Helz wrote:
For 1 if I was scum and got to lie about the team I would have dropped a mafia or something. Making it so the town stops looking for alignment tells after 2 mafia die. And its just not a great lie to add or hide a Neutral.
Decent point -- if they were going to fake Mech 1, I would expect them to put 2 mafia, 1 3P, 9 town. But adding to your argument is the fact that it's still a tactic that wouldn't work for long; people would start to see through it when they had lynched 2 mafia but night kills were still happening. It could keep town busy hunting 3P for a single day phase maybe. If you're scum, you'd be hunting for a lie that would give you a much more long-game advantage than that.
3 is ehh. It casts doubt on theme but really people are gona draw connections at some point regardless if 2 or 3 scum have flipped
Mech 3 creates reasonable doubt against theme analysis, which I think is a pretty good advantage. Sure, once everyone has claimed we're gonna try to make connections and discover a theme split anyway, but any suspicion we cast as a result is never gonna stick like it would if we were certain there was a theme split. Also, as already stated, Mech 3 hands them three free passes to straight claim.
4 is totally useless for scum. People would immediately know if it was bullshit and call it out.
5 is of small use. Justifies dodging a claim a bit but by adding VT? Someone claims no role they are suddenly lower value to the town so VT is not the best claim.
Im thinking 2 or 5 and more likely 2 than 5 between the two things. Although it is itching at my mind why Luna would honestly want to disclose that there was citizens. Like.. Thats a weird thing to have host confirmed and 2 would make a lot of sense for the host to confirm.
Citizens?