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Kohai

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Kohai 1

Greetings,


I've just finished adding a brand new game database to our website. This database will record all the games, flavor, roles, and player. In addition, new player stats have been released. To see your stats go to your profile - then click mafia. This will give you your game history, how often you are mislyncehd as town, lynched as sucm, lynched as third party and a lot more. Finally, you can compare yourself with other players by going to their profile and you can see your head 2 head statistics against another players.


With the new database in play I figured some statistics would be fun to share.


1) Who wins more: Town or Mafia?


I was actually surprsised by this this statistic. After 30 games on the site the score is pretty dead even. 15 town wins, 14 mafia wins, and 2 3p wins.


2) Who rands scum the most?


Over the course of several games many players have made jokes about players who rand scum more often than anyone else. The numbers actually back that up. Out of the 30 games, lunatic, pie, and whiteflame are tied with 7 mafia rands total. In addition, the most common scum teams are:


lunatic / thoth - epstein island, suidoken mafia

rex / whiteflame - LoZ / Madoka Magica

Pie / Rex - K=pop Demon Hunter / Nostalgia Mafia


3) What roles are used the most?


4) Lynch Statistics


A) Raw numbers


This was probably the most interesting statistic. Throughout the past 30 games there have been 87 lynches and 51 town mislynches.


B) Most mislynched players


No surprise to anyone that Thoth and I take the crown for the most number of times being mislynched



C) When do ML's happen?


Day 1 accounted for 19/51 MLs, day 2 14, day 3 13, and day 4-6 has 5 combined. 90% of MLs occured by day 3


Individual raw numbers:


Kohai: four Day 1 mislynches, one Day 2, two Day 3.

Thoth: four Day 2 mislynches, two Day 1, one each on Days 3 and 6.

Shining: three Day 1; one each on Days 2, 3, and 4.

RexFavilla: three Day 1; one each on Days 2 and 3.

Wryly: two Day 3; one each on Days 4 and 5.


Fun fact: whiteflame is the only player to never have been mislynched in the recorded database and pie was only mislynched once.


4) Night kill statistics


Banana, pie, and lunatic are tied for the most recorded night kills. Pie is the leader for the number of times being night killed on night 1.




Conclusion


I was actually really surprised by these numbers - especailly how dead even the town vs mafia win ration has been throughout the site


Please note mistakes may have been made when entering the data. I've done my best to double check everything. If there are any errors please let me know so I can correct it.

Kohai 0

Greetings,


A lot of people stated that they did not like the mafia host panel. I listened and made some improvements.


First, the dashboard was completely replaced with a simple and optional role PM randomizer.

Second, the older workflow has been restored. When creating a thread click enable game tools, fill out all the information, and use that to enable the vote counter.


Please let me know what you all think

Kohai 217

Hotline Mafia


Thank you all for signing up to test the new mafia dashboard. I'm extremely excited for this new feature and am looking foward to having this as part of our community. This will take some time getting used to and I'm happy to have a proper test game.


The game will use the hotline mafia setup: https://wiki.mafiascum.net/index.php?title=Hotline_Mafia


Setup

2 mafia goons

4 vanilla town


Mechs

If a town player is lynched on day 1, mafia must kill one of their own members in addition to the factional kill.

If a mafia player is lynched on day 1 then night 1 will be skipped

Night 2 and beyond happen as normal.


Players

Whiteflame

Thoth

Hyper

Awesome5000

Mag1cman

Casey_Risk

Kohai 0

DebateCraft Mafia Host Bot Guide

This guide covers the new dashboard-hosted Mafia system. It is ready for manual games and optional clock-assisted phase transitions. It does not yet resolve night actions automatically.

1. What the host bot handles

The system currently handles:

  1. Game drafts, rosters, hosts, and co-hosts
  2. Preset and custom role PMs
  3. Cryptographically secure role randomization
  4. Private role-PM delivery
  5. Game-thread creation
  6. Scheduled or immediate Day 1 starts
  7. Player posting permissions
  8. Vote tracking, thresholds, plurality, and ties
  9. Day and Night transitions
  10. Thread locking during Night
  11. Player elimination and restoration
  12. Player substitutions
  13. Temporary or indefinite player muting
  14. Pausing and resuming games
  15. Winner announcements
  16. Timed postgame discussion
  17. Vote history and Day navigation
  18. Host and administrator audit logs

It does not currently:

  1. Accept private night actions through a dedicated action form
  2. Understand or resolve Cop, Doctor, or Mafia actions
  3. Determine night-action priority
  4. Send investigation results automatically
  5. Choose Mafia’s kill
  6. Detect win conditions
  7. Reveal roles automatically
  8. End the game automatically
  9. Trigger an immediate hammer when majority is reached

For manual games, players should send night actions privately to the main host. The host resolves those actions and enters the resulting eliminations and announcements through the dashboard.

Part I: Access and responsibilities

2. Getting permission to host

In order to access the mafia host dashboard you need to have permissions to do it. This is to prevent spam and abuse by potential bots. As such, if you want access to utilizing and testing this feature please DM an administrator and we can grant you access.

3. Host roles

Main host

The main host is the canonical game operator. They can:

  1. Change the setup
  2. Randomize and finalize assignments
  3. Send role PMs
  4. Launch the thread
  5. Schedule Day 1
  6. Advance phases
  7. Resolve votes
  8. Eliminate and restore players
  9. Substitute or mute players
  10. Pause, complete, or cancel the game

System-generated public posts and private role PMs are sent using the main host’s account.

Co-host

Co-hosts receive read-only dashboard access in the current manual-game release. They can review secret assignments and game state, but cannot change or send them.

Administrator

Administrators can normally inspect and recover hosted games. However, an administrator or moderator who is or was a participant in an unfinished game is blocked from its dashboard to prevent cheating. This includes eliminated and substituted players.

4. Opening the Host Dashboard

Go to:

Mafia → Resources → Host Dashboard

The dashboard is divided into:

  1. Continue hosting: active responsibilities
  2. Games you run: games where you are the main host
  3. Games you co-host: read-only co-host assignments
  4. Pregame drafts: games that have not launched
  5. Game history: completed and cancelled games
  6. Other hosts: administrator-only history grouped by main host

Active hosting responsibilities are placed ahead of historical games so they are easier to find.

Part II: Creating a game

5. Create a draft

Select New game draft.

Enter:

  1. Game name
  2. Main host username
  3. Player usernames
  4. Co-host usernames

Player and co-host usernames can be entered one per line or comma-separated.

The person creating the draft becomes the main host by default. An administrator can create a game for a different approved main host.

You may create an empty draft and add the roster later.

Select Create draft.

6. Understand the pregame workflow

The dashboard presents the launch sequence in this order:

  1. Roster
  2. Roles
  3. Randomize
  4. Finalize
  5. Role PMs
  6. Run game

Complete these in order. Later steps remain unavailable until their prerequisites are satisfied.

Part III: Roster and roles

7. Enter the roster

Under Roster and role set, enter one player username per line.

The displayed order becomes the stable slot order. Randomization changes which role occupies each slot; it does not unpredictably rearrange the underlying player records.

Make sure:

  1. Every username is valid
  2. The main host is not accidentally included as a player
  3. Co-hosts are entered separately
  4. No player appears twice
  5. The final player count matches the total role quantity

8. Add preset roles

The initial proof-of-concept role library includes:

  1. Vanilla Town
  2. Town Cop
  3. Town Doctor
  4. Mafia Goon

Select Add preset role, choose the role, and set the number of players receiving it.

Preset descriptions can still be reviewed and edited before assignments are finalized.

9. Create a custom role

Select Create custom role PM.

Configure:

  1. Role name
  2. Alignment
  3. Quantity
  4. Known team, when applicable
  5. Private role-PM body
  6. Optional advanced voting rules

Alignment choices include:

  1. Town
  2. Mafia
  3. Independent
  4. Custom alignment

When using a custom alignment, enter the alignment’s public or internal name.

Known teams

Players with the same non-empty team key are treated as teammates. For example, every ordinary Mafia role might use the team key mafia.

Their teammates can then be included in the role PM.

Do not reuse a team key between unrelated groups.

10. Write the role PM

Supported placeholders include:

  1. {player} — assigned player
  2. {role} — assigned role
  3. {teammates} — players sharing the role’s team key

The game name, role, alignment, and known team information are also included by the system.

Use the PM preview to verify the finished message. Secret role data must stay in the role-PM editor; do not paste it into the public opening-post editor.

Images are not yet supported as first-class PM attachments. Hosted images could be linked manually, but native private-message uploads remain future work.

11. Configure advanced voting rules

Each assigned role can change how its player interacts with voting.

Vote weight

Examples:

  1. 0: vote does not add to a wagon
  2. 1: ordinary voter
  3. 2: double voter
  4. Higher values: custom weighted voters

Lynch-threshold modifier

This changes the number of votes required to eliminate that specific player.

Examples:

  1. +1: loved or popular player who requires one extra vote
  2. -1: hated player who requires one fewer vote
  3. 0: ordinary threshold

Visibility

Vote weight and threshold modifiers each have separate visibility settings:

  1. Everyone
  2. Assigned player and hosts
  3. Hosts only

This allows the same mechanic to be public in one setup and hidden in another.

Host-only mechanics are deliberately omitted from generated player PMs and public game information.

Advanced modifiers can also be changed during a game when a role or event changes a player’s voting status.

12. Save the setup

Select Save setup.

The total role quantity must exactly equal the roster size before randomization is allowed.

Once assignments have been finalized and delivered, the setup becomes locked. This prevents the roster, role set, and private assignments from becoming competing sources of truth.

Part IV: Randomization and role PMs

13. Randomize assignments

Select Randomize assignments.

The system securely shuffles the configured role packages across roster slots. A package includes:

  1. Role
  2. Alignment
  3. Team
  4. Role-PM content
  5. Vote weight
  6. Threshold modifier
  7. Visibility rules

These fields move together; alignment is not separately shuffled away from its role.

Review the secret assignment table carefully. Only authorized hosts and administrators who are not game participants can see it.

Current behavior allows rerandomization before finalization. Each reroll creates a new assignment version. A future release may make the first randomization permanent, but that restriction does not exist yet.

14. Finalize assignments

When satisfied, select Finalize assignments.

Finalization locks the assignment version. After this point:

  1. The roster and role set cannot be reopened casually
  2. Assignments cannot be rerolled
  3. Role-PM delivery can begin
  4. Substitutions must use the dedicated substitution workflow

Do not share or stream the dashboard while assignments are visible.

15. Send role PMs

Under Role PM delivery, select Send role PMs.

Each message is sent from the designated main host. Player replies therefore return to the main host’s private-message conversation.

Delivery statuses include:

  1. Pending
  2. Sent
  3. Failed

The system assigns each recipient and assignment version a stable message identifier. Retrying a partially failed batch cannot intentionally create duplicate role PMs.

If some messages fail:

  1. Read the recorded error.
  2. Correct the account or permission problem.
  3. Select Retry unsent role PMs.

Every role PM must be delivered successfully before the game can launch.

Part V: Launching the thread

16. Prepare the opening post

Under Launch game, enter:

  1. Thread title
  2. Opening post

The opening post supports rich-text formatting. Use it for:

  1. Rules
  2. Player list
  3. Public setup information
  4. Vote syntax
  5. Phase lengths
  6. Activity expectations
  7. Replacement and moderation policies

Do not include secret assignments.

The dashboard creates one canonical game thread. Do not separately edit its host list, roster, or phase state through legacy thread-embedded controls.

17. Choose when Day 1 begins

You have two options.

Start Day 1 immediately

The bot:

  1. Creates the thread
  2. Posts the opening material
  3. Opens Day 1
  4. Allows eligible players to reply and vote
  5. Starts the applicable deadline

Schedule Day 1

Choose an exact local date and time.

The bot creates the public thread immediately but keeps player replies and voting locked. At the scheduled time it:

  1. Posts the Day 1 announcement
  2. Opens player discussion
  3. Activates the Day 1 deadline

Before the scheduled start, the dashboard provides:

  1. Start Day 1 now
  2. Change schedule
  3. Day 1 deadline controls
  4. Scheduled-start status and recovery information

Scheduling uses server-backed work, so closing the browser does not cancel it.

18. Choose a phase-control mode

Manual

Manual mode is recommended for manual games.

Deadlines can be displayed, but reaching one does not advance the game. The host must explicitly resolve the Day or begin the next Day.

Use Manual when:

  1. Night actions are submitted privately
  2. The host must calculate results
  3. Flips require review
  4. The next Day needs a custom opening message
  5. The host wants complete control over timing

Automatic phase clock

Automatic mode performs time-based phase transitions.

At a Day deadline, it:

  1. Reads the canonical vote state
  2. Applies threshold, plurality, and tie rules
  3. Resolves the Day
  4. Opens Night
  5. Locks player discussion

At a Night deadline, it opens the next Day.

It does not resolve private night actions or send role results. If a host needs to process actions and compose a detailed morning announcement, Manual mode remains safer.

Automatic mode also does not cause an immediate hammer when a player reaches majority. The normal automatic transition occurs at the configured deadline. A host can manually resolve the Day earlier.

Manual controls remain available in either mode.

19. Configure phase lengths

For automatic mode, select preset Day and Night lengths or choose exact deadlines where offered.

For Day 1, choose:

  1. The normal mode behavior
  2. An exact end time

In Manual mode, the default can be no deadline. In Automatic mode, a future deadline is required.

20. Configure deadline voting rules

Choose what happens if the Day deadline arrives without a threshold elimination.

No player reaches threshold

Choose:

  1. No Lynch
  2. Plurality: eliminate the player with the highest vote total

Multiple top wagons are tied

Choose:

  1. No Lynch
  2. Random player among tied wagons
  3. Player who reached the final tied total first
  4. Eliminate all tied players

A No Lynch wagon does not compete as an ordinary player wagon in sub-threshold plurality resolution.

21. Launch safely

Select the launch button.

Launching is resumable. If the request is interrupted, reload the dashboard and select Resume game launch. The recovery process reuses the reserved thread and post records rather than creating duplicates.

Only the designated main host can initiate the normal launch. Administrators can assist with recovery when permitted.

Part VI: Running the game

22. How voting works

During an open Day, eligible living players see the Vote to Lynch controls above the reply editor.

A player can:

  1. Choose a player or Unvote
  2. Select Insert vote
  3. Submit the reply normally

The bot recognizes the canonical vote command in the post and updates the game’s vote state.

Players may also select Post vote count to request a public count.

Votes are rejected when the player is:

  1. Eliminated
  2. Muted
  3. Replaced
  4. Not on the roster
  5. Posting at Night
  6. Posting while the game is paused
  7. Posting before scheduled Day 1
  8. Posting after automatic deadline closure
  9. Posting in a completed or cancelled game

23. Monitor the Day

The dashboard’s Day-resolution section displays a current snapshot with:

  1. Each wagon
  2. Effective vote total
  3. Individual elimination threshold
  4. Voters
  5. Source posts
  6. Players not voting
  7. Detected result
  8. Any ambiguity requiring host intervention

Vote weight and player-specific threshold modifiers are applied to the canonical calculation.

24. Resolve the Day

When ready, use the Day-resolution panel.

If the bot detects one unambiguous result, choose Use detected vote result.

If the result needs host judgment, choose Record a host override and select:

  1. No Lynch
  2. A living player

A host override requires an explanation. That explanation becomes part of the public result announcement.

Then choose the Night deadline and select:

Resolve Day and open Night

The bot will:

  1. Record the canonical Day result
  2. Mark the applicable player or players eliminated
  3. Post the public result
  4. Open Night
  5. Immediately lock ordinary player discussion and voting

Hosts and authorized moderators can still post at Night.

25. Process Night manually

For a manual game:

  1. Have players send actions privately to the main host.
  2. Confirm action deadlines.
  3. Resolve protection, investigation, kill, and other effects outside the bot.
  4. Enter resulting eliminations through the dashboard.
  5. Prepare the public next-Day announcement.
  6. Begin the next Day.

Do not rely on the automatic clock to calculate these actions.

26. Begin the next Day

While the game is in Night, the dashboard displays a rich-text field for the next Day’s public opening message.

Use it to announce:

  1. Who died during the Night
  2. Alignment or role flips
  3. Investigation-independent public results
  4. Rule clarifications
  5. Replacements
  6. A concise game recap

Choose the new Day deadline and select Begin Day N.

The bot:

  1. Posts the host’s public opening message
  2. Opens the new Day
  3. Unlocks eligible player replies
  4. Starts the new deadline
  5. Starts the Day on a fresh forum page

All Days remain in one thread, but each new Day begins on a new page.

27. Navigate between Days

Once multiple Days exist, the public thread shows a Day navigation bar with:

  1. Previous Day
  2. Next Day
  3. Jump-to-Day selector

Ordinary page-number navigation remains available alongside Day navigation.

28. View vote history

Open the public game thread and select Vote history in the Game Info panel.

Vote history shows:

  1. Voter
  2. Target
  3. Vote or unvote
  4. Effective wagon total
  5. Day number
  6. Time
  7. Link to the source post

Vote history is public to players and spectators. It is not restricted to hosts.

Eligible legacy games with the old vote system can use the temporary compatibility route, but the full canonical integration belongs to dashboard-hosted games.

Part VII: Host controls

29. Change the phase deadline

Use Current phase deadline to update the running deadline.

In Manual mode, the deadline can be cleared.

Automatic mode requires a future deadline because the worker needs a valid execution time.

30. Override the base threshold

Leave the threshold field blank to use strict majority.

Entering a value changes the game’s base threshold. Individual role modifiers are applied afterward.

For example:

  1. Base threshold: 5
  2. Hated modifier: -1
  3. That player’s effective threshold: 4

Use role-level modifiers for player-specific mechanics instead of repeatedly changing the whole game’s base threshold.

31. Eliminate or restore a player manually

The roster table provides Eliminate and Restore controls.

Use these for:

  1. Night kills
  2. Moderator-resolved effects
  3. Revivals
  4. Corrections
  5. Nonstandard mechanics

Day eliminations should normally go through the dedicated Day-resolution workflow so that votes, history, and announcements remain consistent.

32. Pause and resume

Use Pause game for:

  1. Host emergencies
  2. Rule disputes
  3. Replacement searches
  4. Technical problems
  5. Moderation intervention

You may enter a public pause reason.

Pausing preserves the current phase but blocks ordinary player discussion, voting, and automatic advancement.

When resuming:

  1. Choose Manual or Automatic control.
  2. Set the appropriate deadline.
  3. Select Resume game.

33. Substitute a player

Active games must be paused before substitution.

Under Player substitutions:

  1. Select a living outgoing player.
  2. Enter the replacement username.
  3. Enter the required private reason.
  4. Select Send PM and replace.

The replacement inherits:

  1. Stable roster slot
  2. Role
  3. Alignment
  4. Team
  5. Private role card
  6. Voting modifiers

The outgoing player remains canonical until the replacement PM succeeds.

If delivery fails, use:

  1. Retry replacement PM
  2. Safely cancel, but only when no replacement PM was created

During a paused Day, completing a substitution clears the current vote state. Players must vote again after resumption.

34. Mute a player

Muting applies only to the hosted game thread. It does not suspend the account or prevent private messages elsewhere.

Select the player and choose:

  1. Remainder of the current Day
  2. Until manually unmuted

Enter the required private reason.

A muted player cannot:

  1. Reply
  2. Vote
  3. Unvote
  4. Request a vote count

The bot does not automatically announce the mute publicly. The host decides whether the setup requires disclosure.

35. Change the public thread title

Use Thread title in the dashboard.

Changing the title changes the readable slug, but the permanent thread identifier stays the same. Old links redirect to the canonical URL.

This changes the public thread title only; it does not rename the private dashboard record.

Always use this control instead of trying to reconstruct or manually edit the URL.

Part VIII: Ending a game

36. Complete the game

Use Complete game when a win condition has been met.

Choose:

  1. Winning faction or team
  2. Or Other result with a custom label
  3. Optional completion note
  4. Postgame-discussion length or exact closing time

Then select:

Complete game, announce winner, and open postgame

The bot will:

  1. Stop the phase clock
  2. Stop vote processing
  3. Post the winner announcement
  4. Open ordinary postgame discussion
  5. Schedule the thread to close at the selected time

After completion, the dashboard can:

  1. Change the postgame closing time
  2. Reopen discussion
  3. Close discussion immediately

The host must determine when the win condition has been met; the bot does not yet detect it.

37. Cancel a game

Use Cancel game only for abandoned or invalid games.

Cancellation is permanent and closes the linked thread. It is not the normal way to end a successfully completed game.

For unlaunched drafts, cancellation preserves setup and assignment history for auditing but prevents further changes.

Part IX: Safety and recovery

38. Use the dashboard as the source of truth

Do not separately maintain conflicting copies of:

  1. Roster
  2. Host list
  3. Living players
  4. Phase
  5. Deadline
  6. Threshold
  7. Vote state
  8. Assignments

Make canonical changes through the dashboard.

Legacy embedded host controls should not be used on dashboard-hosted games.

39. Audit history

The dashboard includes recent activity and a full audit page.

Audit categories include:

  1. Dashboard views
  2. Host actions
  3. Automated actions

Each event records information such as:

  1. Actor
  2. Time
  3. Access basis
  4. Outcome
  5. Source
  6. Relevant non-secret metadata

Secret role assignments and role-PM bodies are not copied into audit metadata.

40. Recover pending operations

Role PM delivery failed

Correct the underlying account problem, then select Retry unsent role PMs.

Launch was interrupted

Select Resume game launch. Do not create a second draft.

Announcement is pending

Select Retry announcement.

Use Dismiss announcement only when you intentionally accept that the public post will never be created. Dismissal cannot be undone.

Thread synchronization is pending

Select Retry thread synchronization before attempting other phase changes.

Scheduled start failed

Use Start Day 1 now or correct the schedule and save it again.

“Game changed in another tab”

Reload the dashboard. The stale form is being rejected to protect newer state.

Authorization or CSRF error after deployment

Reload the page before resubmitting. A form opened before deployment may contain an expired security token.

Administrator cannot access a game

Check whether that administrator is or was a participant in the unfinished game. Participant blocking is intentional.

Host controls are missing

Confirm that:

  1. The user has Mafia Host permission
  2. They are the designated main host
  3. Their approval has not been revoked
  4. The game is not in a terminal state
  5. No pending synchronization or announcement is blocking changes

Thread remains locked unexpectedly

Check:

  1. Current game phase
  2. Pause status
  3. Scheduled-start status
  4. Pending thread synchronization
  5. Moderator-level locks

A moderator lock overrides ordinary host phase behavior and must be intentionally removed through moderation controls.

Recommended live-game procedure

Before launch

  1. Confirm the main host and co-hosts.
  2. Verify every player username.
  3. Match the role quantity to the roster.
  4. Preview every custom role PM.
  5. Confirm team keys and teammate lists.
  6. Review hidden voting modifiers.
  7. Randomize only when the setup is final.
  8. Review assignments privately.
  9. Finalize assignments.
  10. Deliver every role PM successfully.
  11. Use Manual phase control for the first live games.
  12. Preview the opening post and Day 1 schedule.

During each Day

  1. Confirm the thread is open.
  2. Monitor vote history and current wagons.
  3. Address substitutions or moderation problems through Pause.
  4. Resolve the Day through the Day-resolution panel.
  5. Use an override only when host judgment is genuinely required.
  6. Confirm Night is open and player discussion is locked.

During each Night

  1. Collect actions privately.
  2. Resolve actions manually.
  3. Update living-player status.
  4. Write the next-Day public message.
  5. Set the new deadline.
  6. Begin the next Day.
  7. Confirm the new Day starts on a fresh page and replies are open.

At game end

  1. Confirm the actual win condition.
  2. Choose the winning faction or custom result.
  3. Add an optional final note.
  4. Set the postgame-discussion period.
  5. Complete the game.
  6. Verify the winner announcement.
  7. Allow postgame discussion to close automatically or adjust it as needed.

Most important warnings

  1. Keep assignment screens private.
  2. Do not rely on the bot to resolve night actions.
  3. Do not assume reaching majority causes an instant automatic hammer.
  4. Do not use Cancel for an ordinary game ending.
  5. Pause before substituting a player.
  6. Do not manually duplicate a failed launch or PM batch.
  7. Use the dashboard—not legacy thread controls—as the canonical game record.



Kohai 8

The new and improved mafia host dashboard is going to be released as soon as Rex’s game is finished. This will being a lot of change but I believe it’s for the best. I am looking to do a small test game. The setup depends on how many people sign up.


Option 1: Desperado 8

2 mafia goon

1 town inventor - day desperado

5 vanilla town

The inventor at n0 can pass out a day desperado to any player. The player they give this to can use a desperado shot the next day. If the player they target is town aligned then the player who used the desperado shot dies. If the player is a mafia goon then the mafia player dies.


Option 2: Cop 9

2 mafia goon

6 vanilla town

1 1x cop w/ N0 result


Option 3: JOAT 10

1 mafia roleblocker

1 mafia goon

1 town JOAT (1x cop, 1x doctor, 1x vig)

7 vanilla town


No one can complain about the balance since everything is open


Players

  1. Whiteflame
  2. Thoth
  3. Hyper
  4. Casey_Risk
  5. Mag1cman
  6. Awesome5000


Kohai 26

In a recent game, there was a big debate on when MyLo should officially be called. In summary, there are two competing definitions:

  1. MyLo is the point in the game where if town mislynches during the day phase, then the mafia team is guaranteed to gain parity and meet their win condition during the subsequent night phase via their night kill.
  2. MyLo is the point in the game where if town mislynches during the day phase, then town PRs must stop the night kill in the subsequent night phase or else the mafia team will gain parity and meet their win condition during the subsequent night phase via their night kill.

The crucial distinction between 1 and 2 is that in option 1 town has zero ways to stop the night kill, but in option 2 town will have some ways to stop the night kill.

The definition our community ultimately decides on is crucial for roles like hated and popular that are disabled in MyLo.

Regardless of which two options we go with, the subsequent night phase still needs to be played out - especially if town has a way to stop the night kill.

Kohai 50

Edit: After discussion on MyLo / LyLo criteria the Mafia team wins. Congratulations Whiteflame and Lunatic.


Mafia Wins


Few mod notes:

1) I'm disappointed with the amount of replacement and lack of activity in this game. I was hoping since you picked your own character you would be more excited to play the game. I was also kinda hoping to see some more roleplay.

2) I realize how culturally illiterate I am. I literally heard of almost none of your selected characters before.

3) In order to make the game I first randed your alignments and then reversed engineered a role that would fit with both your character and the alignemnt. This was much more difficult than I had anticipated. The result was a messy game with far too much kill power.

4) Town MVP: Mikal for nailing both wolves on day 1. Mikal's vig shot was available starting night 2. If he had a shot on night 1 he would have popped whiteflame which could have altered the trajectory of the game.

5) Mafia MVP: Whiteflame. The fake claim was just hilarious.


Role PMs: https://docs.google.com/document/d/1J7qdy6nqaL9Ev6-vY6DH-A942HBfKdY78SlsMsa5WSs/edit?usp=sharing


Night actions

Wylted: N1 cops Mikal; N2 cops Whiteflame

Mag1cman: No action N1; protects banana n2

Whiteflame: N1 strongarm Mikal; N2 kills pie

Lunatic: N2: Vigs Rex


A word about MyLo/LyLo

Wryly was town popular and their popular status disables in MyLo / LyLo. This raises a major debate: When does MyLo actually begin and erase that status? MyLo is technically defined as the game state where mafia will reach parity with town via their night kill if town mislynches during the day phase. The big red question mark is this: Is MyLo a numbers game or a roles game? Since town had a doctor and could potentially stop the night kill, then mafia could be prevented from meeting their win condition during the night phase. On the flip side, if town has a single doctor or way to prevent the NK then MyLo technically can never be reached and the game could continue until LyLo.

In this case, the doctor was outted so mafia had a clear objective. However, in a world where he did not claim there's a chance that mafia would miss the doctor. Regardless, the night phase would have to be played out. If the doctor did somehow stop the night kill then the game will continue to LyLo and the mafia team would be completely outted for that quick hammer.

I did reach out to a few trusted people on MafiaUniverse and got two different answers on this debate. I think this question is worth debating. Is MyLo if when mislynch may cause wolves to win overnight or when it is a guaranteed loss? This is a hard question to fully reconcile. I can see both sides to the case and believe this is a worthy debate to have.

I do think we need to have a clear community standard on when MyLo actually begins. If MyLo is a purely numbers game, then day 3 was MyLo. However, if the definition of MyLo depended on roles then day 3 was objectively not MyLo.

Discussion is now open. In before everyone calls me a retard.

Kohai 153

Welcome to day phase 3.


Killed night phase 2

iLikePie - Town dictator

You are Julius Cesar, a Roman general, statesman, and author who was the dictator of the Roman Republic almost continuously from 49 BC until his assassination in 44 BC. A member of the First Triumvirate, he led the Roman armies through the Gallic Wars and defeated his political rival Pompey in Caesar's civil war. He consolidated power and proclaimed himself dictator for life in 44 BC, helping create the political conditions that led to the collapse of the Roman Republic and the emergence of the Roman Empire. For his role in these events, he is regarded as one of history’s most influential figures. This makes you the town 1x dictator. 

Abilities:

1x dictator: Once per game you may overturn the lynch and lynch someone else. 

Win condition:

You win when all threats to town have been eliminated.


Magoroth Rex

You are Father Merrin from the Exorcist. As a priest and exorcist who had several encounters with the demon Pazuzu and eventually became the one it assumedly feared. Alongside Father Karras, Merrin attempted to save the soul of Regan MacNeil, a young girl possessed by Pazuzu. You are the town 1x exorcist. 

Abilities

Exorcist: You may target a dead player and share a chat with them during the night. This chat will only be active for a single night. 

Win condition 

You win when all threats to town have been eliminated.



Living Players

Banana

Lunatic

Mag1cman

Whiteflame

Wryly

Wylted


Graveyard

Thoth - PGO / Nexus

Mikal - Cycle 2+ Vigilante

Pie - Dictator

Rex - Excorcist

Kohai 350

Welcome to day phase 2

Lynched Day 1 - Thoth

You are Christopher Michael Langan, an American horse rancher and former bar bouncer, known for his purported high intelligence and for a high score on the Mega Test, a self-administered, untimed, non-standardized IQ test that he took under the pseudonym Eric Hart. You are a noted conspiracy theorist, including a 9/11 truther movement. In addition, you oppose interracial marriage and support eugenics. You have gained a following among the alt-right and far right. This makes you paranoid. 

Abilities

Paranoid: You cannot be targeted by any actions except for killing. Instead, any player who targets you will have a randomized chance of 10% being killed (paranoid gun owner) or a 90% chance at bring redirected to another player. 

Win condition

You win when all threats to town have been eliminated.


Killed Night 1 - Mikal

You are Squall leonheart from FF8, a cadet of the military academy Balamb Garden you are perceived by others as a stoic and focused loner. Squall is later given the title Commande

“Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us.”

Your initial gunblade is the Revolver, of which you owns a customized version with Griever engraved on both sides portrayed as a fiery lion with angelic wings. In a duel with his rival, Seifer Almasy, both end up giving each other diagonal mirroring scars across the face.

Abilities

Every night starting cycle 2+ you may target a player and kill them. 

Win condition

You win when all threats to town have been eliminated.


Living Players

Banana

ILikePie5,

Lunatic

Shinning Mikal

Magoroth RexFavilla

whiteflame

Wryly

wylted


A message of hope appears

"i am fatima hassan the town hope. i can post messages in the day phase. i dont have strong reads right now, but i think there was probly scum on one of the two wagons. i feel shining is prolly town tho i think his partner would have been pinging him to post more if he was scum, i think he was a mislynch target so im looking at that wagon a bit carefully 2" [sic]


ATTENTION

Mikal subs in for shinning


With 8 players alive, it takes 5 to lynch. Day phase ends July 7 2026 at 1630 EST

Kohai 262

Welcome to bring your own role mafia game! I'm excited for this game and I hope you are as well. This is highly experimental and I will warn everyone this is certainly unabalnced.


Side bar note: I must be culturally illiterate as the vast majority of the characters you selected I never heard of befor.e


Game Information

  1. The day phase will last for 72 hours and the night phase will last for 24 hours or until all night actions are in.
  2. Bastard elements might exist
  3. There are no anti-claim mechanics.
  4. Third parties might exist


Game Mechanics

  1. Use VTL: (Playername) or Vote: (Playername) to eliminate a player or use our site's voting tool.
  2. Lynching mechanics:
  3. Plurality lynch: If a player does not reach majority by the EOD the wagon with the most votes will be lynched.
  4. Tied wagons will be resolved via randomization.
  5. No lynching is enabled
  6. Self-voting is enabled
  7. Factional kills are assigned and optional.
  8. All factions have day chat. There are no mechanisms that will disable it
  9. Twilight begins when a majority is reached. It lasts until the thread is locked and the flip is posted. Until this point, players may freely post in this game thread until I arrive to flip them. Votes and unvotes in this phase do not count.
  10. MyLo/LyLo will not be announced.


Rules:

  1. Follow all site-rules and use common sense.
  2. Be respectful to your fellow players.
  3. Breadcrumbing and role hinting is allowed; however, cryptography is permitted.
  4. Since you brought your own role to the game, I highly encourage you to claim your character and roleplay.
  5. OGI and angleshooting is extremely banned and will not be taken kindly.
  6. Dead means dead. Once you are dead, stop communicating with living players. Exceptions: Mafia will become treestumped and allowed to continue communicating in factional PMs (very standard around here).
  7. The most important rule of all: Do not ever reference this game outside the game thread and proper channels!!!


Modkillable Offenses

These offenses are modkillable:

  1. Directly quoting your role PM in part or in full.
  2. Utilizing AI chatbots like chatgpt to paraphrase your role PM.
  3. Directly quoting mod communications. Referencing is fine; however, directly quoting is not.
  4. Editing or deleting your posts.

Note this is not an exhaustive list. In the event of a modkill the day phase will continue.


Order of Operations

Player's alignment will be randomized before assigning roles and designing the game. This prevents characters from being AI. Night actions are resolved via natural action resolution. The only modification I'm making is to the catastrophic rule. In the event of a catastrophic conflict (ie a mafia role blocker and a town roleb blocker) the mafia action will take priority over the town action (this is fairly standard practice here).


Win Conditions:

Town: Town wins when all threats to town have been eliminated

Mafia: Mafia wins when they overpower town or nothing can prevent this from happening.

Third parties: May have their own win condition


Players

Looking for 9-15 players.

1. Thoth

2. Mikal

3. Whiteflame

4. Lunatic

5.iLikePie

6.Magoroth

7.Wylted

8.Banana

9. Shining

10. Wrylyl

Kohai

BYOR Mafia Game

Kohai · 5 months ago

20

Welcome to bring your own role mafia game! This is a highly experimental game, and I cannot guarantee any balance. Instead of me picking a theme and creating characters and roles within that theme, you the player, will bring that to me. Every player will pick any character they want. I will then build a game around the characters and roles that you select.

When you sign up please DM me 2-3 characters you want to be in this game.

Game Information

  1. The day phase will last for 72 hours and the night phase will last for 24 hours or until all night actions are in.
  2. Bastard elements might exist
  3. There are no anti-claim mechanics.
  4. Third parties might exist

Game Mechanics

  1. Use VTL: (Playername) or Vote: (Playername) to eliminate a player or use our site's voting tool.
  2. Lynching mechanics:
  3. Plurality lynch: If a player does not reach majority by the EOD the wagon with the most votes will be lynched.
  4. Tied wagons will be resolved via randomization.
  5. No lynching is enabled
  6. Self-voting is enabled
  7. Factional kills are assigned and optional.
  8. All factions have day chat. There are no mechanisms that will disable it
  9. Twilight begins when a majority is reached. It lasts until the thread is locked and the flip is posted. Until this point, players may freely post in this game thread until I arrive to flip them. Votes and unvotes in this phase do not count.
  10. MyLo/LyLo will not be announced.

Rules:

  1. Follow all site-rules and use common sense.
  2. Be respectful to your fellow players.
  3. Breadcrumbing and role hinting is allowed; however, cryptography is permitted.
  4. Since you brought your own role to the game, I highly encourage you to claim your character and roleplay.
  5. OGI and angleshooting is extremely banned and will not be taken kindly.
  6. Dead means dead. Once you are dead, stop communicating with living players. Exceptions: Mafia will become treestumped and allowed to continue communicating in factional PMs (very standard around here).
  7. The most important rule of all: Do not ever reference this game outside the game thread and proper channels!!!

Modkillable Offenses

These offenses are modkillable:

  1. Directly quoting your role PM in part or in full.
  2. Utilizing AI chatbots like chatgpt to paraphrase your role PM.
  3. Directly quoting mod communications. Referencing is fine; however, directly quoting is not.
  4. Editing or deleting your posts.

Note this is not an exhaustive list. In the event of a modkill the day phase will continue.

Order of Operations

Player's alignment will be randomized before assigning roles and designing the game. This prevents characters from being AI. Night actions are resolved via natural action resolution. The only modification I'm making is to the catastrophic rule. In the event of a catastrophic conflict (ie a mafia role blocker and a town roleb blocker) the mafia action will take priority over the town action (this is fairly standard practice here).

Win Conditions:

Town: Town wins when all threats to town have been eliminated and at least one town aligned player is alive when this condition is met.

Mafia: Mafia wins when they overpower town or nothing can prevent this from happening.

Third parties: May have their own win condition

SIgnups

Looking for 9-15 players.

1. Thoth

2. Mikal

3. Whiteflame

4. Lunatic

5.iLikePie

6.Magoroth

7.Wylted

8.Banana

9. Shining

10. Wrylyl


Kohai 8

Over the past several games, there have been issues with OGI / Angleshooting and other types of behavior. We have gotten several new players and we want to keep this momentum going. That said, if we want to keep expanding, then I do believe some of our norms need to change epecially with OGI / Angleshooting as this has been a big point of criticism from newer players as well as myself. 

As most of you all know my modding philosophy, especially with mafia, tends to be more on the stringent side. When it comes to modding a mafia game, there is nothing I care about more than game integrity. In order to grow our mafia community I believe our site meta needs to change slightly. 

OGI / Out of Game Information

TLDR: no one should ever post anything that isn't about the game that a second player could reasonably make an alignment read based on. Period. 

OGI is extremely disruptive to a mafia game because it gives another player an unfair advantage and ultimately will harm the reputation of our site as our site grows and more outside people look into our games and consider joining. 

Sometimes OGI reads are bound to happen. This is inevitable. What is preventable is presenting those OGI reads to the thread. Instead of stating “I think player x is town because of an OGI issues” it is better to try and fabricate or find an in-game reason to support that read. 

Examples of what I think are acceptable: 

  1. Player x is posting a lot in mason / neighbor chat but can’t be bothered to post in the thread and wasn’t around to lynch in EOD. This gives me scummy vibes 
  2. Meta (obviously): Player x tends to do y as scum and he’s doing y in this game; ergo, he is probably scum. 

Examples of what I think is not acceptable

  1. I have an OGI read that player x is {alignment}
  2. Mentioning things happening in unrelated discord, debates, or forums (ie “Kohai is acting drunk in this game but just wrote a coherent debate argument”, “Player x is talking a lot in our discord but is avoiding posting in this game.”) 

Angleshooting 

Angleshooting is something I find to be even worse than OGI. Angleshooting is defined as doing things, or applying rules, in ways that they were not intended in order to gain an advantage. OGI is one example of angelshooting, but I’ve seen far worse things than that such as players directly quoting their win condition or editing and deleting their posts. In my opinion, this is never acceptable. 

Conclusion

Compared to other mafia spaces, our site has a unique meta. In many ways I think our meta is better, but in many ways it is worse. If we want to grow our community then eliminating, or at least significantly reducing, OGI and angleshooting is paramount to improving the health of our community. 

That said, every game mod has the power to create and enforce their own rule set as they see fit. On our site, mafia has always been its own self-contained section with unique rulesets.

Note: As long as I’ve been around the moderator team has never made an action based on something that happened in a mafia game. Unless there is some form of extreme rule violation that happens in a game I intend on keeping it that way. 


Kohai

Mafia Roadmap

Kohai · 6 months ago

6

Hello friends,


there have been a lot of major changes over the past few days. We have successfully rolled out:


1) An automated vote counter

2) A proper quoting system

3) Abilities for the game host to specify living players and game hosts

4) Blocking non living players from posting in an active game thread.


I am very happy with the progress and the feedback so far. What I want from you all is feedback for what we have done. What works well? What does not? What would you change?


roadmap ahead


1. Improving quote functions

2. Stronger game validation and host tools

3. Abilities for the host to add or remove living players during the day phase

4. Vote reset options

5. Automatic hammer detection that will post a tentative final vote count

6. Overhauling PMs.


Since I’m the only one working on this these changes will take some time. Overall I think we have made phenomenal progress

Kohai 49

The Legend of Zelda: The Mafia Game



All threats to Town have been eliminated. Town wins.


Town Members


Mag1cman

Wryly (replaced Thoth)

Lunatic

Wylted

Magoroth

Pie

Bananna


Wolf Members

Whiteflame

Rex


Role PMs and actions: https://docs.google.com/document/d/1FCNisr9mA2X-Eg6UoFpL0wz-IK4am0dDbAE8M0J9SK0/edit?usp=sharing


Fake Claims


Scum were not given fake roles but they were given a selection of characters that were not in the game and I made it up to them to come up with fake roles and justifications for their claim. The fake claims were


Lady Impa

Horwell

Oshus

Owlan

Ciela

Fii


THEME SPLIT


The theme split wasn't as obvious as you would have expected. The theme is protagonists are town, antagonists are scum. Minor supporting characters are VT and the major ones are PRs. I included some lesser known characters from lesser known games to throw town off and to make scum fake claims more believable. That said, this was a very swingy setup. Thank you to @Mikal for assisting in hosting and review


MVP


Town MVP: Pie

Wolf MVP: Whiteflame

Overall MVP: Pie


Mod Notes


A few things that I wanted to note: There was a lot of v/v/v violence this game and it nearly costed town the game. There was a lot of incredible toxicity and I do believe it did cross a very significant red line.


On day phase 1 there was a slight issue with lunatic setting his profile photo to that of a Nazi flag. He clarified that it was making fun of Thoth for being super offended at wylteds profile picture so much that he wants to policy lynch him for it. To be clear I did not tell him to remove it I was just curious as to why it was there. I don't believe any rules were violated here though this did get some stir.


Day phase 2 is where shit really hit the fan with mag1c being modkilled. In a mafia game there is going to be arguments and disagreements and I understand that sometimes these disagreements get very heated and toxic. The decicsion to modkill came down to both his extreme toxicity and threats both in game and in private to share his entire role PM and throw the game.


Day phase 3 there was a big resolution question on what happens when a wolf lawyers themselves and get flavor copped the next day phase. I had some back and forth with Mikal on that. The decision that was made is that since they were lawyered the flavor cop would get the fake claim scum made in the thread. Mag asked if there were anyway the result could be manipulated. I did clarify that the answer was yes. I believe that was a fair way to balance out this role.


Bastard Notes

The original setup was extremely scum sided and included alignment changing elements. I was going to have master khoga as some type of recrutier for the yiga clan but found that was too swingy towards the scum team. That said bastard elements were removed so technically this was not a bastard game.



Kohai 42

Lynched last dp


Ganondorf - Rex

You are Ganondorf, the recurring enemy throughout the Legend of Zelda series whose goal it is to destroy Zelda and rule over Hyrule. You possess the triforce of courage which embodies the essence of Goddess of Power, Din, the creator of Hyrule. This makes you the mafia JOAT: 1x strong man 1x role blocker 1x redirector | non consecutive. You cannot target the same person twice in a row. You win when you overpower town or nothing can prevent this from happening.


died in the night


Peatrice - Magoroth

You are Peatrice from Skyward Sword. During the events of Skyward Sword you ran the Item Check storage facility in the Skyloft Bazaar and developed a huge crush on Link. Your voice and your vote is your weapon. You win when all threats to town are eliminated.


Living players


With 3 alive it takes 2 to lynch


Whiteflame

Pie

Wylted


Votes are locked


Kohai 148

Lynched day 2

Captain Lineback - Lunatic

You are Captain Lineback, a cowardly and awkward sailor that guided Link during his quests during the events of The Phantom Hourglass. Your cowardice makes you a Vanilla Town. Your voice and your vote is your weapon. You win when all threats to town are eliminated.


Died in the night


In case you want to join

You are Link, the recurring hero throughout the series who fights the bad guys and rescue Zelda. You constantly put yourself in harms way to protect others. You possess the triforce of courage which embodies the essence of the Goddess of Courage, Farore, the source of all life This makes you the bodyguard. During the night phase you may target a player. If they were to be targeted with a NK you will die in their place. You win when all threats to town are eliminated.


Modkilled Day 2


You are princess Zelda, the princess who is constantly in danger and being saved by Link. You possess the Triforce of Wisdom that embodies the essence of the Goddess of Wisdom, Nayru, the author of law. This makes you the town alignment cop | cycle 2+ non consecutive. Starting night 2 you may target a player. Assuming no interference you will learn their alignment. You win when all threats to town have been eliminated.


Living Players


Wylted

Rex

Magoroth

Whiteflame

Pie


With 5 alive it takes 3 to lynch


LyLo Warning: Town must eliminate correctly today!! Your first vote is final. All votes are locked in.



Kohai 691

Onto Dp2


Lynched Day 1


Thoth was lynched day 1; however, the lynch was overturned! Thoth comes back to life!


Killed Night Phase 1


Banana - 1x Governess


You are Mipha, the beloved princess of the Zora who piloted the Divine Beast Vah Rutah. You fell in battle during the events of the calamity. You are known for your power of healing. When Link falls in battle you automatically revive him. This makes you the 1x governess. Once per game you may overturn a lynch. If you fall in battle during day phase 1 you will revive and be treestumped for the next day phase. You win when all threats to town are eliminated


Living Players


Mag1cman

Thoth

Lunatic

Wylted

Rex

Magoroth

Whiteflame

Pie


With 8 alive it takes 5 to lynch!


Kohai 343

Welcome to The Legend of Zelda: The Mafia Game!


Game Information

  1. The day phase will last for 72 hours and the night phase will last for 24 hours or until all night actions are in.
  2. Bastard elements including mid game alignment changing mechanisms may or may not exist.
  3. There are no anti-claim mechanics.
  4. There are no 3rd parties, godfathers, millers, or gravediggers. There are also no hidden modifiers or roles.

Game Mechanics

  1. Use VTL (Playername) or Vote: (Playername) to eliminate a player.
  2. Unovting is appreciated but is not required.
  3. Lynching is not required; however, plurality lynch is enabled day 2+. If there is no majority at the end of the day phase then the player with the most votes is eliminated. If there is a tie then it will be randomized. If town wishes to no lynch then they must vote no lynch.
  4. Factional kills are mandatory and assigned. Factional kills can be blocked, watched, tracked, or effected by other mechanics.
  5. All factions have day chat. There are no mechanisms that will disable it
  6. Twilight begins when a majority is reached. It lasts until the thread is locked. Until this point, players may freely post in this game thread until I arrive to flip them. Votes and unvotes in this phase do not count.
  7. Votes are locked in LyLo. LyLo will be announced.

Rules:

  1. Follow all site-rules and use common sense.
  2. Don't be a d*ck
  3. I will expect a minimum of 5 game-advancing posts per day.
  4. Do not quote your PM verbatim in part or in full and do not use AI to paraphrase your PM.
  5. Do not edit or delete your posts. This is an instant modkill. Consider this your first and final warning.
  6. Do not like posts after you have died.
  7. Crypography is banned but breadcrumbing is permitted.
  8. OGI is extremely banned. If you gain a read because of something that happens outside the game then do not mention that in the thread.


Win Conditions:

Town: Town wins when all threats to town have been eliminated

Mafia: Mafia wins when they overpower town or nothing can prevent this from happening.


Player List


  1. Mag1cman
  2. Thoth
  3. Lunatic
  4. Wylted
  5. Rex
  6. Magoroth
  7. Whiteflame
  8. Pie
  9. Bananna


Kohai 39

Welcome to The Legend of Zelda: The Mafia Game. The LOZ franchise has always been one of my favorite series and so I decided to make a game based on the LOZ. There are many major changes from my last game so please read through carefully.


Game Information

  1. The day phase will last for 72 hours and the night phase will last for 24 hours or until all night actions are in.
  2. Bastard elements including mid game alignment changing mechanisms may or may not exist.
  3. There are no anti-claim mechanics.
  4. There are no 3rd parties, godfathers, millers, or gravediggers. There are also no hidden modifiers or roles.

Game Mechanics

  1. Use VTL (Playername) or Vote: (Playername) to eliminate a player.
  2. Unovting is appreciated but is not required.
  3. Lynching is not required; however, plurality lynch is enabled day 2+. If there is no majority at the end of the day phase then the player with the most votes is eliminated. If there is a tie then it will be randomized. If town wishes to no lynch then they must vote no lynch.
  4. Factional kills are mandatory and assigned. Factional kills can be blocked, watched, tracked, or effected by other mechanics.
  5. All factions have day chat. There are no mechanisms that will disable it
  6. Twilight begins when a majority is reached. It lasts until the thread is locked. Until this point, players may freely post in this game thread until I arrive to flip them. Votes and unvotes in this phase do not count.
  7. Votes are locked in LyLo. LyLo will be announced.

Rules:

  1. Follow all site-rules and use common sense.
  2. Don't be a d*ck
  3. I will expect a minimum of 5 game-advancing posts per day.
  4. Do not quote your PM verbatim in part or in full and do not use AI to paraphrase your PM.
  5. Do not edit or delete your posts. This is an instant modkill. Consider this your first and final warning.
  6. Do not like posts after you have died.
  7. Crypography is banned but breadcrumbing is permitted.
  8. Because the theme split is pretty goddamn obvious to anyone who has played the LOZ it is obvious that flavor is AI. In order to prevent the game from being solved based on flavor claims I am instituting a rule that there is to be no flavor claiming. Do not hint to or claim your flavor or any justification for your roles. This is an immediate modkill. This is to protect the integrity of the game.
  9. OGI is also extremely banned. If you gain a read because of something that happens outside the game then do not mention that in the thread.


Win Conditions:

Town: Town wins when all threats to town have been eliminated

Mafia: Mafia wins when they overpower town or nothing can prevent this from happening.


I am aiming for 13 players due to the complexity of the setup.


1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

Kohai

Bastard games

Kohai · a year ago

20

Over the past few games several mechanics would have been deemed bastard on sites like MS and MU. The question I want to propose is whether or not a game mod should warn players in advanced if bastard mechanics exist. Mechanics include:

  1. Alignment changing roles like cults or recruiters
  2. Games where the moderator lies to people in their role PMs
  3. Games where moderators give fake flips
  4. Games where scum team can edit a flip PM to throw off town

Many of these elements can be fun to play with, but not all players want to play in games with bastard mechanics.

On DebateCraft how should moderators inform players of bastard mechanics?

Kohai 47

Congratulations to the mafia on their win!


Mafia: ILikePie, RexFlavius

Town: Thoth, Lunatic, Awesome5000, Airmax1227, Mikal, Whiteflame, Unsaid


The setup: https://docs.google.com/document/d/1X2Nh9xsbiI7Qwd9hEtj6wzCSuLQnTno3r-ERP8jd5HY/edit?usp=sharing


Night actions

Mikal - Sings a song to Awesome5000

Unsaid - Desperado whiteflame

Whiteflame - Cop awesome 

Airmax - neighborize Mikal 

Lunatic - Jailkeep pie 

Mafia kill Thoth and Lunatic

Mafia anti claim Airmax and Mikal 

Results

Unsaid, Lunatic, and Thoth are dead. 

Whiteflame gets a town result on awesome


Anti-claim mechanic:

I warned everyone in advance that there were some nasty anticlaim mechanics. The mafia had the ability to permanently roleblock anyone in the day phase that claims. In addition, if the entire town claims then they could permanently roleblock the entire town. If 3 or more players claim they could permanently role block 2.


The purpose of the anticlaim mechanic is to punish town for mass claiming when it was not warranted and for focusing too much on claims and flavor rather than behavior. Over the past several games town focused too much on their character and role rather than behavior. This has caused town to lose in several of the past games. On day phase 1 not only did town lynch their tracker they ended up with 3 town folks claiming. This made the mafia job so much easier by being able to block the PRs that claimed and kill the remaining PRs.


Perhaps this was too harsh on town, but town needed to learn some harsh lessons about when to claim and how to claim. In general, town should only claim when they have a meaningful result to share or if they they are an important PR and will soon by lynched. Two folks claimed on day phase 1 that were in absolutely no danger of being lynched.


This should have been an easy town win given the setup, but hidden within it was a self destruction mechanism should town should decide to focus too much on claims. As I predicted, this setup was too town sided for their own good and the town sidedness ended up being their down fall.


A few modding mistakes

This was my first game modding in years so I do apologize for some of the issues that I made. One of the major mistakes I made was in regards to Awesome's role PM. I was doing some last minute editing and forgot to include the win condition "you win when all threats to town have been eliminated." Awesome asked me if he was town or mafia and I had simply stated he was town and apologized from there. I never thought that was going to be an issue until....


Modkillable Offenses

There were at least two offenses that would have been instant modkills if this was played on MU. On day 1 (post 11) Mikal directly copied and pasted the win condition "I win when all threats to town have been eliminated." This is directly quoting in part from a PM. This is something I take extreme offense to, especially when this specific wording was not publicized. Thoth later (day 1 post 96) wrote "Other than the obvious of confirming that my card says I win when all threats to town are bye-bye." Both of these would have been a very stern final warning or an instant modkill on other websites. This caused Awesome some trouble since he didn't have the exact wording that I used with the other roles and used that to later sus Mikal. I felt the need to publicly warn folks not to copy and paste from their PM. Scum got very angry with me as they saw it as mod confirmation that the language was correct and in return I offered compensation in the form of a second NK. This was in lieu of modkilling two players.


OGI

OGI is extremely banned and frowned upon in other mafia spaces. There were at least two instances of OGI influencing reads: (1) Mikal arguing that Lunatic is confirmed town due to me forgetting to send them their role PM; and (2) Airmax being town due to him being AWOL and not having enough time to think of a fake claim. The first reasoning is very flawed as I very well could have forgotten to give Lunatic a mafia PM. At the time Lunatic messaged me he had no idea which alignment he would be. This would have been much better if Lunatic resolved it only in private and not in public. This should never have been seen as alignment indicative.


MVP: I likepie is being awarded the MPV for very obvious reasons. He was yelling at me in the mafia chat and was ready to give up. Pie continued playing and ended up with a win.


Due to the modding errors negatively impacting them both Awesome5000 and Lunatic are being awarded no contest.

Kohai 290

Welcome back to 1990s-2000s Nostalgia Mafia! 


Link to DP1: https://www.debatecraft.com/mafia/c/active-games/posts/19/1990s-2000s-nostalgia-mafia-dp1


Lynched day phase 1


Vader - Steve from Blues Clues 

Greetings,

Welcome to Kohai’s 90’s - early 2000’s mafia game. You are Steve from Blue’s Clues that first premiered in 1996. Throughout the show you are tasked with tracking down clues that your beloved dog, Blue, left behind. You then sit at your “thinking chair” to determine what those clues mean and what Blue wants you to do. This makes you the town tracker. Each night you can select a player and you can find out who, if anyone, they visited. You win when all threats to town are eliminated. 


Died night phase 1


Thoth Jimmy Neutron 

Greetings,

Welcome to Kohai’s 90’s - early 2000’s mafia game. You are Jimmy Neutron from The Adventures of Jimmy Neutron, Boy Genius that first premiered in 2002. During the course of the series you invented a lie detector that you often use for your investigations. You are thus the lie detector. You may each night quote a statement that contains one self-contained piece of information made by a player and send this to the game host to learn whether the statement is completely true, partially true, or completely false. You cannot use this to confirm alignment (ie if someone simply states “I am town”). You win when all threats to town have been eliminated. 


Lunatic - Steve Irwin from The Crocodile Hunters

Greetings,

Welcome to Kohai’s 90’s - early 2000’s mafia game. You are Steve Irwin from The Crocodile Hunter that aired from 1996-2004. As a host you taught children and adults of all ages the beauty of nature and showed them how to wrestle a crocodile. Each night you may “wrestle a crocodile”. You will prevent that person from being able to use any night actions in addition to rendering them untargetable by all night actions. You win when all threats to town have been eliminated. 


Unsaid - Courage from Courage the Cowardly Dog 

Greetings,

Welcome to Kohai’s 90’s - early 2000’s mafia game. You are Courage from Courage the Cowardly Dog that first premiered on November 12, 1999. You are, well, cowardly; however when duty calls you step up to the plate and often rescue your owners. This makes you the cowardly 1-shot desperado. You may once per game select a target to be killed during a night phase.If the target is scum, the Desperado's kill attempt will be successful, and the Desperado will live. If the target is not scum, the Desperado will die, and the target will live. You are cowardly - if you successful eliminate a mafia member you will gain courage and obtain a 1x watcher role that you can use the next night phase only. You win when all threats to town are eliminated. 


Player list:

1. iLikePie

2. Thoth - Died night phase 1

3. Lunatic - Died night phase 1

4. awesome5000

5. Airmax1227

6. Rex

7. Vader - Lynched day phase 1

8. Mikal

9. Whiteflame

10. Unsaid - Died night phase 1


Kohai 731

Welcome to kohai's Nostalgia game! Out of the setups I proposed the 90s-00s mafia theme won by a significant margin.

All character flavor is from the 1990s-early 2000s. These characters span movies, TV shows, and video games. There isn't really a theme to how all these characters connect. Note that a few characters to span several decades before and after the 90s, but were a big part of my childhood and also popular during the 90s so I decided to include them. Flavor is NAI, however please be aware that there are some extremely nasty anti-claiming mechanics so claim at your own risk.

Game Information

  1. The day phase will last for 72 hours and the night phase will last for 24 hours (originally 48 hours but I felt that was too long. When LyLo approaches night phases could end much sooner.
  2. There are no alignment changing roles in any of these setups; however please note that there are some extremely nasty anti-claim mechanics! Please claim at your own risk!

Game Mechanics

  1. Use VTL (Playername) or Vote: (Playername) to eliminate a player.
  2. You CANNOT vote and unvote in a single post (i.e. vote: kohai and unvote: kohai in a single post will be invalidated. Unvote: Player and vote: kohai is valid).
  3. Unovting is appreciated but is not required.
  4. Lynches and factional kills are mandatory. If there is a tie for lynches this will be resolved through randomization.
  5. All factions have day chat. However, there are mechanics that could disable day chat.
  6. Twilight begins when a majority is reached. It lasts until the thread is locked. Until this point, players may freely post in this game thread until I arrive to flip them. Votes and unvotes in this phase do not count.

Rules:

  1. Follow all site-rules and use common sense.
  2. I will not tolerate toxicity. I expect all players to treat each other with respect. If I feel a discussion is getting too heated I will intervene and possibly lock the thread for there to be a cool down period. If the discussion gets too toxic even after a cool down period then I reserve the right to mod kill you without compensation to your team.
  3. I will expect a minimum of 5 game-advancing posts per day.
  4. Do not quote your PM in full.
  5. Do not edit or delete your posts.
  6. Cryptography and bread crumbing are allowed; however do so at your own risk as there are very nasty anti-claim mechanics. I cannot stress this enough. You are free to claim, but it may be extremely detrimental.

Living Players:

1. iLikePie

2. Thoth

3. Lunatic

4. awesome5000

5. Airmax1227

6. Rex

7. Vader

8. Mikal

9. Whiteflame

10. unsaid

With 10 players alive it takes 6 to lynch.


Kohai

Kohai's uPick

Kohai · a year ago

27

Welcome to kohai's uPick! I have created a few setups that I think would be fun and enjoyable. I will give a brief description of each setup and will allow everyone to take their pick.


Game Information

  1. The ideal start date will be 25/09, the day after Rosh Hashanah. I am starting signups early so we can have time to finish the ongoing game (please do not discuss the ongoing game in this thread), recruit new players, and give everyone a tiny bit of a mafia break before the next game starts.
  2. The day phase will last for 72 hours and the night phase will last for 48 hours.
  3. There are no alignment changing roles in any of these setups; however please note that there are some extremely nasty anti-claim mechanics! Please claim at your own risk!
  4. Mod note: Originally I stated I would use "eliminate" over "lynch." However this got too much push back so I will go with lynch.

Game Mechanics

  1. Use VTL (Playername) or Vote: (Playername) to eliminate a player.
  2. Unovting is appreciated but is not required.
  3. Eliminations and factional kills are mandatory. If there is a tie for eliminations this will be resolved through randomization.
  4. All factions have day chat.
  5. Twilight begins when a majority is reached. It lasts until the thread is locked. Until this point, players may freely post in this game thread until I arrive to flip them. Votes and unvotes in this phase do not count.

Rules:

  1. Follow all site-rules and use common sense.
  2. I will not tolerate toxicity. I expect all players to treat each other with respect. If I feel a discussion is getting too heated I will intervene and possibly lock the thread for there to be a cool down period. If the discussion gets too toxic even after a cool down period then I reserve the right to mod kill you without compensation to your team.
  3. I will expect a minimum of 5 game-advancing posts per day.
  4. Do not quote your PM in full.
  5. Do not edit or delete your posts.
  6. Cryptography and bread crumbing are allowed; however do so at your own risk as there are very nasty anti-claim mechanics. I cannot stress this enough. You are free to claim, but it may be extremely detrimental.


Option 1: 90s/Early 2000 Nostalgia

The flavor is based on movie, video game, and TV characters from the 90's to early 2000s. This is a closed setup. This game will not be multiball and there will be no alignment changing roles.


Option 2: Medical Mayhem

This is an open setup with some fun bastard mechanics. Ideally we will have 13 players, 11 town and 2 scum. Everyone is a doctor; however, there's a catch: Every night it will be randomized what type of doctor you are. The type of doctors:

  1. Sane doctor - A sane doctor protects their patient from all night kills. This is guaranteed to be successful.
  2. Inverse doctor - An inverse doctor kills their patients instead of healing them, essentially this is a vigilante.
  3. A quack - Their action does nothing
  4. Cynical - Protects their patient, but also roleblocks them
  5. CPR - A CPR doctor will protect their patient; however, they will kill their patient if protection is not needed (i.e. from scum or from another doctor).

It is guaranteed that there will be at least two sane doctors at all times. Mafia can target each other; however they should do this with extreme caution as it could end up killing their partner.

Flavor will be based on real doctors and medical history. If this gets enough interest and we get enough players I may add a third party to the game (however, I will inform the players before hand).


Option 3: The Donner Party

This is a really fun setup that I have done before. The flavor will be based on the old west pioneers. The setup is open and has a few fun mechanics:

  1. 2 Cannibal Mafia Goons
  2. 1 Cannibal Serial Killer
  3. 1 Cannibal Vigilante
  4. 1 Gunsmith (Dietician)
  5. 1 Roleblocker
  6. 6 Vanilla Townies

This game is multiball and partially flipless. Please see this post for a full mechanics


Let's try and recruit new members to our mafia site!


Player lists:

1. iLikePie - Nostaliga

2. Thoth - Nostalgia

3. Lunatic - Nostalgia

4. awesome5000 - Medical mayhem

5. Airmax1227 - Nostalgia

6. Rex - Nostalgia

7. Vader - Nostalgia

8. Mikal - nostalgia

9. Whiteflame- Nostalgia

10. unsaid

11.

12.

13.


Additional

14.

15.

16.

17.


Please share this with others! I want to challenge everyone to try and recruit at least one new player to the site.

Kohai 119

Introduction


This thread serves as the official queue for anyone who wishes to moderate a game of mafia. We strongly recommend that you have played at least 1 game of mafia on our site before hosting so you can get a feel for our meta and how games are typically designed. In addition for first time hosts we strongly recommend getting a reviewer to look over the game to ensure that the game is balanced and fun to play. Typically only one mafia game is permitted to be in progress at any given time to prevent any overlaps and to ensure that all players can focus on the game that they are committed to playing.


To sign up for moderating a game use /in to mod and give any relevant information about your game.


Current Games:


Pie - U.S. Attorneys General


Sign-ups:


None


In the Hopper:


Lunatic - Jim Carrey Movies

Helz

Rex - Female rappers

Magoroth - Standoff Mafia

Thoth - TBD

Kohai - TBD

Whiteflame - Dungeon Crawler Carl or Princess Bride

Banana

Pie


On Hold:


Wylted - Lulsec

Mag1cman

Casey_Risk

Shining

Mikal - re zero

Kohai 2

Hey all,

Sometimes I play on MafiaUniverse. They regularly host cross-community events where players from across the mafiaverse play in games. I'd like to introduce our new community to them and would like to participate in a few events. Would anyone be interested in playing a few games with me on Mafia Universe?