesome. whiteflame would be a hard sell
Thoth · 3 months ago
VTL: Mag1cman
Thoth · 3 months ago
I will be very surprised if it's whiteflame
Thoth · 3 months ago
Thoth · 3 months ago
Originally Posted by Hyper on 8/5/2026 at 5:53 PM (post #143)
Is it solely based off his post trying to get you voted?
That and the fact that Mag1c gives seemingly good analysis like that as both town and scum. I know it sounds self-centered, and I suppose it is, but he knows damn well that I can make a convenient scapegoat.