Originally Posted by Thoth on 10/8/2026 at 3:19 PM (post #426)
Originally Posted by Helz on 10/8/2026 at 3:14 PM (post #418)
Kill per night. Like, Mafias nightly kill that is normally expected.
If we carved that out of the game we could double the amount of lynches town could do.
I don't see what you are saying.
So like, If we look at my earlier breakdown of how many day phases we have-
Worst case-
N1- 1 Misslynch 1 killed
D2 5 town 2 mafia
N2- 1 Misslynch 1 killed
D3 Lylo at 3 town 2 Mafia
Then remove the 1 killed part. Without considering redirection and such we assume 1 kill every night and that killed player being a town member.
Removing that makes it worst case-
N1 1 misslynch
D2 6 town 2 mafia
N2 1 misslynch
D3 5 town 2 mafia
N3 1 misslynch
D4 4 town 2 mafia
N4 1 misslynch
D5 Lylo at 3 town 2 mafia
Obviously not possible to be done like this exactly but thats the concept. Town gets more lynches if wolves can be shut out from their night kill. I feel its slightly game breaking although it hinges on the potential of a very specific gamestate with a town role existing that creates chats.
Probably such an obscure potential its not worth much focus but it popped in my head and out of my mouth. Partially resulting from my growing understanding of what an utterly massive advantage this time constraint is for the scum team. I knew it was a thing but I did not truly understand it or consider how it would play out.