Thoth

RexFavilla was lynched.


RexFavilla | Tingle


You are Tingle, a weird-ass motherfucker who thinks he is a fairy. He could easily be mistaken for a Jester. Maybe he is. Who the fuck knows? Your passing similarity to a Jester makes you the Unjester. You win if you die in any way other than by being lynched. You lose if you are lynched or if you are alive at the end of the game. You count as town for parity. If you win, you share the win with town or scum.


Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


RexFavilla (3/3): Lunatic (p#1253), Mikal (p#1358), Insomniac (p#1361)


Not Voting (2): whiteflame, RexFavilla


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 6 hours.

⚠️ RexFavilla has reached the lynch threshold. Hammer appears to be p#1361.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Lunatic (1/3): Mikal (p#1324)

RexFavilla (1/3): Lunatic (p#1253)


Not Voting (3): whiteflame, RexFavilla, Insomniac (p#1250)


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 7 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


RexFavilla (1/3): Lunatic (p#1253)


Not Voting (4): whiteflame, RexFavilla, Mikal, Insomniac (p#1250)


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 7 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


RexFavilla (1/3): Lunatic (p#1253)


Not Voting (4): whiteflame, RexFavilla, Mikal, Insomniac (p#1250)


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 8 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


RexFavilla (1/3): Lunatic (p#1253)


Not Voting (4): whiteflame, RexFavilla, Mikal, Insomniac (p#1250)


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 8 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


RexFavilla (1/3): Lunatic (p#1253)


Not Voting (4): whiteflame, RexFavilla, Mikal, Insomniac (p#1250)


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 9 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


RexFavilla (1/3): Lunatic (p#1253)


Not Voting (4): whiteflame, RexFavilla, Mikal, Insomniac (p#1250)


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 9 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.



Not Voting (5): Lunatic, whiteflame, RexFavilla, Mikal, Insomniac


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 15 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.



Not Voting (5): Lunatic, whiteflame, RexFavilla, Mikal, Insomniac


With 5 players alive, the base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 3 days, 4 hours.

Thoth

I think this is a chapter in this site's Mafia history that we would all rather leave behind us, but I might as well post a belated endgame thread. I cancelled this game because nobody seemed to be having fun, and also because the game was looking townsided. I said several times that I thought the setup was balanced, and I stand by that assessment, but a theoretically balanced game can become unbalanced when nobody knows what's going on. There are multiple reasons why this game works better in real life than on a forum, but probably the biggest one is that you can quickly crash and burn through a few games in one session to learn the rules and see how aspects of the game's design that might look stupid or nonsensical at first are part of a complex machine with many moving parts meant to work together.


Scum also got the short end of the stick on night 0, with multiple investigatives inculpating them and whiteflame blindly poisoning wylted. I don't think it was unsalvageable since wylted could show up as Town to Shining and awesome5000 at my discretion, which I would have done since scum were doing so badly, but Evil would have had an uphill battle when everyone was too tired of the game to coast along.


Role list:


awesome5000 - Fortune Teller (wrong Soldier shown to Washerwoman)

Banana - Chef

ILikePie5 - Imp

Kohai - Ravenkeeper

Magoroth - Soldier (Red Herring; shows as Demon to Fortune Teller)

Neros - Washerwoman

RexFavilla - Virgin

Shining - Empath

whiteflame - Poisoner

wylted - Spy


Covers shown to Demon: Monk, Slayer, Undertaker


Night 0 actions:


awesome5000 checks whiteflame and ILikePie5. He learns that one of them is the Demon.

Banana learns there is 1 pair of Evil players (whiteflame/wylted).

Neros learns that awesome5000 or Magoroth is the Soldier.

Shining learns that 1 of his living neighbors, whiteflame, is Evil.

whiteflame poisons wylted.

wylted, who is Poisoned, receives false information. I showed him a totally wrong role list except for the identity of his evil teammates in hopes that he would quickly realize something was wrong and open chats with them to figure out what was wrong. wylted and whiteflame eventually caught on. I wonder if I should have given wylted correct information since Good had such a strong night 0, but then he might have wondered if it was wrong.


I'm not going to give a play-by-play of the game here since I don't think anyone really cares that much, but I can offer commentary about what went on behind the scenes if you want. Just one thing I want to point out: How in the blue mother of fuck did people let Pie get away with opening a chat with everyone in the game? This is a testament to what you can get away with by saying you are doing it without extra comment or drawing attention to it. I would say that only Pie has the aura to get a pass on bullshit like that, but I wouldn't have believed that even he could do it.

Thoth

Died in the night

wylted | Link

You are Link. You win with the Town. Throughout Majora's Mask, you learn many songs that you can play on the Ocarina of Time. Hence, you are the 1x Caroler. Once per game, at night, you may choose a player other than yourself. That player will receive a list of three randomly chosen living players other than themselves, at least one of which is scum, unless they visit someone that night, in which case they will not be around to hear your Carol. The Carol list is randomly chosen from all possible lists. If a non-Town player receives your Carol, they will only be told that they received a Carol. Your 1x charge is still expended if your target does not receive your Carol.


Thoth

Mafia Host — Day 3

Day 3 has begun.

Majora's Mask Mafia - Final Day

There are 5 players alive. The base elimination threshold is 3. Configured role modifiers may change vote power or an individual player's threshold.

Phase deadline: Tue, 25 Aug 2026 04:59:00 GMT.

Thoth

Mafia Host — Game resumed

Night 2 has resumed.

Player posting remains restricted until the next Day phase. Hosts and moderators may still post.

Phase deadline: Sun, 23 Aug 2026 00:56:26 GMT.

Thoth

Mag1cman was lynched.


Mag1cman | Majora

You are Majora, the evil entity behind Majora's Mask. You turn other people, mainly Skull Kid, into your puppets, and can cast hexes and curses on people. You are the Mafia JOAT. Each night, you may use one of these abilities. You may only use each ability once.

  1. Roleblocker Your target's abilities fail that night and the following day. If successful, your target will be told that they were roleblocked.
  2. Asceticizer Non-lethal actions on your target, other than this action, fail that night.
  3. Lookout / Scout Learn who visited your target and who visited them. (Two separate lists.)
  4. Drug Dealer You must declare your target's role or describe an ability they have. If you do so correctly and they use that ability that night, you choose what information they receive or give with that ability that night.



Regardless of what the host bot says, night actions are due by 11:59 PM Central time on August 21.

Thoth

Mafia Host — Game paused

Night 2 has been paused. Player posting and vote counts are restricted until the game resumes.

Host note: pause during night 2

Thoth

Mafia Host — Day 2 result

Day 2 has ended.

Mag1cman was eliminated.

Mag1cman's wagon ended at 4/4 effective votes.

Final vote state

Mag1cman — 4: Mag1cman, Insomniac, wylted, Lunatic

Not voting — 3

Night 2 has begun.

Player posting is restricted until the next Day phase. Hosts and moderators may still post.

Night deadline: Sat, 22 Aug 2026 05:59:10 GMT.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (4/4): Mag1cman (p#953), Insomniac (p#996), wylted (p#1013), Lunatic (p#1025)


Not Voting (3): whiteflame, RexFavilla, Mikal (p#957)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days.

⚠️ Mag1cman has reached the lynch threshold. Hammer appears to be p#1025.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (2/4): Mag1cman (p#953), Insomniac (p#996)


Not Voting (5): Lunatic, whiteflame, RexFavilla, Mikal (p#957), wylted (p#971)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 1 hour.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (1/4): Mag1cman (p#953)


Not Voting (6): Lunatic, whiteflame, RexFavilla, Mikal (p#957), Insomniac (p#831), wylted (p#971)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 1 hour.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (2/4): wylted (p#873), Mag1cman (p#953)


Not Voting (5): Lunatic, whiteflame, RexFavilla, Mikal (p#957), Insomniac (p#831)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 1 hour.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (2/4): wylted (p#873), Mag1cman (p#953)


Not Voting (5): Lunatic, whiteflame, RexFavilla, Mikal (p#957), Insomniac (p#831)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 1 hour.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (2/4): Mikal (p#842), wylted (p#873)

wylted (1/4): Mag1cman (p#854)


Not Voting (4): Lunatic, whiteflame, RexFavilla, Insomniac (p#831)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 1 hour.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (2/4): Mikal (p#842), wylted (p#873)

wylted (1/4): Mag1cman (p#854)


Not Voting (4): Lunatic, whiteflame, RexFavilla, Insomniac (p#831)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 1 hour.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (2/4): Mikal (p#842), wylted (p#873)

wylted (1/4): Mag1cman (p#854)


Not Voting (4): Lunatic, whiteflame, RexFavilla, Insomniac (p#831)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 2 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (2/4): Mikal (p#842), wylted (p#849)

wylted (1/4): Mag1cman (p#854)


Not Voting (4): Lunatic, whiteflame, RexFavilla, Insomniac (p#831)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 2 hours.

Thoth

Automated Vote Count

This system-generated vote count was posted on behalf of the main host.


Mag1cman (2/4): Mikal (p#842), wylted (p#849)

wylted (1/4): Mag1cman (p#854)


Not Voting (4): Lunatic, whiteflame, RexFavilla, Insomniac (p#831)


With 7 players alive, the base elimination threshold is 4. Configured role modifiers may change vote power or an individual player's threshold. Day phase ends in 2 days, 2 hours.